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authorMarkus Mohrhard <markus.mohrhard@collabora.co.uk>2014-07-23 23:12:55 +0200
committerMarkus Mohrhard <markus.mohrhard@collabora.co.uk>2014-07-24 02:04:41 +0200
commitd6551bde0bcd06e4ed6b9aaa47f7891e47511264 (patch)
tree553d20b57dd1b8ec13f039cacfa88b3a99dc1840 /chart2
parentbaaa55f5f7fc04713eb3ad2c9dd7b437dfab3074 (diff)
avoid showing the picking frame for too long
Change-Id: I58a04325ba6ae42fffddf89905c997fb9ff9fd35
Diffstat (limited to 'chart2')
-rw-r--r--chart2/source/view/charttypes/GL3DBarChart.cxx2
1 files changed, 2 insertions, 0 deletions
diff --git a/chart2/source/view/charttypes/GL3DBarChart.cxx b/chart2/source/view/charttypes/GL3DBarChart.cxx
index ebd77693add2..9ad381d210f1 100644
--- a/chart2/source/view/charttypes/GL3DBarChart.cxx
+++ b/chart2/source/view/charttypes/GL3DBarChart.cxx
@@ -556,6 +556,8 @@ void GL3DBarChart::clickedAt(const Point& rPos, sal_uInt16 nButtons)
mpRenderThread->join();
nId = mpRenderer->GetPixelColorFromPoint(rPos.X(), rPos.Y());
}
+ // we need this update here to render one frame without picking mode being set
+ update();
std::map<sal_uInt32, const BarInformation>::const_iterator itr =
maBarMap.find(nId);