diff options
author | Markus Mohrhard <markus.mohrhard@collabora.co.uk> | 2014-05-15 11:22:02 +0200 |
---|---|---|
committer | Markus Mohrhard <markus.mohrhard@collabora.co.uk> | 2014-05-15 14:01:10 +0200 |
commit | 42edee1ee1c993715a41b483eb4b67fb75a844e3 (patch) | |
tree | 941bfe7077525583d6d0ec5956eab061ba91ed38 /chart2/opengl | |
parent | 88b17ce132ff2ad6c4b90dfe1541fda15cfc83aa (diff) |
implement new struct and shaders for picking
Change-Id: Ib3e08d69c031aa3130b10c0745119cf5935d86db
Diffstat (limited to 'chart2/opengl')
-rw-r--r-- | chart2/opengl/pickingFragmentShader.glsl | 17 | ||||
-rw-r--r-- | chart2/opengl/pickingVertexShader.glsl | 21 |
2 files changed, 38 insertions, 0 deletions
diff --git a/chart2/opengl/pickingFragmentShader.glsl b/chart2/opengl/pickingFragmentShader.glsl new file mode 100644 index 000000000000..805789e731ed --- /dev/null +++ b/chart2/opengl/pickingFragmentShader.glsl @@ -0,0 +1,17 @@ +/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */ +/* + * This file is part of the LibreOffice project. + * + * This Source Code Form is subject to the terms of the Mozilla Public + * License, v. 2.0. If a copy of the MPL was not distributed with this + * file, You can obtain one at http://mozilla.org/MPL/2.0/. + */ + +varying vec4 fragmentColor; + +void main() +{ + gl_FragColor = fragmentColor; +} + +/* vim:set shiftwidth=4 softtabstop=4 expandtab: */ diff --git a/chart2/opengl/pickingVertexShader.glsl b/chart2/opengl/pickingVertexShader.glsl new file mode 100644 index 000000000000..f32e3fd38a91 --- /dev/null +++ b/chart2/opengl/pickingVertexShader.glsl @@ -0,0 +1,21 @@ +/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */ +/* + * This file is part of the LibreOffice project. + * + * This Source Code Form is subject to the terms of the Mozilla Public + * License, v. 2.0. If a copy of the MPL was not distributed with this + * file, You can obtain one at http://mozilla.org/MPL/2.0/. + */ + +attribute vec3 vPosition; +uniform mat4 MVP; +uniform vec4 vColor; +varying vec4 fragmentColor; + +void main() +{ + gl_Position = MVP * vec4(vPosition, 1); + fragmentColor = vColor; +} + +/* vim:set shiftwidth=4 softtabstop=4 expandtab: */ |