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author | weigao <weigao@multicorewareinc.com> | 2014-05-28 12:39:17 +0800 |
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committer | Markus Mohrhard <markus.mohrhard@googlemail.com> | 2014-05-28 19:16:17 +0200 |
commit | ddeea3043d479e7c71f8f886bd0109920bc3003e (patch) | |
tree | c6612470a3361d53e6907b73fe2cec8df08ec7eb /chart2/Package_opengl.mk | |
parent | 103f60e500343194b9a40c17467fc6e51563ac34 (diff) |
add batch render shader
Change-Id: I44cd54b35f872365268db3b4455beeac01ba3197
Diffstat (limited to 'chart2/Package_opengl.mk')
-rw-r--r-- | chart2/Package_opengl.mk | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/chart2/Package_opengl.mk b/chart2/Package_opengl.mk index 99cdde345756..d8f9fa72ef7c 100644 --- a/chart2/Package_opengl.mk +++ b/chart2/Package_opengl.mk @@ -28,6 +28,8 @@ $(eval $(call gb_Package_add_files,chart2_opengl_shader,$(LIBO_BIN_FOLDER)/openg shape3DVertexShader.glsl \ renderTextureVertexShader.glsl \ renderTextureFragmentShader.glsl \ + shape3DFragmentShaderBatch.glsl \ + shape3DVertexShaderBatch.glsl \ )) # vim: set noet sw=4 ts=4: |