diff options
author | Andrea Gelmini <andrea.gelmini@gelma.net> | 2015-10-02 10:52:20 +0200 |
---|---|---|
committer | Samuel Mehrbrodt <Samuel.Mehrbrodt@cib.de> | 2015-10-02 08:54:51 +0000 |
commit | 2957be02c5c4847046b9d192c7a76717c8849559 (patch) | |
tree | c46be85eb3a51dbbce048227282ca748ddf77676 /canvas | |
parent | 34ab9e2e1790f053910a71cf7b8a7e2f054ddd34 (diff) |
Fix typos
Change-Id: I776c517ba87838c0c3391f79010a30fa7fe2abd3
Reviewed-on: https://gerrit.libreoffice.org/18939
Reviewed-by: Samuel Mehrbrodt <Samuel.Mehrbrodt@cib.de>
Tested-by: Samuel Mehrbrodt <Samuel.Mehrbrodt@cib.de>
Diffstat (limited to 'canvas')
-rw-r--r-- | canvas/source/opengl/ogl_canvascustomsprite.cxx | 2 | ||||
-rw-r--r-- | canvas/source/tools/spriteredrawmanager.cxx | 2 | ||||
-rw-r--r-- | canvas/source/vcl/spritecanvashelper.cxx | 2 | ||||
-rw-r--r-- | canvas/workben/canvasdemo.cxx | 4 |
4 files changed, 5 insertions, 5 deletions
diff --git a/canvas/source/opengl/ogl_canvascustomsprite.cxx b/canvas/source/opengl/ogl_canvascustomsprite.cxx index dfd1ba1ef902..b410c561ba8d 100644 --- a/canvas/source/opengl/ogl_canvascustomsprite.cxx +++ b/canvas/source/opengl/ogl_canvascustomsprite.cxx @@ -153,7 +153,7 @@ namespace oglcanvas IBufferContextSharedPtr pBufferContext; if( mfAlpha != 1.0 || mxClip.is() ) { - // drats. Need to render to temp surface before, and then + // drafts. Need to render to temp surface before, and then // composite that to screen // TODO(P3): buffer texture diff --git a/canvas/source/tools/spriteredrawmanager.cxx b/canvas/source/tools/spriteredrawmanager.cxx index aa44097b3ea5..92b15f1d8718 100644 --- a/canvas/source/tools/spriteredrawmanager.cxx +++ b/canvas/source/tools/spriteredrawmanager.cxx @@ -221,7 +221,7 @@ namespace canvas // call. Then, we store that state locally. This prolly goes // in line with the problem of having sprite state available // for the frame before the last frame; plus, it avoids - // frequent locks of the object mutices + // frequent locks of the object mutexes SpriteWeakOrder aSpriteComparator; // put all sprites that have changed content into update areas diff --git a/canvas/source/vcl/spritecanvashelper.cxx b/canvas/source/vcl/spritecanvashelper.cxx index fd4bb1d6bf68..68a2c68de93a 100644 --- a/canvas/source/vcl/spritecanvashelper.cxx +++ b/canvas/source/vcl/spritecanvashelper.cxx @@ -436,7 +436,7 @@ namespace vclcanvas // no need to clip output to actual update region - there will // always be ALL sprites contained in the rectangular update - // area containd in rTotalArea (that's the way + // area contained in rTotalArea (that's the way // B2DConnectedRanges work). If rTotalArea appears to be // smaller than the sprite - then this sprite carries a clip, // and the update will be constrained to that rect. diff --git a/canvas/workben/canvasdemo.cxx b/canvas/workben/canvasdemo.cxx index 15bef7d12444..7f93115a175d 100644 --- a/canvas/workben/canvasdemo.cxx +++ b/canvas/workben/canvasdemo.cxx @@ -686,8 +686,8 @@ void DemoApp::Main() DemoApp aDemoApp; // TODO -// - bouncing clip-rectangle mode - bounce a clip-rect around the window ... +// - bouncing clip-rectangle mode - bounce a clip-rect around the window... // - complete all of pre-existing canvas bits -// - affine transform tweakage ... +// - affine transform tweakage... /* vim:set shiftwidth=4 softtabstop=4 expandtab: */ |