diff options
author | Markus Mohrhard <markus.mohrhard@collabora.co.uk> | 2014-08-13 06:07:58 +0200 |
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committer | Markus Mohrhard <markus.mohrhard@collabora.co.uk> | 2014-08-13 06:21:35 +0200 |
commit | 80fe3e318b6ca4f179dc82a35078888533480afa (patch) | |
tree | 1965b459d67b37a879dbca5eb9367f9dea6010f1 /chart2 | |
parent | db8c473cb73c6fc6aaf0e36e88e1b2ee000f4f6e (diff) |
consistent variable naming
Change-Id: I81012a46abd6182c04f1939b6451b18fbbdec646
Diffstat (limited to 'chart2')
-rw-r--r-- | chart2/source/view/charttypes/GL3DBarChart.cxx | 206 |
1 files changed, 103 insertions, 103 deletions
diff --git a/chart2/source/view/charttypes/GL3DBarChart.cxx b/chart2/source/view/charttypes/GL3DBarChart.cxx index 924c6d2ac1e5..0d5dd1367869 100644 --- a/chart2/source/view/charttypes/GL3DBarChart.cxx +++ b/chart2/source/view/charttypes/GL3DBarChart.cxx @@ -324,8 +324,8 @@ void RenderBenchMarkThread::ProcessClickFlyBack() if (!mbNeedFlyBack) return; osl_getSystemTime(&maClickFlyBackEndTime); - int aDeltaMs = mpChart->calcTimeInterval(maClickFlyBackStartTime, maClickFlyBackEndTime); - if(aDeltaMs >= 10000) + int nDeltaMs = mpChart->calcTimeInterval(maClickFlyBackStartTime, maClickFlyBackEndTime); + if(nDeltaMs >= 10000) { mpChart->maRenderEvent = EVENT_MOVE_TO_DEFAULT; } @@ -647,10 +647,10 @@ void GL3DBarChart::create3DShapes(const boost::ptr_vector<VDataSeries>& rDataSer mnCornerId = 0; mbCameraInit = true; float pi = 3.1415926f; - float angleX = -pi / 6.5f; - float angleZ = -pi / 8.0f; - glm::mat4 maDefaultRotateMatrix = glm::eulerAngleYXZ(0.0f, angleX, angleZ); - maDefaultCameraPosition = glm::vec3(maDefaultRotateMatrix * glm::vec4(maDefaultCameraPosition, 1.0f)); + float nAngleX = -pi / 6.5f; + float nAngleZ = -pi / 8.0f; + glm::mat4 aDefaultRotateMatrix = glm::eulerAngleYXZ(0.0f, nAngleX, nAngleZ); + maDefaultCameraPosition = glm::vec3(aDefaultRotateMatrix * glm::vec4(maDefaultCameraPosition, 1.0f)); maCameraPosition = maDefaultCameraPosition; maCameraDirection = maDefaultCameraDirection; mpCamera->setPosition(maCameraPosition); @@ -690,7 +690,6 @@ void GL3DBarChart::update() mpRenderThread = rtl::Reference<RenderThread>(new RenderOneFrameThread(this)); mrWindow.getContext().resetCurrent(); mpRenderThread->launch(); - } namespace { @@ -791,21 +790,21 @@ void GL3DBarChart::clickedAt(const Point& rPos, sal_uInt16 nButtons) return; const BarInformation& rBarInfo = itr->second; - glm::vec3 textPos = glm::vec3(rBarInfo.maPos.x + BAR_SIZE_X / 2.0f, + glm::vec3 aTextPos = glm::vec3(rBarInfo.maPos.x + BAR_SIZE_X / 2.0f, rBarInfo.maPos.y + BAR_SIZE_Y / 2.0f, rBarInfo.maPos.z); maShapes.push_back(new opengl3D::ScreenText(mpRenderer.get(), *mpTextCache, OUString("Value: ") + OUString::number(rBarInfo.mnVal), CALC_POS_EVENT_ID)); opengl3D::ScreenText* pScreenText = static_cast<opengl3D::ScreenText*>(&maShapes.back()); - pScreenText->setPosition(glm::vec2(-0.9f, 0.9f), glm::vec2(-0.6f, 0.8f), textPos); + pScreenText->setPosition(glm::vec2(-0.9f, 0.9f), glm::vec2(-0.6f, 0.8f), aTextPos); pScreenText->render(); - glm::vec3 maTargetPosition = rBarInfo.maPos; - maTargetPosition.z += 240; - maTargetPosition.y += BAR_SIZE_Y / 2.0f; + glm::vec3 aTargetPosition = rBarInfo.maPos; + aTargetPosition.z += 240; + aTargetPosition.y += BAR_SIZE_Y / 2.0f; Size aSize = mrWindow.GetSizePixel(); mrWindow.getContext().setWinSize(aSize); - mpRenderThread = rtl::Reference<RenderThread>(new RenderAnimationThread(this, maCameraPosition, maTargetPosition, STEPS)); + mpRenderThread = rtl::Reference<RenderThread>(new RenderAnimationThread(this, maCameraPosition, aTargetPosition, STEPS)); mrWindow.getContext().resetCurrent(); mpRenderThread->launch(); @@ -830,16 +829,16 @@ void GL3DBarChart::render() void GL3DBarChart::mouseDragMove(const Point& rStartPos, const Point& rEndPos, sal_uInt16 ) { - long direction = rEndPos.X() - rStartPos.X(); + long nDirection = rEndPos.X() - rStartPos.X(); osl::MutexGuard aGuard(maMutex); if ((maRenderEvent == EVENT_NONE) || (maRenderEvent == EVENT_SHOW_SCROLL)) - maRenderEvent = direction > 0 ? EVENT_DRAG_RIGHT : EVENT_DRAG_LEFT; - if(direction < 0) + maRenderEvent = nDirection > 0 ? EVENT_DRAG_RIGHT : EVENT_DRAG_LEFT; + if(nDirection < 0) { mnCornerId = (mnCornerId + 1) % 4; moveToCorner(); } - else if(direction > 0) + else if(nDirection > 0) { mnCornerId = mnCornerId - 1; if(mnCornerId < 0) @@ -932,20 +931,20 @@ void GL3DBarChart::contextDestroyed() void GL3DBarChart::addScreenTextShape(OUString &nStr, glm::vec2 rLeftTop, float nTextHeight, glm::vec3 rPos, sal_uInt32 nEvent) { maScreenTextShapes.push_back(new opengl3D::ScreenText(mpRenderer.get(), *mpTextCache, nStr, nEvent)); - opengl3D::TextCacheItem tmpTextCache = mpTextCache->getText(nStr); - float rectWidth = (float)tmpTextCache.maSize.Width() / (float)tmpTextCache.maSize.Height() * 0.05; + opengl3D::TextCacheItem aTextCache = mpTextCache->getText(nStr); + float nRectWidth = (float)aTextCache.maSize.Width() / (float)aTextCache.maSize.Height() * 0.05; opengl3D::ScreenText* pScreenText = static_cast<opengl3D::ScreenText*>(&maScreenTextShapes.back()); - pScreenText->setPosition(rLeftTop, glm::vec2(rLeftTop.x + rectWidth, rLeftTop.y - nTextHeight), rPos); + pScreenText->setPosition(rLeftTop, glm::vec2(rLeftTop.x + nRectWidth, rLeftTop.y - nTextHeight), rPos); } void GL3DBarChart::updateRenderFPS() { - int aDeltaMs = calcTimeInterval(maFPSRenderStartTime, maFPSRenderEndTime); - if(aDeltaMs >= FPS_TIME) + int nDeltaMs = calcTimeInterval(maFPSRenderStartTime, maFPSRenderEndTime); + if(nDeltaMs >= FPS_TIME) { osl_getSystemTime(&maFPSRenderEndTime); - aDeltaMs = calcTimeInterval(maFPSRenderStartTime, maFPSRenderEndTime); - int iFPS = miFrameCount * 1000 / aDeltaMs; + nDeltaMs = calcTimeInterval(maFPSRenderStartTime, maFPSRenderEndTime); + int iFPS = miFrameCount * 1000 / nDeltaMs; maFPS = OUString("Render FPS: ") + OUString::number(iFPS); miFrameCount = 0; osl_getSystemTime(&maFPSRenderStartTime); @@ -978,17 +977,17 @@ void GL3DBarChart::updateScreenText() void GL3DBarChart::updateDataUpdateFPS() { - int aDeltaMs = calcTimeInterval(maDataUpdateStartTime, maDataUpdateEndTime); - if(aDeltaMs >= DATAUPDATE_FPS_TIME) + int nDeltaMs = calcTimeInterval(maDataUpdateStartTime, maDataUpdateEndTime); + if(nDeltaMs >= DATAUPDATE_FPS_TIME) { - int iFPS = miDataUpdateCounter * 1000 / aDeltaMs; + int iFPS = miDataUpdateCounter * 1000 / nDeltaMs; if (iFPS) { maDataUpdateFPS = OUString("Data Update FPS: ") + OUString::number(iFPS); } else { - float fFPS = (float)miDataUpdateCounter * 1000 / (float)aDeltaMs; + float fFPS = (float)miDataUpdateCounter * 1000 / (float)nDeltaMs; maDataUpdateFPS = OUString("Data Update FPS: ") + OUString::number(fFPS); } miDataUpdateCounter = 0; @@ -1000,125 +999,125 @@ void GL3DBarChart::updateDataUpdateFPS() void GL3DBarChart::recordBarHistory(sal_uInt32 &nBarID, float &nVal) { - std::list<float> &alist = maBarHistory[nBarID]; - if(alist.size() == HISTORY_NUM) - alist.pop_front(); - alist.push_back(nVal); + std::list<float>& aList = maBarHistory[nBarID]; + if(aList.size() == HISTORY_NUM) + aList.pop_front(); + aList.push_back(nVal); } void GL3DBarChart::updateClickEvent() { if (maRenderEvent == EVENT_CLICK) { - std::list<float> &alist = maBarHistory[mSelectBarId]; + std::list<float>& aList = maBarHistory[mSelectBarId]; sal_uInt32 idex = 0; - for (std::list<float>::iterator it = alist.begin();it != alist.end();it++) + for (std::list<float>::iterator it = aList.begin();it != aList.end();it++) { - OUString barValue; - if (idex + 1 == alist.size()) + OUString aBarValue; + if (idex + 1 == aList.size()) { - barValue = OUString("Value: ") + OUString::number(*it); - maScreenTextShapes.push_back(new opengl3D::ScreenText(mpRenderer.get(), *mpTextCache, barValue, CALC_POS_EVENT_ID)); - opengl3D::TextCacheItem tmpTextCache = mpTextCache->getText(barValue); - float rectWidth = (float)tmpTextCache.maSize.Width() / (float)tmpTextCache.maSize.Height() * 0.03; + aBarValue = OUString("Value: ") + OUString::number(*it); + maScreenTextShapes.push_back(new opengl3D::ScreenText(mpRenderer.get(), *mpTextCache, aBarValue, CALC_POS_EVENT_ID)); + opengl3D::TextCacheItem aTextCache = mpTextCache->getText(aBarValue); + float nRectWidth = (float)aTextCache.maSize.Width() / (float)aTextCache.maSize.Height() * 0.03; std::map<sal_uInt32, const BarInformation>::const_iterator itr = maBarMap.find(mSelectBarId); const BarInformation& rBarInfo = itr->second; - glm::vec3 textPos = glm::vec3(rBarInfo.maPos.x + BAR_SIZE_X / 2.0f, + glm::vec3 aTextPos = glm::vec3(rBarInfo.maPos.x + BAR_SIZE_X / 2.0f, rBarInfo.maPos.y + BAR_SIZE_Y / 2.0f, rBarInfo.maPos.z); opengl3D::ScreenText* pScreenText = static_cast<opengl3D::ScreenText*>(&maScreenTextShapes.back()); - pScreenText->setPosition(glm::vec2(-rectWidth / 2, 0.03f), glm::vec2(rectWidth / 2, -0.03f), textPos); + pScreenText->setPosition(glm::vec2(-nRectWidth / 2, 0.03f), glm::vec2(nRectWidth / 2, -0.03f), aTextPos); } else { - barValue = OUString("History_") + OUString::number(idex) + OUString(": ") + OUString::number(*it); - addScreenTextShape(barValue, glm::vec2(0.65f, 0.99f - (idex * 0.1f)), 0.1f); + aBarValue = OUString("History_") + OUString::number(idex) + OUString(": ") + OUString::number(*it); + addScreenTextShape(aBarValue, glm::vec2(0.65f, 0.99f - (idex * 0.1f)), 0.1f); } idex++; } } } -float GL3DBarChart::calcScrollDistance(glm::mat4 &mvp, glm::vec3 pos) +float GL3DBarChart::calcScrollDistance(glm::mat4& rMVP, glm::vec3 aPos) { - glm::vec4 screenPos = mvp * glm::vec4(pos, 1.0); - glm::vec3 actualPos = glm::vec3(screenPos.x / screenPos.w, screenPos.y / screenPos.w, 0.0); - return glm::length(actualPos); + glm::vec4 aScreenPos = rMVP * glm::vec4(aPos, 1.0); + glm::vec3 aActualPos = glm::vec3(aScreenPos.x / aScreenPos.w, aScreenPos.y / aScreenPos.w, 0.0); + return glm::length(aActualPos); } -void GL3DBarChart::calcDistance(std::vector<sal_uInt32> & vectorNearest) +void