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authorMarkus Mohrhard <markus.mohrhard@collabora.co.uk>2014-07-23 22:49:17 +0200
committerMarkus Mohrhard <markus.mohrhard@collabora.co.uk>2014-07-23 22:58:09 +0200
commit96f373e26ca4632c15dfcb30b14d92714c484313 (patch)
tree769c4099dce450b30e43c9e5ea00c4255fe6baa3 /chart2
parent1b2f1147130a8546e8b007ead26df3425d5cf2ed (diff)
avoid deadlock in 3D charts
taking the mutex before calling join is silly Change-Id: I5a2df82f748aa7ccd13824369da5c81842285076
Diffstat (limited to 'chart2')
-rw-r--r--chart2/source/view/charttypes/GL3DBarChart.cxx2
1 files changed, 1 insertions, 1 deletions
diff --git a/chart2/source/view/charttypes/GL3DBarChart.cxx b/chart2/source/view/charttypes/GL3DBarChart.cxx
index 733d46fefd7a..e3aef22c79e1 100644
--- a/chart2/source/view/charttypes/GL3DBarChart.cxx
+++ b/chart2/source/view/charttypes/GL3DBarChart.cxx
@@ -509,10 +509,10 @@ public:
void GL3DBarChart::moveToDefault()
{
- osl::MutexGuard aGuard(maMutex);
if(mpRenderThread.is())
mpRenderThread->join();
+ osl::MutexGuard aGuard(maMutex);
Size aSize = mrWindow.GetSizePixel();
mrWindow.getContext().setWinSize(aSize);
mpRenderThread = rtl::Reference<RenderThread>(new RenderAnimationThread(this, maCameraPosition, maDefaultCameraPosition, STEPS));