diff options
author | Stephan Bergmann <sbergman@redhat.com> | 2014-09-01 16:16:49 +0200 |
---|---|---|
committer | Stephan Bergmann <sbergman@redhat.com> | 2014-09-01 16:16:49 +0200 |
commit | e5d6ae0c2efcf8edb224faa294be6b0baa636137 (patch) | |
tree | e17f5136b0d854fcb08ca92ebaef2e1350e5c301 /chart2 | |
parent | d19609e118ee0bfb823945582e823d02bdaa7134 (diff) |
Consistency around SvxColorItem in svx/svx3ditems.hxx
...similar to what has been done for svx/sdtmfitm.hxx in
68969cc61adecac481ae9656978ef952f435b310 "Consistency around SdrMetricItem."
Change-Id: If26ab3229871d2d6a7e4e7e8f79f4cb927b96930
Diffstat (limited to 'chart2')
-rw-r--r-- | chart2/source/controller/dialogs/tp_3D_SceneIllumination.cxx | 34 |
1 files changed, 17 insertions, 17 deletions
diff --git a/chart2/source/controller/dialogs/tp_3D_SceneIllumination.cxx b/chart2/source/controller/dialogs/tp_3D_SceneIllumination.cxx index 76294c557f4f..d3c3986c7ec9 100644 --- a/chart2/source/controller/dialogs/tp_3D_SceneIllumination.cxx +++ b/chart2/source/controller/dialogs/tp_3D_SceneIllumination.cxx @@ -349,42 +349,42 @@ IMPL_LINK_NOARG(ThreeD_SceneIllumination_TabPage, PreviewChangeHdl) const SfxItemSet a3DLightAttributes(m_pCtl_Preview->GetSvx3DLightControl().Get3DAttributes()); LightSourceInfo* pInfo = &m_pLightSourceInfoList[0]; - pInfo->aLightSource.nDiffuseColor = ((const Svx3DLightcolor1Item&)a3DLightAttributes.Get(SDRATTR_3DSCENE_LIGHTCOLOR_1)).GetValue().GetColor(); + pInfo->aLightSource.nDiffuseColor = ((const SvxColorItem&)a3DLightAttributes.Get(SDRATTR_3DSCENE_LIGHTCOLOR_1)).GetValue().GetColor(); pInfo->aLightSource.bIsEnabled = ((const SfxBoolItem&)a3DLightAttributes.Get(SDRATTR_3DSCENE_LIGHTON_1)).GetValue(); pInfo->aLightSource.aDirection = B3DVectorToDirection3D(((const Svx3DLightDirection1Item&)a3DLightAttributes.Get(SDRATTR_3DSCENE_LIGHTDIRECTION_1)).GetValue()); pInfo = &m_pLightSourceInfoList[1]; - pInfo->aLightSource.nDiffuseColor = ((const Svx3DLightcolor2Item&)a3DLightAttributes.Get(SDRATTR_3DSCENE_LIGHTCOLOR_2)).GetValue().GetColor(); + pInfo->aLightSource.nDiffuseColor = ((const SvxColorItem&)a3DLightAttributes.Get(SDRATTR_3DSCENE_LIGHTCOLOR_2)).GetValue().GetColor(); pInfo->aLightSource.bIsEnabled = ((const SfxBoolItem&)a3DLightAttributes.Get(SDRATTR_3DSCENE_LIGHTON_2)).GetValue(); pInfo->aLightSource.aDirection = B3DVectorToDirection3D(((const Svx3DLightDirection2Item&)a3DLightAttributes.Get(SDRATTR_3DSCENE_LIGHTDIRECTION_2)).GetValue()); pInfo = &m_pLightSourceInfoList[2]; - pInfo->aLightSource.nDiffuseColor = ((const Svx3DLightcolor3Item&)a3DLightAttributes.Get(SDRATTR_3DSCENE_LIGHTCOLOR_3)).GetValue().GetColor(); + pInfo->aLightSource.nDiffuseColor = ((const SvxColorItem&)a3DLightAttributes.Get(SDRATTR_3DSCENE_LIGHTCOLOR_3)).GetValue().GetColor(); pInfo->aLightSource.bIsEnabled = ((const SfxBoolItem&)a3DLightAttributes.Get(SDRATTR_3DSCENE_LIGHTON_3)).GetValue(); pInfo->aLightSource.aDirection = B3DVectorToDirection3D(((const Svx3DLightDirection3Item&)a3DLightAttributes.Get(SDRATTR_3DSCENE_LIGHTDIRECTION_3)).GetValue()); pInfo = &m_pLightSourceInfoList[3]; - pInfo->aLightSource.nDiffuseColor = ((const Svx3DLightcolor4Item&)a3DLightAttributes.Get(SDRATTR_3DSCENE_LIGHTCOLOR_4)).GetValue().GetColor(); + pInfo->aLightSource.nDiffuseColor = ((const SvxColorItem&)a3DLightAttributes.Get(SDRATTR_3DSCENE_LIGHTCOLOR_4)).GetValue().GetColor(); pInfo->aLightSource.bIsEnabled = ((const SfxBoolItem&)a3DLightAttributes.Get(SDRATTR_3DSCENE_LIGHTON_4)).GetValue(); pInfo->aLightSource.aDirection = B3DVectorToDirection3D(((const Svx3DLightDirection4Item&)a3DLightAttributes.Get(SDRATTR_3DSCENE_LIGHTDIRECTION_4)).GetValue()); pInfo = &m_pLightSourceInfoList[4]; - pInfo->aLightSource.nDiffuseColor = ((const Svx3DLightcolor5Item&)a3DLightAttributes.Get(SDRATTR_3DSCENE_LIGHTCOLOR_5)).GetValue().GetColor(); + pInfo->aLightSource.nDiffuseColor = ((const SvxColorItem&)a3DLightAttributes.Get(SDRATTR_3DSCENE_LIGHTCOLOR_5)).GetValue().GetColor(); pInfo->aLightSource.bIsEnabled = ((const SfxBoolItem&)a3DLightAttributes.Get(SDRATTR_3DSCENE_LIGHTON_5)).GetValue(); pInfo->aLightSource.aDirection = B3DVectorToDirection3D(((const Svx3DLightDirection5Item&)a3DLightAttributes.Get(SDRATTR_3DSCENE_LIGHTDIRECTION_5)).GetValue()); pInfo = &m_pLightSourceInfoList[5]; - pInfo->aLightSource.nDiffuseColor = ((const Svx3DLightcolor6Item&)a3DLightAttributes.Get(SDRATTR_3DSCENE_LIGHTCOLOR_6)).GetValue().GetColor(); + pInfo->aLightSource.nDiffuseColor = ((const SvxColorItem&)a3DLightAttributes.Get(SDRATTR_3DSCENE_LIGHTCOLOR_6)).GetValue().GetColor(); pInfo->aLightSource.bIsEnabled = ((const SfxBoolItem&)a3DLightAttributes.Get(SDRATTR_3DSCENE_LIGHTON_6)).GetValue(); pInfo->aLightSource.aDirection = B3DVectorToDirection3D(((const Svx3DLightDirection6Item&)a3DLightAttributes.Get(SDRATTR_3DSCENE_LIGHTDIRECTION_6)).GetValue()); pInfo = &m_pLightSourceInfoList[6]; - pInfo->aLightSource.nDiffuseColor = ((const Svx3DLightcolor7Item&)a3DLightAttributes.Get(SDRATTR_3DSCENE_LIGHTCOLOR_7)).GetValue().GetColor(); + pInfo->aLightSource.nDiffuseColor = ((const SvxColorItem&)a3DLightAttributes.Get(SDRATTR_3DSCENE_LIGHTCOLOR_7)).GetValue().GetColor(); pInfo->aLightSource.bIsEnabled = ((const SfxBoolItem&)a3DLightAttributes.Get(SDRATTR_3DSCENE_LIGHTON_7)).GetValue(); pInfo->aLightSource.aDirection = B3DVectorToDirection3D(((const Svx3DLightDirection7Item&)a3DLightAttributes.Get(SDRATTR_3DSCENE_LIGHTDIRECTION_7)).GetValue()); pInfo = &m_pLightSourceInfoList[7]; - pInfo->aLightSource.nDiffuseColor = ((const Svx3DLightcolor8Item&)a3DLightAttributes.Get(SDRATTR_3DSCENE_LIGHTCOLOR_8)).GetValue().GetColor(); + pInfo->aLightSource.nDiffuseColor = ((const SvxColorItem&)a3DLightAttributes.Get(SDRATTR_3DSCENE_LIGHTCOLOR_8)).GetValue().GetColor(); pInfo->aLightSource.bIsEnabled = ((const SfxBoolItem&)a3DLightAttributes.Get(SDRATTR_3DSCENE_LIGHTON_8)).GetValue(); pInfo->aLightSource.aDirection = B3DVectorToDirection3D(((const Svx3DLightDirection8Item&)a3DLightAttributes.Get(SDRATTR_3DSCENE_LIGHTDIRECTION_8)).GetValue()); @@ -526,44 +526,44 @@ void ThreeD_SceneIllumination_TabPage::updatePreview() LightSourceInfo* pInfo = &m_pLightSourceInfoList[0]; // AmbientColor - aItemSet.Put(Svx3DAmbientcolorItem(m_pLB_AmbientLight->GetSelectEntryColor())); + aItemSet.Put(makeSvx3DAmbientcolorItem(m_pLB_AmbientLight->GetSelectEntryColor())); - aItemSet.Put(Svx3DLightcolor1Item(pInfo->aLightSource.nDiffuseColor)); + aItemSet.Put(makeSvx3DLightcolor1Item(pInfo->aLightSource.nDiffuseColor)); aItemSet.Put(makeSvx3DLightOnOff1Item(pInfo->aLightSource.bIsEnabled)); aItemSet.Put(Svx3DLightDirection1Item(Direction3DToB3DVector(pInfo->aLightSource.aDirection))); pInfo = &m_pLightSourceInfoList[1]; - aItemSet.Put(Svx3DLightcolor2Item(pInfo->aLightSource.nDiffuseColor)); + aItemSet.Put(makeSvx3DLightcolor2Item(pInfo->aLightSource.nDiffuseColor)); aItemSet.Put(makeSvx3DLightOnOff2Item(pInfo->aLightSource.bIsEnabled)); aItemSet.Put(Svx3DLightDirection2Item(Direction3DToB3DVector(pInfo->aLightSource.aDirection))); pInfo = &m_pLightSourceInfoList[2]; - aItemSet.Put(Svx3DLightcolor3Item(pInfo->aLightSource.nDiffuseColor)); + aItemSet.Put(makeSvx3DLightcolor3Item(pInfo->aLightSource.nDiffuseColor)); aItemSet.Put(makeSvx3DLightOnOff3Item(pInfo->aLightSource.bIsEnabled)); aItemSet.Put(Svx3DLightDirection3Item(Direction3DToB3DVector(pInfo->aLightSource.aDirection))); pInfo = &m_pLightSourceInfoList[3]; - aItemSet.Put(Svx3DLightcolor4Item(pInfo->aLightSource.nDiffuseColor)); + aItemSet.Put(makeSvx3DLightcolor4Item(pInfo->aLightSource.nDiffuseColor)); aItemSet.Put(makeSvx3DLightOnOff4Item(pInfo->aLightSource.bIsEnabled)); aItemSet.Put(Svx3DLightDirection4Item(Direction3DToB3DVector(pInfo->aLightSource.aDirection))); pInfo = &m_pLightSourceInfoList[4]; - aItemSet.Put(Svx3DLightcolor5Item(pInfo->aLightSource.nDiffuseColor)); + aItemSet.Put(makeSvx3DLightcolor5Item(pInfo->aLightSource.nDiffuseColor)); aItemSet.Put(makeSvx3DLightOnOff5Item(pInfo->aLightSource.bIsEnabled)); aItemSet.Put(Svx3DLightDirection5Item(Direction3DToB3DVector(pInfo->aLightSource.aDirection))); pInfo = &m_pLightSourceInfoList[5]; - aItemSet.Put(Svx3DLightcolor6Item(pInfo->aLightSource.nDiffuseColor)); + aItemSet.Put(makeSvx3DLightcolor6Item(pInfo->aLightSource.nDiffuseColor)); aItemSet.Put(makeSvx3DLightOnOff6Item(pInfo->aLightSource.bIsEnabled)); aItemSet.Put(Svx3DLightDirection6Item(Direction3DToB3DVector(pInfo->aLightSource.aDirection))); pInfo = &m_pLightSourceInfoList[6]; - aItemSet.Put(Svx3DLightcolor7Item(pInfo->aLightSource.nDiffuseColor)); + aItemSet.Put(makeSvx3DLightcolor7Item(pInfo->aLightSource.nDiffuseColor)); aItemSet.Put(makeSvx3DLightOnOff7Item(pInfo->aLightSource.bIsEnabled)); aItemSet.Put(Svx3DLightDirection7Item(Direction3DToB3DVector(pInfo->aLightSource.aDirection))); pInfo = &m_pLightSourceInfoList[7]; - aItemSet.Put(Svx3DLightcolor8Item(pInfo->aLightSource.nDiffuseColor)); + aItemSet.Put(makeSvx3DLightcolor8Item(pInfo->aLightSource.nDiffuseColor)); aItemSet.Put(makeSvx3DLightOnOff8Item(pInfo->aLightSource.bIsEnabled)); aItemSet.Put(Svx3DLightDirection8Item(Direction3DToB3DVector(pInfo->aLightSource.aDirection))); 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