GL3DBarChart::calcDistance(std::vector<sal_uInt32> & rVectorNearest) { int i =0; - glm::mat4 projection = mpRenderer->GetProjectionMatrix(); - glm::mat4 view = mpRenderer->GetViewMatrix(); - glm::mat4 scale = mpRenderer->GetGlobalScaleMatrix(); - glm::mat4 mvp = projection * view * scale; + glm::mat4 aProjection = mpRenderer->GetProjectionMatrix(); + glm::mat4 aView = mpRenderer->GetViewMatrix(); + glm::mat4 aScale = mpRenderer->GetGlobalScaleMatrix(); + glm::mat4 aMVP = aProjection * aView * aScale; std::map<sal_uInt32, const BarInformation>::iterator it; for(it= maBarMap.begin(); it!= maBarMap.end(); ++it) { sal_uInt32 nId = it->first; if(i < SHOW_VALUE_COUNT) { - vectorNearest.push_back(nId); + rVectorNearest.push_back(nId); i++; } - maDistanceMap[nId] = calcScrollDistance(mvp, glm::vec3(it->second.maPos.x + BAR_SIZE_X / 2.0f, + maDistanceMap[nId] = calcScrollDistance(aMVP, glm::vec3(it->second.maPos.x + BAR_SIZE_X / 2.0f, it->second.maPos.y + BAR_SIZE_Y / 2.0f, it->second.maPos.z)); } } -void GL3DBarChart::initDistanceHeap(std::vector<sal_uInt32> &vectorNearest) +void GL3DBarChart::initDistanceHeap(std::vector<sal_uInt32> &rVectorNearest) { - for(int i= (vectorNearest.size()-2)/2; i>= 0; i--) + for(int i= (rVectorNearest.size()-2)/2; i>= 0; i--) { - keepHeap(vectorNearest, i); + keepHeap(rVectorNearest, i); } } -void GL3DBarChart::keepHeap(std::vector<sal_uInt32> &vectorNearest, int index) +void GL3DBarChart::keepHeap(std::vector<sal_uInt32> &rVectorNearest, int nIndex) { - size_t parentindex = index; - while(parentindex < vectorNearest.size()) + size_t nParentIndex = nIndex; + while(nParentIndex < rVectorNearest.size()) { - size_t leftindex = parentindex * 2 + 1; - size_t rightindex = leftindex +1; - if(leftindex >= vectorNearest.size()) + size_t nLeftIndex = nParentIndex * 2 + 1; + size_t nRightIndex = nLeftIndex +1; + if(nLeftIndex >= rVectorNearest.size()) break; - size_t farthestindex = leftindex; - float farthest = maDistanceMap[vectorNearest[leftindex]]; - if(rightindex < vectorNearest.size()) + size_t nFarthestIndex = nLeftIndex; + float nFarthest = maDistanceMap[rVectorNearest[nLeftIndex]]; + if(nRightIndex < rVectorNearest.size()) { - float right = maDistanceMap[vectorNearest[rightindex]]; - if(right > farthest) + float nRight = maDistanceMap[rVectorNearest[nRightIndex]]; + if(nRight > nFarthest) { - farthest = right; - farthestindex = rightindex; + nFarthest = nRight; + nFarthestIndex = nRightIndex; } } - float parent = maDistanceMap[vectorNearest[parentindex]]; - if(parent >= farthest) + float nParent = maDistanceMap[rVectorNearest[nParentIndex]]; + if(nParent >= nFarthest) break; else { - swapVector(parentindex , farthestindex, vectorNearest); - parentindex = farthestindex; + swapVector(nParentIndex , nFarthestIndex, rVectorNearest); + nParentIndex = nFarthestIndex; } } } -void GL3DBarChart::swapVector(int i, int j, std::vector<sal_uInt32> &vectorNearest) +void GL3DBarChart::swapVector(int i, int j, std::vector<sal_uInt32> &rVectorNearest) { - sal_uInt32 tmp = vectorNearest[i]; - vectorNearest[i] = vectorNearest[j]; - vectorNearest[j] = tmp; + sal_uInt32 nTmp = rVectorNearest[i]; + rVectorNearest[i] = rVectorNearest[j]; + rVectorNearest[j] = nTmp; } -void GL3DBarChart::getNearestBars(std::vector<sal_uInt32> &vectorNearest) +void GL3DBarChart::getNearestBars(std::vector<sal_uInt32> &rVectorNearest) { - calcDistance(vectorNearest); - initDistanceHeap(vectorNearest); + calcDistance(rVectorNearest); + initDistanceHeap(rVectorNearest); std::map<sal_uInt32, float>::iterator it; int i = 0; for(it= maDistanceMap.begin(); it!