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authorMarkus Mohrhard <markus.mohrhard@googlemail.com>2013-10-15 07:55:26 +0200
committerMarkus Mohrhard <markus.mohrhard@googlemail.com>2013-11-19 13:47:36 +0100
commit401f01caf5b357ac6c15b37a89c0a9aaeb46f4e4 (patch)
tree587823c8639fe4c5166ccd8a70b6a5335242677f /chart2/source/controller/dialogs/tp_3D_SceneIllumination.cxx
parentcf90715b35b11286d800c0e1d57ce3a62303e883 (diff)
use ChartModel instead of XModel in a few places
This allows us easier implementation of some advanced features. Mainly the 4D chartting will now be able to work without several ugly layers of UNO. Change-Id: I74d07229eaef921c508f3bab8fae6d6075ad737a
Diffstat (limited to 'chart2/source/controller/dialogs/tp_3D_SceneIllumination.cxx')
-rw-r--r--chart2/source/controller/dialogs/tp_3D_SceneIllumination.cxx6
1 files changed, 3 insertions, 3 deletions
diff --git a/chart2/source/controller/dialogs/tp_3D_SceneIllumination.cxx b/chart2/source/controller/dialogs/tp_3D_SceneIllumination.cxx
index 3235fa742e03..031c593a5995 100644
--- a/chart2/source/controller/dialogs/tp_3D_SceneIllumination.cxx
+++ b/chart2/source/controller/dialogs/tp_3D_SceneIllumination.cxx
@@ -364,7 +364,7 @@ IMPL_LINK_NOARG(ThreeD_SceneIllumination_TabPage, fillControlsFromModel)
void ThreeD_SceneIllumination_TabPage::applyLightSourceToModel( sal_uInt32 nLightNumber )
{
- ControllerLockGuard aGuard( m_xChartModel );
+ ControllerLockGuardUNO aGuard( m_xChartModel );
m_bInCommitToModel = true;
sal_Int32 nIndex( nLightNumber );
lcl_setLightSource( m_xSceneProperties, m_pLightSourceInfoList[nIndex].aLightSource, nIndex );
@@ -374,7 +374,7 @@ void ThreeD_SceneIllumination_TabPage::applyLightSourceToModel( sal_uInt32 nLigh
void ThreeD_SceneIllumination_TabPage::applyLightSourcesToModel()
{
m_aTimerTriggeredControllerLock.startTimer();
- ControllerLockGuard aGuard( m_xChartModel );
+ ControllerLockGuardUNO aGuard( m_xChartModel );
for( sal_Int32 nL=0; nL<8; nL++)
applyLightSourceToModel( nL );
m_aTimerTriggeredControllerLock.startTimer();
@@ -542,7 +542,7 @@ IMPL_LINK( ThreeD_SceneIllumination_TabPage, ClickLightSourceButtonHdl, LightBut
}
else
{
- ControllerLockGuard aGuard( m_xChartModel );
+ ControllerLockGuardUNO aGuard( m_xChartModel );
for( nL=0; nL<8; nL++)
{
LightButton* pLightButton = m_pLightSourceInfoList[nL].pButton;