diff options
author | Markus Mohrhard <markus.mohrhard@collabora.co.uk> | 2014-02-15 03:47:55 +0100 |
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committer | Markus Mohrhard <markus.mohrhard@googlemail.com> | 2014-02-15 03:49:06 +0100 |
commit | 4e20762265ccc6b69090486072ccd8427754fff4 (patch) | |
tree | b4ddfe182fd093b66b09dec8a296d20381d8e09f /chart2/opengl | |
parent | 38f8f1b78232c69e3927ebfc852dc2712bfd72da (diff) |
remove unused shader
Change-Id: Ib30ff20e099f4b3403a3ca7689f7d8d75d888763
Diffstat (limited to 'chart2/opengl')
-rw-r--r-- | chart2/opengl/renderFragmentShader.glsl | 18 | ||||
-rw-r--r-- | chart2/opengl/renderVertexShader.glsl | 20 |
2 files changed, 0 insertions, 38 deletions
diff --git a/chart2/opengl/renderFragmentShader.glsl b/chart2/opengl/renderFragmentShader.glsl deleted file mode 100644 index a6c71f4e4d96..000000000000 --- a/chart2/opengl/renderFragmentShader.glsl +++ /dev/null @@ -1,18 +0,0 @@ -/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */ -/* - * This file is part of the LibreOffice project. - * - * This Source Code Form is subject to the terms of the Mozilla Public - * License, v. 2.0. If a copy of the MPL was not distributed with this - * file, You can obtain one at http://mozilla.org/MPL/2.0/. - */ - -uniform sampler2D RenderTex; -varying vec2 vTexCoord; - -void main() -{ - gl_FragColor = vec4(texture2D(RenderTex, vTexCoord).rgb, 1.0); -} - -/* vim:set shiftwidth=4 softtabstop=4 expandtab: */ diff --git a/chart2/opengl/renderVertexShader.glsl b/chart2/opengl/renderVertexShader.glsl deleted file mode 100644 index 8c55629b07e6..000000000000 --- a/chart2/opengl/renderVertexShader.glsl +++ /dev/null @@ -1,20 +0,0 @@ -/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */ -/* - * This file is part of the LibreOffice project. - * - * This Source Code Form is subject to the terms of the Mozilla Public - * License, v. 2.0. If a copy of the MPL was not distributed with this - * file, You can obtain one at http://mozilla.org/MPL/2.0/. - */ - -attribute vec4 vPosition; -attribute vec2 texCoord; -varying vec2 vTexCoord; - -void main() -{ - gl_Position = vPosition; - vTexCoord = texCoord; -} - -/* vim:set shiftwidth=4 softtabstop=4 expandtab: */ |