= maDistanceMap.end(); ++it) @@ -1126,12 +1125,12 @@ void GL3DBarChart::getNearestBars(std::vector<sal_uInt32> &vectorNearest) i++; if(i <= SHOW_VALUE_COUNT) continue; - float distance = it->second; - float Heaphead = maDistanceMap[vectorNearest[0]]; - if(distance < Heaphead) + float nDistance = it->second; + float nHeaphead = maDistanceMap[rVectorNearest[0]]; + if(nDistance < nHeaphead) { - vectorNearest[0] = it->first; - keepHeap(vectorNearest, 0); + rVectorNearest[0] = it->first; + keepHeap(rVectorNearest, 0); } } } @@ -1140,32 +1139,33 @@ void GL3DBarChart::updateScroll() { if ((maRenderEvent == EVENT_SCROLL) || (maRenderEvent == EVENT_SHOW_SCROLL)) { - float minDistance = 0.0f; - std::vector<BarInformation> barInfoList; + float fMinDistance = 0.0f; + std::vector<BarInformation> aBarInfoList; for(size_t i= 0;i < maVectorNearest.size(); i++) { //get bar height position std::map<sal_uInt32, const BarInformation>::const_iterator itr = maBarMap.find(maVectorNearest[i]); const BarInformation& rBarInfo = itr->second; - barInfoList.push_back(rBarInfo); - glm::vec3 pos = rBarInfo.maPos; - minDistance = (minDistance == 0.0f) ? glm::length(pos - maCameraPosition) : - std::min(glm::length(pos - maCameraPosition), minDistance); + aBarInfoList.push_back(rBarInfo); + glm::vec3 aPos = rBarInfo.maPos; + fMinDistance = (fMinDistance == 0.0f) ? glm::length(aPos - maCameraPosition) : + std::min(glm::length(aPos - maCameraPosition), fMinDistance); } - if (minDistance <= SHOW_SCROLL_TEXT_DISTANCE) + + if (fMinDistance <= SHOW_SCROLL_TEXT_DISTANCE) { //update scroll value - for(size_t i = 0; i < barInfoList.size(); i++) + for(size_t i = 0; i < aBarInfoList.size(); i++) { - OUString barValue = OUString("Value: ") + OUString::number(barInfoList[i].mnVal); - maScreenTextShapes.push_back(new opengl3D::ScreenText(mpRenderer.get(), *mpTextCache, barValue, CALC_POS_EVENT_ID)); - opengl3D::TextCacheItem tmpTextCache = mpTextCache->getText(barValue); - float rectWidth = (float)tmpTextCache.maSize.Width() / (float)tmpTextCache.maSize.Height() * 0.03; - glm::vec3 textPos = glm::vec3(barInfoList[i].maPos.x + BAR_SIZE_X / 2.0f, - barInfoList[i].maPos.y + BAR_SIZE_Y / 2.0f, - barInfoList[i].maPos.z); + OUString aBarValue = OUString("Value: ") + OUString::number(aBarInfoList[i].mnVal); + maScreenTextShapes.push_back(new opengl3D::ScreenText(mpRenderer.get(), *mpTextCache, aBarValue, CALC_POS_EVENT_ID)); + opengl3D::TextCacheItem aTextCache = mpTextCache->getText(aBarValue); + float nRectWidth = (float)aTextCache.maSize.Width() / (float)aTextCache.maSize.Height() * 0.03; + glm::vec3 aTextPos = glm::vec3(aBarInfoList[i].maPos.x + BAR_SIZE_X / 2.0f, + aBarInfoList[i].maPos.y + BAR_SIZE_Y / 2.0f, + aBarInfoList[i].maPos.z); opengl3D::ScreenText* pScreenText = static_cast<opengl3D::ScreenText*>(&maScreenTextShapes.back()); - pScreenText->setPosition(glm::vec2(-rectWidth / 2, 0.03f), glm::vec2(rectWidth / 2, -0.03f), textPos); + pScreenText->setPosition(glm::vec2(-nRectWidth / 2, 0.03f), glm::vec2(nRectWidth / 2, -0.03f), aTextPos); } } } |