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authorLuboš Luňák <l.lunak@suse.cz>2013-08-21 15:07:31 +0200
committerLuboš Luňák <l.lunak@suse.cz>2013-08-21 15:10:35 +0200
commit64b993e046f23baaacaff1572b7d2a816588b5ef (patch)
tree237dce36a1d4787d168a0520839f6aab22500487 /chart2/source/controller/dialogs/tp_3D_SceneIllumination.cxx
parent75f41baab6ce75786a91fe461835ee16a23ec18e (diff)
finish deprecation of O(U)String::valueOf()
Compiler plugin to replace with matching number(), boolean() or OUString ctor, ran it, few manual tweaks, mark as really deprecated. Change-Id: I4a79bdbcf4c460d21e73b635d2bd3725c22876b2
Diffstat (limited to 'chart2/source/controller/dialogs/tp_3D_SceneIllumination.cxx')
-rw-r--r--chart2/source/controller/dialogs/tp_3D_SceneIllumination.cxx12
1 files changed, 6 insertions, 6 deletions
diff --git a/chart2/source/controller/dialogs/tp_3D_SceneIllumination.cxx b/chart2/source/controller/dialogs/tp_3D_SceneIllumination.cxx
index fb8b8fd59a04..6cfa45dc978d 100644
--- a/chart2/source/controller/dialogs/tp_3D_SceneIllumination.cxx
+++ b/chart2/source/controller/dialogs/tp_3D_SceneIllumination.cxx
@@ -58,7 +58,7 @@ LightButton::LightButton( Window* pParent, const ResId& rResId, sal_Int32 nLight
if( nIndex != -1 )
{
aTipHelp = aTipHelp.replaceAt(nIndex, aReplacementStr.getLength(),
- OUString::valueOf( nLightNumber ) );
+ OUString::number( nLightNumber ) );
}
this->SetQuickHelpText( String( aTipHelp ) );
}
@@ -143,13 +143,13 @@ namespace
OUString lcl_makeColorName( Color rColor )
{
OUString aStr = SVX_RESSTR(RID_SVXFLOAT3D_FIX_R) +
- OUString::valueOf((sal_Int32)rColor.GetRed()) +
+ OUString::number(rColor.GetRed()) +
" " +
SVX_RESSTR(RID_SVXFLOAT3D_FIX_G) +
- OUString::valueOf((sal_Int32)rColor.GetGreen()) +
+ OUString::number(rColor.GetGreen()) +
" " +
SVX_RESSTR(RID_SVXFLOAT3D_FIX_B) +
- OUString::valueOf((sal_Int32)rColor.GetBlue());
+ OUString::number(rColor.GetBlue());
return aStr;
}
void lcl_selectColor( ColorListBox& rListBox, const Color& rColor )
@@ -173,7 +173,7 @@ namespace
OUString aColorPropertyPrefix("D3DSceneLightColor");
OUString aDirectionPropertyPrefix("D3DSceneLightDirection");
OUString aEnabledPropertyPrefix("D3DSceneLightOn");
- OUString aIndex( OUString::valueOf( nIndex + 1 ));
+ OUString aIndex( OUString::number( nIndex + 1 ));
try
{
@@ -201,7 +201,7 @@ namespace
OUString aColorPropertyPrefix("D3DSceneLightColor");
OUString aDirectionPropertyPrefix("D3DSceneLightDirection");
OUString aEnabledPropertyPrefix("D3DSceneLightOn");
- OUString aIndex( OUString::valueOf( nIndex + 1 ));
+ OUString aIndex( OUString::number( nIndex + 1 ));
try
{