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authorweigao <weigao@multicorewareinc.com>2014-08-26 22:52:51 +0800
committerMarkus Mohrhard <markus.mohrhard@collabora.co.uk>2014-08-27 11:45:41 +0200
commitce538c824ab9983194cdb8b5d08ccd76e4838139 (patch)
tree4cabe12f402106ea99a1927ea28e78cf4dc779f9 /chart2/source/view
parentca2c7b32b6b929490dfd57a1f98580aec44aea88 (diff)
reduce render fps and data update fps to half
Change-Id: Ibb8b57577696e582c05ac0ea372385373e3444de
Diffstat (limited to 'chart2/source/view')
-rw-r--r--chart2/source/view/charttypes/GL3DBarChart.cxx6
1 files changed, 3 insertions, 3 deletions
diff --git a/chart2/source/view/charttypes/GL3DBarChart.cxx b/chart2/source/view/charttypes/GL3DBarChart.cxx
index d08706475a08..af55662d87a8 100644
--- a/chart2/source/view/charttypes/GL3DBarChart.cxx
+++ b/chart2/source/view/charttypes/GL3DBarChart.cxx
@@ -999,7 +999,7 @@ void GL3DBarChart::addScreenTextShape(OUString &nStr, glm::vec2 rLeftTop, float
{
maScreenTextShapes.push_back(new opengl3D::ScreenText(mpRenderer.get(), *mpTextCache, nStr, nEvent));
const opengl3D::TextCacheItem& rTextCache = mpTextCache->getText(nStr);
- float nRectWidth = (float)rTextCache.maSize.Width() / (float)rTextCache.maSize.Height() * 0.05;
+ float nRectWidth = (float)rTextCache.maSize.Width() / (float)rTextCache.maSize.Height() * nTextHeight / 2.0f;
opengl3D::ScreenText* pScreenText = static_cast<opengl3D::ScreenText*>(&maScreenTextShapes.back());
pScreenText->setPosition(rLeftTop, glm::vec2(rLeftTop.x + nRectWidth, rLeftTop.y - nTextHeight), rPos);
}
@@ -1017,7 +1017,7 @@ void GL3DBarChart::updateRenderFPS()
osl_getSystemTime(&maFPSRenderStartTime);
}
osl_getSystemTime(&maFPSRenderEndTime);
- addScreenTextShape(maFPS, glm::vec2(-0.99f, 0.99f), 0.1f);
+ addScreenTextShape(maFPS, glm::vec2(-0.99f, 0.99f), 0.06f);
}
int GL3DBarChart::calcTimeInterval(TimeValue &startTime, TimeValue &endTime)
@@ -1061,7 +1061,7 @@ void GL3DBarChart::updateDataUpdateFPS()
osl_getSystemTime(&maDataUpdateStartTime);
}
osl_getSystemTime(&maDataUpdateEndTime);
- addScreenTextShape(maDataUpdateFPS, glm::vec2(-0.69f, 0.99f), 0.1f);
+ addScreenTextShape(maDataUpdateFPS, glm::vec2(-0.69f, 0.99f), 0.06f);
}
void GL3DBarChart::recordBarHistory(sal_uInt32 &nBarID, float &nVal)