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authorStephan Bergmann <sbergman@redhat.com>2014-09-01 16:16:49 +0200
committerStephan Bergmann <sbergman@redhat.com>2014-09-01 16:16:49 +0200
commite5d6ae0c2efcf8edb224faa294be6b0baa636137 (patch)
treee17f5136b0d854fcb08ca92ebaef2e1350e5c301 /chart2/source/controller/dialogs/tp_3D_SceneIllumination.cxx
parentd19609e118ee0bfb823945582e823d02bdaa7134 (diff)
Consistency around SvxColorItem in svx/svx3ditems.hxx
...similar to what has been done for svx/sdtmfitm.hxx in 68969cc61adecac481ae9656978ef952f435b310 "Consistency around SdrMetricItem." Change-Id: If26ab3229871d2d6a7e4e7e8f79f4cb927b96930
Diffstat (limited to 'chart2/source/controller/dialogs/tp_3D_SceneIllumination.cxx')
-rw-r--r--chart2/source/controller/dialogs/tp_3D_SceneIllumination.cxx34
1 files changed, 17 insertions, 17 deletions
diff --git a/chart2/source/controller/dialogs/tp_3D_SceneIllumination.cxx b/chart2/source/controller/dialogs/tp_3D_SceneIllumination.cxx
index 76294c557f4f..d3c3986c7ec9 100644
--- a/chart2/source/controller/dialogs/tp_3D_SceneIllumination.cxx
+++ b/chart2/source/controller/dialogs/tp_3D_SceneIllumination.cxx
@@ -349,42 +349,42 @@ IMPL_LINK_NOARG(ThreeD_SceneIllumination_TabPage, PreviewChangeHdl)
const SfxItemSet a3DLightAttributes(m_pCtl_Preview->GetSvx3DLightControl().Get3DAttributes());
LightSourceInfo* pInfo = &m_pLightSourceInfoList[0];
- pInfo->aLightSource.nDiffuseColor = ((const Svx3DLightcolor1Item&)a3DLightAttributes.Get(SDRATTR_3DSCENE_LIGHTCOLOR_1)).GetValue().GetColor();
+ pInfo->aLightSource.nDiffuseColor = ((const SvxColorItem&)a3DLightAttributes.Get(SDRATTR_3DSCENE_LIGHTCOLOR_1)).GetValue().GetColor();
pInfo->aLightSource.bIsEnabled = ((const SfxBoolItem&)a3DLightAttributes.Get(SDRATTR_3DSCENE_LIGHTON_1)).GetValue();
pInfo->aLightSource.aDirection = B3DVectorToDirection3D(((const Svx3DLightDirection1Item&)a3DLightAttributes.Get(SDRATTR_3DSCENE_LIGHTDIRECTION_1)).GetValue());
pInfo = &m_pLightSourceInfoList[1];
- pInfo->aLightSource.nDiffuseColor = ((const Svx3DLightcolor2Item&)a3DLightAttributes.Get(SDRATTR_3DSCENE_LIGHTCOLOR_2)).GetValue().GetColor();
+ pInfo->aLightSource.nDiffuseColor = ((const SvxColorItem&)a3DLightAttributes.Get(SDRATTR_3DSCENE_LIGHTCOLOR_2)).GetValue().GetColor();
pInfo->aLightSource.bIsEnabled = ((const SfxBoolItem&)a3DLightAttributes.Get(SDRATTR_3DSCENE_LIGHTON_2)).GetValue();
pInfo->aLightSource.aDirection = B3DVectorToDirection3D(((const Svx3DLightDirection2Item&)a3DLightAttributes.Get(SDRATTR_3DSCENE_LIGHTDIRECTION_2)).GetValue());
pInfo = &m_pLightSourceInfoList[2];
- pInfo->aLightSource.nDiffuseColor = ((const Svx3DLightcolor3Item&)a3DLightAttributes.Get(SDRATTR_3DSCENE_LIGHTCOLOR_3)).GetValue().GetColor();
+ pInfo->aLightSource.nDiffuseColor = ((const SvxColorItem&)a3DLightAttributes.Get(SDRATTR_3DSCENE_LIGHTCOLOR_3)).GetValue().GetColor();
pInfo->aLightSource.bIsEnabled = ((const SfxBoolItem&)a3DLightAttributes.Get(SDRATTR_3DSCENE_LIGHTON_3)).GetValue();
pInfo->aLightSource.aDirection = B3DVectorToDirection3D(((const Svx3DLightDirection3Item&)a3DLightAttributes.Get(SDRATTR_3DSCENE_LIGHTDIRECTION_3)).GetValue());
