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authorMarkus Mohrhard <markus.mohrhard@collabora.co.uk>2014-03-31 03:57:31 +0200
committerMarkus Mohrhard <markus.mohrhard@collabora.co.uk>2014-04-08 04:38:19 +0200
commitf92ee8f9b0bb3c3b61e483c30d227fe4f8c484b6 (patch)
tree70f2f702ff3aeadecf7360c6fe2561d1543f56cb /chart2
parentdfb2ab0cee2ba04ce8816580447e7db8160ffac4 (diff)
no need to swap buffers in the offscreen rendering
Change-Id: Ibe25afaa71acc0a0c8995c6f0644eb08fe8920cf
Diffstat (limited to 'chart2')
-rwxr-xr-xchart2/source/view/main/OpenGLRender.cxx21
1 files changed, 1 insertions, 20 deletions
diff --git a/chart2/source/view/main/OpenGLRender.cxx b/chart2/source/view/main/OpenGLRender.cxx
index 76c19cb5982e..a0f7573b2e78 100755
--- a/chart2/source/view/main/OpenGLRender.cxx
+++ b/chart2/source/view/main/OpenGLRender.cxx
@@ -327,14 +327,6 @@ int OpenGLRender::InitOpenGL(GLWindow aWindow)
glBufferData(GL_ARRAY_BUFFER, sizeof(texCoords), texCoords, GL_STATIC_DRAW);
glBindBuffer(GL_ARRAY_BUFFER, 0);
-#if defined( WNT )
- SwapBuffers(glWin.hDC);
-#elif defined( MACOSX )
-
-#elif defined( UNX )
- glXSwapBuffers(glWin.dpy, glWin.win);
-#endif
- glFlush();
glEnable(GL_LIGHTING);
GLfloat light_direction[] = { 0.0 , 0.0 , 1.0 };
GLfloat materialDiffuse[] = { 1.0 , 1.0 , 1.0 , 1.0};
@@ -569,14 +561,6 @@ void OpenGLRender::renderToBitmap()
mxRenderTarget->setPosition(awt::Point(0,0));
#endif
glBindFramebuffer(GL_FRAMEBUFFER, 0);
-#if defined( WNT )
- SwapBuffers(glWin.hDC);
-#elif defined( MACOSX )
-
-#elif defined( UNX )
- glXSwapBuffers(glWin.dpy, glWin.win);
-#endif
- glFlush();
}
int OpenGLRender::CreateTextureObj(int width, int height)
@@ -946,7 +930,6 @@ int OpenGLRender::RectangleShapePoint(float x, float y, float directionX, float
return 0;
}
-
int OpenGLRender::RenderRectangleShape(bool bBorder, bool bFill)
{
size_t listNum = m_RectangleShapePointList.size();
@@ -1057,7 +1040,6 @@ int OpenGLRender::RenderRectangleShape(bool bBorder, bool bFill)
return 0;
}
-
int OpenGLRender::CreateTextTexture(const BitmapEx& rBitmapEx, const awt::Point&, const awt::Size& aSize, long rotation,
const drawing::HomogenMatrix3& rTrans)
{
@@ -1484,5 +1466,4 @@ int OpenGLRender::RenderSymbol2DShape(float x, float y, float , float , sal_Int3
return 0;
}
-
-/* vim:set shiftwidth=4 softtabstop=4 expandtab: */
+/* iim:set shiftwidth=4 softtabstop=4 expandtab: */