diff options
author | weigao <weigao@multicorewareinc.com> | 2014-05-07 15:10:42 +0800 |
---|---|---|
committer | Markus Mohrhard <markus.mohrhard@googlemail.com> | 2014-05-08 05:20:57 +0200 |
commit | a63ad6f2749f054270671285d1f49057c3013d56 (patch) | |
tree | 72fe440056a7d4cee21a37ba7c990d1de255f530 /chart2/opengl | |
parent | 8018772ac7c75a042a6749d1c675401cd4c77d62 (diff) |
add reverse image shader
Change-Id: Ibd3aff8aeb71626dada762b53cde8f50f7fbf812
Diffstat (limited to 'chart2/opengl')
-rw-r--r-- | chart2/opengl/renderTextureFragmentShader.glsl | 18 | ||||
-rw-r--r-- | chart2/opengl/renderTextureVertexShader.glsl | 19 |
2 files changed, 37 insertions, 0 deletions
diff --git a/chart2/opengl/renderTextureFragmentShader.glsl b/chart2/opengl/renderTextureFragmentShader.glsl new file mode 100644 index 000000000000..a6c71f4e4d96 --- /dev/null +++ b/chart2/opengl/renderTextureFragmentShader.glsl @@ -0,0 +1,18 @@ +/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */ +/* + * This file is part of the LibreOffice project. + * + * This Source Code Form is subject to the terms of the Mozilla Public + * License, v. 2.0. If a copy of the MPL was not distributed with this + * file, You can obtain one at http://mozilla.org/MPL/2.0/. + */ + +uniform sampler2D RenderTex; +varying vec2 vTexCoord; + +void main() +{ + gl_FragColor = vec4(texture2D(RenderTex, vTexCoord).rgb, 1.0); +} + +/* vim:set shiftwidth=4 softtabstop=4 expandtab: */ diff --git a/chart2/opengl/renderTextureVertexShader.glsl b/chart2/opengl/renderTextureVertexShader.glsl new file mode 100644 index 000000000000..dd11b155b0fa --- /dev/null +++ b/chart2/opengl/renderTextureVertexShader.glsl @@ -0,0 +1,19 @@ +/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */ +/* + * This file is part of the LibreOffice project. + * + * This Source Code Form is subject to the terms of the Mozilla Public + * License, v. 2.0. If a copy of the MPL was not distributed with this + * file, You can obtain one at http://mozilla.org/MPL/2.0/. + */ + +attribute vec4 vPosition; +attribute vec2 texCoord; +varying vec2 vTexCoord; +void main() +{ + gl_Position = vPosition; + vTexCoord = texCoord; +} + +/* vim:set shiftwidth=4 softtabstop=4 expandtab: */ |