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authorTor Lillqvist <tml@collabora.com>2017-03-14 10:27:22 +0200
committerTor Lillqvist <tml@collabora.com>2017-03-14 10:31:41 +0200
commitcbb2e6b76868d5c67a713b68310b44be59bfab3e (patch)
treee7020869273340486f6e9dcaa63bfcc172339236 /chart2/source
parent427678b9cf7fe968c10877dd6facecd8552fd291 (diff)
loplugin:implicitboolconversion
For some reason this was not detected earlier, but now when the epoxy headers in f25 were updated, it is. Change-Id: I7be830153792414b0f913aaaecb2a1336ebf6fce
Diffstat (limited to 'chart2/source')
-rw-r--r--chart2/source/view/main/GL3DRenderer.cxx10
1 files changed, 5 insertions, 5 deletions
diff --git a/chart2/source/view/main/GL3DRenderer.cxx b/chart2/source/view/main/GL3DRenderer.cxx
index c00bd18f6521..d62968145aa3 100644
--- a/chart2/source/view/main/GL3DRenderer.cxx
+++ b/chart2/source/view/main/GL3DRenderer.cxx
@@ -934,7 +934,7 @@ void OpenGL3DRenderer::RenderPolygon3D(const Polygon3DInfo& polygon)
float maxCoordX = m_fMinCoordX + m_fMaxCoordX;
glUniform1fv(maResources.m_3DMinCoordXID, 1, &minCoordX);
glUniform1fv(maResources.m_3DMaxCoordXID, 1, &maxCoordX);
- glUniform1i(maResources.m_3DUndrawID, m_bUndrawFlag);
+ glUniform1i(maResources.m_3DUndrawID, static_cast<GLint>(m_bUndrawFlag));
CHECK_GL_ERROR();
//update light information
glUniform4fv(maResources.m_3DLightColorID, m_iLightNum, reinterpret_cast<GLfloat*>(m_LightColor));
@@ -948,7 +948,7 @@ void OpenGL3DRenderer::RenderPolygon3D(const Polygon3DInfo& polygon)
glUniform4fv(maResources.m_3DMaterialDiffuseID, 1, &polygon.material.diffuse[0]);
glUniform4fv(maResources.m_3DMaterialSpecularID, 1, &polygon.material.specular[0]);
glUniform4fv(maResources.m_3DMaterialColorID, 1, &polygon.material.materialColor[0]);
- glUniform1i(maResources.m_3DMaterialTwoSidesID, polygon.material.twoSidesLighting);
+ glUniform1i(maResources.m_3DMaterialTwoSidesID, static_cast<GLint>(polygon.material.twoSidesLighting));
glUniform1f(maResources.m_3DMaterialShininessID, polygon.material.shininess);
CHECK_GL_ERROR();
}
@@ -1619,7 +1619,7 @@ void OpenGL3DRenderer::RenderExtrude3DObject()
{
glUniform1fv(maResources.m_3DMinCoordXID, 1, &m_fMinCoordX);
glUniform1fv(maResources.m_3DMaxCoordXID, 1, &m_fMaxCoordX);
- glUniform1i(maResources.m_3DUndrawID, m_bUndrawFlag);
+ glUniform1i(maResources.m_3DUndrawID, static_cast<GLint>(m_bUndrawFlag));
//update light information
glUniform4fv(maResources.m_3DLightColorID, m_iLightNum, reinterpret_cast<GLfloat*>(m_LightColor));
glUniform4fv(maResources.m_3DLightPosID, m_iLightNum, reinterpret_cast<GLfloat*>(m_PositionWorldspace));
@@ -1680,7 +1680,7 @@ void OpenGL3DRenderer::RenderExtrude3DObject()
glUniform4fv(maResources.m_3DMaterialDiffuseID, 1, &extrude3DInfo.material.diffuse[0]);
glUniform4fv(maResources.m_3DMaterialSpecularID, 1, &extrude3DInfo.material.specular[0]);
glUniform4fv(maResources.m_3DMaterialColorID, 1, &extrude3DInfo.material.materialColor[0]);
- glUniform1i(maResources.m_3DMaterialTwoSidesID, extrude3DInfo.material.twoSidesLighting);
+ glUniform1i(maResources.m_3DMaterialTwoSidesID, static_cast<GLint>(extrude3DInfo.material.twoSidesLighting));
glUniform1f(maResources.m_3DMaterialShininessID, extrude3DInfo.material.shininess);
}
}
@@ -2501,7 +2501,7 @@ void OpenGL3DRenderer::RenderBatchBars(bool bNewScene)
{
glUniform1fv(maResources.m_3DBatchMinCoordXID, 1, &m_fMinCoordX);
glUniform1fv(maResources.m_3DBatchMaxCoordXID, 1, &m_fMaxCoordX);
- glUniform1i(maResources.m_3DBatchUndrawID, m_bUndrawFlag);
+ glUniform1i(maResources.m_3DBatchUndrawID, static_cast<GLint>(m_bUndrawFlag));
glUniformMatrix4fv(maResources.m_3DBatchTransMatrixID, 1, GL_FALSE, &m_ScrollMoveMatrix[0][0]);
}
glUniformMatrix4fv(maResources.m_3DBatchViewID, 1, GL_FALSE, &m_3DView[0][0]);