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authorHerbert Duerr [hdu] <herbert.duerr@oracle.com>2010-11-24 11:09:04 +0100
committerHerbert Duerr [hdu] <herbert.duerr@oracle.com>2010-11-24 11:09:04 +0100
commitc181a93a43634f25a3e99b274dfd9f0f6d3bcf81 (patch)
tree930ece68ae2cd7061a7906f9bf9612d9dbd7aad5 /canvas
parent2235846149e89dd9fe83cd4fbaf32908983aa571 (diff)
#i95645# fix obvious snafu with bitwise manipulation
Diffstat (limited to 'canvas')
-rw-r--r--canvas/source/vcl/backbuffer.cxx2
-rw-r--r--canvas/source/vcl/bitmapbackbuffer.cxx2
-rw-r--r--canvas/source/vcl/spritedevicehelper.cxx2
3 files changed, 3 insertions, 3 deletions
diff --git a/canvas/source/vcl/backbuffer.cxx b/canvas/source/vcl/backbuffer.cxx
index 3820c4e42657..36888d038ceb 100644
--- a/canvas/source/vcl/backbuffer.cxx
+++ b/canvas/source/vcl/backbuffer.cxx
@@ -48,7 +48,7 @@ namespace vclcanvas
// switch off AA for WIN32 and UNIX, the VCLCanvas does not look good with it and
// is not required to do AA. It would need to be adapted to use it correctly
// (especially gradient painting). This will need extra work.
- maVDev->SetAntialiasing( maVDev->GetAntialiasing() & !ANTIALIASING_ENABLE_B2DDRAW);
+ maVDev->SetAntialiasing( maVDev->GetAntialiasing() & ~ANTIALIASING_ENABLE_B2DDRAW);
#endif
}
}
diff --git a/canvas/source/vcl/bitmapbackbuffer.cxx b/canvas/source/vcl/bitmapbackbuffer.cxx
index 31c78283a128..c09721a5cfaf 100644
--- a/canvas/source/vcl/bitmapbackbuffer.cxx
+++ b/canvas/source/vcl/bitmapbackbuffer.cxx
@@ -138,7 +138,7 @@ namespace vclcanvas
// switch off AA for WIN32 and UNIX, the VCLCanvas does not look good with it and
// is not required to do AA. It would need to be adapted to use it correctly
// (especially gradient painting). This will need extra work.
- mpVDev->SetAntialiasing(mpVDev->GetAntialiasing() & !ANTIALIASING_ENABLE_B2DDRAW);
+ mpVDev->SetAntialiasing(mpVDev->GetAntialiasing() & ~ANTIALIASING_ENABLE_B2DDRAW);
#endif
}
}
diff --git a/canvas/source/vcl/spritedevicehelper.cxx b/canvas/source/vcl/spritedevicehelper.cxx
index 4c0ea4fd6d3b..46561bc3f835 100644
--- a/canvas/source/vcl/spritedevicehelper.cxx
+++ b/canvas/source/vcl/spritedevicehelper.cxx
@@ -67,7 +67,7 @@ namespace vclcanvas
// switch off AA for WIN32 and UNIX, the VCLCanvas does not look good with it and
// is not required to do AA. It would need to be adapted to use it correctly
// (especially gradient painting). This will need extra work.
- mpBackBuffer->getOutDev().SetAntialiasing(mpBackBuffer->getOutDev().GetAntialiasing() & !ANTIALIASING_ENABLE_B2DDRAW);
+ mpBackBuffer->getOutDev().SetAntialiasing(mpBackBuffer->getOutDev().GetAntialiasing() & ~ANTIALIASING_ENABLE_B2DDRAW);
#endif
}