diff options
author | weigao <weigao@multicorewareinc.com> | 2014-08-27 18:50:41 +0800 |
---|---|---|
committer | Markus Mohrhard <markus.mohrhard@collabora.co.uk> | 2014-08-27 11:45:44 +0200 |
commit | ed48265c56dd7aad075260cdec915d964c406340 (patch) | |
tree | 1e28d1a8db6f45b486b335e6bb17f2d7e576ece1 /chart2 | |
parent | 155f0b84c18f258ca0a7c94c7d605333c55a2aae (diff) |
correct the variable name
Change-Id: I053c99c1b544fd64951c42ebe1c232cd1768e79f
Diffstat (limited to 'chart2')
-rw-r--r-- | chart2/source/view/inc/GL3DRenderer.hxx | 2 | ||||
-rw-r--r-- | chart2/source/view/main/GL3DRenderer.cxx | 4 |
2 files changed, 3 insertions, 3 deletions
diff --git a/chart2/source/view/inc/GL3DRenderer.hxx b/chart2/source/view/inc/GL3DRenderer.hxx index 3be3771803a6..fe3e96d7836b 100644 --- a/chart2/source/view/inc/GL3DRenderer.hxx +++ b/chart2/source/view/inc/GL3DRenderer.hxx @@ -200,7 +200,7 @@ public: sal_uInt32 nUniqueId); void CreateScreenTextTexture(const boost::shared_array<sal_uInt8> &bitmapBuf, ::Size maSizePixels, const glm::vec2& vTopLeft, - const glm::vec2& vBottomRight, glm::vec3 vPos, glm::vec4 screenTextColor, sal_uInt32 nUniqueId); + const glm::vec2& vBottomRight, glm::vec3 vPos, glm::vec4 vScreenTextColor, sal_uInt32 nUniqueId); void ProcessUnrenderedShape(bool bNewScene); void SetPickingMode(bool bPickingMode); diff --git a/chart2/source/view/main/GL3DRenderer.cxx b/chart2/source/view/main/GL3DRenderer.cxx index 9a2bbf22ec64..3a38cfdada36 100644 --- a/chart2/source/view/main/GL3DRenderer.cxx +++ b/chart2/source/view/main/GL3DRenderer.cxx @@ -1670,7 +1670,7 @@ void OpenGL3DRenderer::RenderExtrude3DObject() void OpenGL3DRenderer::CreateScreenTextTexture( const boost::shared_array<sal_uInt8> &bitmapBuf, ::Size maSizePixels, const glm::vec2& vTopLeft, - const glm::vec2& vBottomRight, glm::vec3 vPos, glm::vec4 screenTextColor, sal_uInt32 nUniqueId) + const glm::vec2& vBottomRight, glm::vec3 vPos, glm::vec4 vScreenTextColor, sal_uInt32 nUniqueId) { long bmpWidth = maSizePixels.Width(); long bmpHeight = maSizePixels.Height(); @@ -1694,7 +1694,7 @@ void OpenGL3DRenderer::CreateScreenTextTexture( aTextInfo.vertex[10] = vBottomRight.y; aTextInfo.vertex[11] = 0; aTextInfo.pos = vPos; - aTextInfo.textColor = screenTextColor; + aTextInfo.textColor = vScreenTextColor; CHECK_GL_ERROR(); glGenTextures(1, &aTextInfo.texture); |