pInfo = &m_pLightSourceInfoList[3];
- pInfo->aLightSource.nDiffuseColor = ((const Svx3DLightcolor4Item&)a3DLightAttributes.Get(SDRATTR_3DSCENE_LIGHTCOLOR_4)).GetValue().GetColor();
+ pInfo->aLightSource.nDiffuseColor = ((const SvxColorItem&)a3DLightAttributes.Get(SDRATTR_3DSCENE_LIGHTCOLOR_4)).GetValue().GetColor();
pInfo->aLightSource.bIsEnabled = ((const SfxBoolItem&)a3DLightAttributes.Get(SDRATTR_3DSCENE_LIGHTON_4)).GetValue();
pInfo->aLightSource.aDirection = B3DVectorToDirection3D(((const Svx3DLightDirection4Item&)a3DLightAttributes.Get(SDRATTR_3DSCENE_LIGHTDIRECTION_4)).GetValue());
pInfo = &m_pLightSourceInfoList[4];
- pInfo->aLightSource.nDiffuseColor = ((const Svx3DLightcolor5Item&)a3DLightAttributes.Get(SDRATTR_3DSCENE_LIGHTCOLOR_5)).GetValue().GetColor();
+ pInfo->aLightSource.nDiffuseColor = ((const SvxColorItem&)a3DLightAttributes.Get(SDRATTR_3DSCENE_LIGHTCOLOR_5)).GetValue().GetColor();
pInfo->aLightSource.bIsEnabled = ((const SfxBoolItem&)a3DLightAttributes.Get(SDRATTR_3DSCENE_LIGHTON_5)).GetValue();
pInfo->aLightSource.aDirection = B3DVectorToDirection3D(((const Svx3DLightDirection5Item&)a3DLightAttributes.Get(SDRATTR_3DSCENE_LIGHTDIRECTION_5)).GetValue());
pInfo = &m_pLightSourceInfoList[5];
- pInfo->aLightSource.nDiffuseColor = ((const Svx3DLightcolor6Item&)a3DLightAttributes.Get(SDRATTR_3DSCENE_LIGHTCOLOR_6)).GetValue().GetColor();
+ pInfo->aLightSource.nDiffuseColor = ((const SvxColorItem&)a3DLightAttributes.Get(SDRATTR_3DSCENE_LIGHTCOLOR_6)).GetValue().GetColor();
pInfo->aLightSource.bIsEnabled = ((const SfxBoolItem&)a3DLightAttributes.Get(SDRATTR_3DSCENE_LIGHTON_6)).GetValue();
pInfo->aLightSource.aDirection = B3DVectorToDirection3D(((const Svx3DLightDirection6Item&)a3DLightAttributes.Get(SDRATTR_3DSCENE_LIGHTDIRECTION_6)).GetValue());
pInfo = &m_pLightSourceInfoList[6];
- pInfo->aLightSource.nDiffuseColor = ((const Svx3DLightcolor7Item&)a3DLightAttributes.Get(SDRATTR_3DSCENE_LIGHTCOLOR_7)).GetValue().GetColor();
+ pInfo->aLightSource.nDiffuseColor = ((const SvxColorItem&)a3DLightAttributes.Get(SDRATTR_3DSCENE_LIGHTCOLOR_7)).GetValue().GetColor();
pInfo->aLightSource.bIsEnabled = ((const SfxBoolItem&)a3DLightAttributes.Get(SDRATTR_3DSCENE_LIGHTON_7)).GetValue();
pInfo->aLightSource.aDirection = B3DVectorToDirection3D(((const Svx3DLightDirection7Item&)a3DLightAttributes.Get(SDRATTR_3DSCENE_LIGHTDIRECTION_7)).GetValue());
pInfo = &m_pLightSourceInfoList[7];
- pInfo->aLightSource.nDiffuseColor = ((const Svx3DLightcolor8Item&)a3DLightAttributes.Get(SDRATTR_3DSCENE_LIGHTCOLOR_8)).GetValue().GetColor();
+ pInfo->aLightSource.nDiffuseColor = ((const SvxColorItem&)a3DLightAttributes.Get(SDRATTR_3DSCENE_LIGHTCOLOR_8)).GetValue().GetColor();
pInfo->aLightSource.bIsEnabled = ((const SfxBoolItem&)a3DLightAttributes.Get(SDRATTR_3DSCENE_LIGHTON_8)).GetValue();
pInfo->aLightSource.aDirection = B3DVectorToDirection3D(((const Svx3DLightDirection8Item&)a3DLightAttributes.Get(SDRATTR_3DSCENE_LIGHTDIRECTION_8)).GetValue());
@@ -526,44 +526,44 @@ void ThreeD_SceneIllumination_TabPage::updatePreview()
LightSourceInfo* pInfo = &m_pLightSourceInfoList[0];
// AmbientColor
- aItemSet.Put(Svx3DAmbientcolorItem(m_pLB_AmbientLight->GetSelectEntryColor()));
+ aItemSet.Put(makeSvx3DAmbientcolorItem(m_pLB_AmbientLight->GetSelectEntryColor()));
- aItemSet.Put(Svx3DLightcolor1Item(pInfo->aLightSource.nDiffuseColor));
+ aItemSet.Put(makeSvx3DLightcolor1Item(pInfo->aLightSource.nDiffuseColor));
aItemSet.Put(makeSvx3DLightOnOff1Item(pInfo->aLightSource.bIsEnabled));
aItemSet.Put(Svx3DLightDirection1Item(Direction3DToB3DVector(pInfo->aLightSource.aDirection)));
pInfo = &m_pLightSourceInfoList[1];
- aItemSet.Put(Svx3DLightcolor2Item(pInfo->aLightSource.nDiffuseColor));
+ aItemSet.Put(makeSvx3DLightcolor2Item(pInfo->aLightSource.nDiffuseColor));
aItemSet.Put(makeSvx3DLightOnOff2Item(pInfo->aLightSource.bIsEnabled));
aItemSet.Put(Svx3DLightDirection2Item(Direction3DToB3DVector(pInfo->aLightSource.aDirection)));
pInfo = &m_pLightSourceInfoList[2];
- aItemSet.Put(Svx3DLightcolor3Item(pInfo->aLightSource.nDiffuseColor));
+ aItemSet.Put(makeSvx3DLightcolor3Item(pInfo->aLightSource.nDiffuseColor));
aItemSet.Put(makeSvx3DLightOnOff3Item(pInfo->aLightSource.bIsEnabled));
aItemSet.Put(Svx3DLightDirection3Item(Direction3DToB3DVector(pInfo->aLightSource.aDirection)));
pInfo = &m_pLightSourceInfoList[3];
- aItemSet.Put(Svx3DLightcolor4Item(pInfo->aLightSource.nDiffuseColor));
+ aItemSet.Put(makeSvx3DLightcolor4Item(pInfo->aLightSource.nDiffuseColor));
aItemSet.Put(makeSvx3DLightOnOff4Item(pInfo->aLightSource.bIsEnabled));
aItemSet.Put(Svx3DLightDirection4Item(Direction3DToB3DVector(pInfo->aLightSource.aDirection)));
pInfo = &m_pLightSourceInfoList[4];
- aItemSet.Put(Svx3DLightcolor5Item(pInfo->aLightSource.nDiffuseColor));
+ aItemSet.Put(makeSvx3DLightcolor5Item(pInfo->aLightSource.nDiffuseColor));
aItemSet.Put(makeSvx3DLightOnOff5Item(pInfo->aLightSource.bIsEnabled));
aItemSet.Put(Svx3DLightDirection5Item(Direction3DToB3DVector(pInfo->aLightSource.aDirection)));
pInfo = &m_pLightSourceInfoList[5];
- aItemSet.Put(Svx3DLightcolor6Item(pInfo->aLightSource.nDiffuseColor));
+ aItemSet.Put(makeSvx3DLightcolor6Item(pInfo->aLightSource.nDiffuseColor));
aItemSet.Put(makeSvx3DLightOnOff6Item(pInfo->aLightSource.bIsEnabled));
aItemSet.Put(Svx3DLightDirection6Item(Direction3DToB3DVector(pInfo->aLightSource.aDirection)));
pInfo = &m_pLightSourceInfoList[6];
- aItemSet.Put(Svx3DLightcolor7Item(pInfo->aLightSource.nDiffuseColor));
+ aItemSet.Put(makeSvx3DLightcolor7Item(pInfo->aLightSource.nDiffuseColor));
aItemSet.Put(makeSvx3DLightOnOff7Item(pInfo->aLightSource.bIsEnabled));
aItemSet.Put(Svx3DLightDirection7Item(Direction3DToB3DVector(pInfo->aLightSource.aDirection)));
pInfo = &m_pLightSourceInfoList[7];
- aItemSet.Put(Svx3DLightcolor8Item(pInfo->aLightSource.nDiffuseColor));
+ aItemSet.Put(makeSvx3DLightcolor8Item(pInfo->aLightSource.nDiffuseColor));
aItemSet.Put(makeSvx3DLightOnOff8Item(pInfo->aLightSource.bIsEnabled));
aItemSet.Put(Svx3DLightDirection8Item(Direction3DToB3DVector(pInfo->aLightSource.aDirection)));