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author | Markus Mohrhard <markus.mohrhard@googlemail.com> | 2014-08-15 06:26:02 +0200 |
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committer | Markus Mohrhard <markus.mohrhard@googlemail.com> | 2014-09-02 01:08:42 +0200 |
commit | 249c5e0f211bbdcbffda91a446dedd33c314ee64 (patch) | |
tree | cc42427e7969c7a1e6bdb0fb242f17a4766398bd /chart2/opengl/backgroundVertexShader.glsl | |
parent | fbddfdecccb9411ec40bb9d89f6bf8ed86cd423f (diff) |
replace all attribute and varying in chart shaders
Next step to a pure OpenGL 3.2 core context.
Change-Id: Ifcfccd9ffc8adcc3b7338e10cb25aeb8496909a3
Diffstat (limited to 'chart2/opengl/backgroundVertexShader.glsl')
-rw-r--r-- | chart2/opengl/backgroundVertexShader.glsl | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/chart2/opengl/backgroundVertexShader.glsl b/chart2/opengl/backgroundVertexShader.glsl index 3f2ae8efdf49..bf7937cafffd 100644 --- a/chart2/opengl/backgroundVertexShader.glsl +++ b/chart2/opengl/backgroundVertexShader.glsl @@ -9,10 +9,10 @@ #version 150 core -attribute vec3 vPosition; +in vec3 vPosition; uniform mat4 MVP; -attribute vec4 vColor; -varying vec4 fragmentColor; +in vec4 vColor; +out vec4 fragmentColor; void main() { |