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authorMarkus Mohrhard <markus.mohrhard@collabora.co.uk>2014-05-15 11:56:27 +0200
committerMarkus Mohrhard <markus.mohrhard@collabora.co.uk>2014-05-15 14:01:11 +0200
commit859cbb9092536a44724a4c36a469e329bacb53ca (patch)
tree8dd23f14222fc570e625251e50ecadebf8eb239f /chart2/source/view
parentdfefcc2b89718971c0d63b42d796c5e20394be05 (diff)
no reason that this is a member variable
Change-Id: I125c85418bc19cc6bcf2d106ebd22f94d9ecd390
Diffstat (limited to 'chart2/source/view')
-rw-r--r--chart2/source/view/inc/GL3DRenderer.hxx2
-rw-r--r--chart2/source/view/main/GL3DRenderer.cxx4
2 files changed, 2 insertions, 4 deletions
diff --git a/chart2/source/view/inc/GL3DRenderer.hxx b/chart2/source/view/inc/GL3DRenderer.hxx
index 2154f7d9809a..f2c57321f80a 100644
--- a/chart2/source/view/inc/GL3DRenderer.hxx
+++ b/chart2/source/view/inc/GL3DRenderer.hxx
@@ -283,8 +283,6 @@ private:
glm::mat4 m_View;
// Model matrix : an identity matrix (model will be at the origin
glm::mat4 m_Model;
- // Our ModelViewProjection : multiplication of our 3 matrices
- glm::mat4 m_MVP;
sal_Int32 m_iWidth;
diff --git a/chart2/source/view/main/GL3DRenderer.cxx b/chart2/source/view/main/GL3DRenderer.cxx
index 029383fae394..fd6abf249fc3 100644
--- a/chart2/source/view/main/GL3DRenderer.cxx
+++ b/chart2/source/view/main/GL3DRenderer.cxx
@@ -1316,7 +1316,7 @@ void OpenGL3DRenderer::RenderTextShape()
PosVecf3 angle = {0.0f, 0.0f, 0.0f};
PosVecf3 scale = {1.0, 1.0, 1.0f};
MoveModelf(trans, angle, scale);
- m_MVP = m_3DProjection * m_3DView * m_Model;
+ glm::mat4 aMVP = m_3DProjection * m_3DView * m_Model;
glBindBuffer(GL_ARRAY_BUFFER, m_VertexBuffer);
CHECK_GL_ERROR();
glBufferData(GL_ARRAY_BUFFER, sizeof(textInfo.vertex), textInfo.vertex, GL_STATIC_DRAW);
@@ -1324,7 +1324,7 @@ void OpenGL3DRenderer::RenderTextShape()
glUseProgram(maResources.m_TextProID);
CHECK_GL_ERROR();
- glUniformMatrix4fv(maResources.m_TextMatrixID, 1, GL_FALSE, &m_MVP[0][0]);
+ glUniformMatrix4fv(maResources.m_TextMatrixID, 1, GL_FALSE, &aMVP[0][0]);
// 1rst attribute buffer : vertices
glEnableVertexAttribArray(maResources.m_TextVertexID);
glBindBuffer(GL_ARRAY_BUFFER, m_VertexBuffer);