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authorweigao <weigao@multicorewareinc.com>2014-08-02 19:18:11 +0800
committerMarkus Mohrhard <markus.mohrhard@collabora.co.uk>2014-08-06 20:45:12 +0200
commitcc20cedcbcad2fd08d48b6ce687de7e3471a7ba3 (patch)
treecbde098492db9f08dfc9b6d82d0cc25dc9399403 /chart2/Package_opengl.mk
parentd15dcc08b83aac0d30826bbba2e4136e4501eda7 (diff)
add codes to compile the scroll shaders
Change-Id: Ib69dbdb012e983e194b7ada04b455c80cf0abbaa
Diffstat (limited to 'chart2/Package_opengl.mk')
-rw-r--r--chart2/Package_opengl.mk2
1 files changed, 2 insertions, 0 deletions
diff --git a/chart2/Package_opengl.mk b/chart2/Package_opengl.mk
index 6e1e298af669..820cf35fc693 100644
--- a/chart2/Package_opengl.mk
+++ b/chart2/Package_opengl.mk
@@ -34,6 +34,8 @@ $(eval $(call gb_Package_add_files,chart2_opengl_shader,$(LIBO_BIN_FOLDER)/openg
shape3DVertexShaderV300.glsl \
textFragmentShaderBatch.glsl \
textVertexShaderBatch.glsl \
+ shape3DFragmentShaderBatchScroll.glsl \
+ shape3DVertexShaderBatchScroll.glsl \
))
# vim: set noet sw=4 ts=4: