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authorMarkus Mohrhard <markus.mohrhard@collabora.co.uk>2014-06-21 03:20:20 +0200
committerMarkus Mohrhard <markus.mohrhard@collabora.co.uk>2014-06-21 04:21:40 +0200
commitc7d390bf21623c148ff5c3955561b903d9581da8 (patch)
treef8c3623405434746021a98e3973109d8f7c9b661 /chart2
parentd3e15ac8df0d6a2bc634686c1f2993f5abbd9451 (diff)
remove old comment
Change-Id: I427b408f898b4f4697f460a61fc306f65d68e12a
Diffstat (limited to 'chart2')
-rw-r--r--chart2/source/view/charttypes/GL3DBarChart.cxx5
1 files changed, 0 insertions, 5 deletions
diff --git a/chart2/source/view/charttypes/GL3DBarChart.cxx b/chart2/source/view/charttypes/GL3DBarChart.cxx
index 1de3a3ad2a03..d61162a9c09a 100644
--- a/chart2/source/view/charttypes/GL3DBarChart.cxx
+++ b/chart2/source/view/charttypes/GL3DBarChart.cxx
@@ -111,11 +111,6 @@ void GL3DBarChart::create3DShapes(const boost::ptr_vector<VDataSeries>& rDataSer
// Each series of data flows from left to right, and multiple series are
// stacked vertically along y axis.
- // NOTE: These objects are created and positioned in a totally blind
- // fashion since we don't even have a way to see them on screen. So, no
- // guarantee they are positioned correctly. In fact, they are guaranteed
- // to be positioned incorrectly.
-
sal_uInt32 nId = 1;
float nXEnd = 0.0;
float nYPos = 0.0;