diff options
author | weigao <weigao@multicorewareinc.com> | 2014-07-19 20:14:52 +0800 |
---|---|---|
committer | Markus Mohrhard <markus.mohrhard@collabora.co.uk> | 2014-07-23 22:23:46 +0200 |
commit | a2282e290f3b1378021787c91d10207bf9389f9c (patch) | |
tree | 67fb52950d7e24f8e6ce4c913c75a3d2b308b746 /chart2/opengl/shape3DFragmentShaderBatch.glsl | |
parent | cd6029f2373c67ab39313fd6314610becb5095c5 (diff) |
modify the light to make the sence looks better
Change-Id: If6badae178ffc9be2192fcfdf41fc7d062dc32c4
Diffstat (limited to 'chart2/opengl/shape3DFragmentShaderBatch.glsl')
-rw-r--r-- | chart2/opengl/shape3DFragmentShaderBatch.glsl | 3 |
1 files changed, 1 insertions, 2 deletions
diff --git a/chart2/opengl/shape3DFragmentShaderBatch.glsl b/chart2/opengl/shape3DFragmentShaderBatch.glsl index b7bdc7e025b5..be24dbf08432 100644 --- a/chart2/opengl/shape3DFragmentShaderBatch.glsl +++ b/chart2/opengl/shape3DFragmentShaderBatch.glsl @@ -66,8 +66,7 @@ void main() vec3 lightAmbient = Lights.ambient.rgb * MaterialDiffuseColor * - Material.matralParameter.ambient.rgb - * 5.0; + Material.matralParameter.ambient.rgb; for (i = 0; i < Lights.lightNum; i++) { |