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authorMarkus Mohrhard <markus.mohrhard@collabora.co.uk>2014-05-10 23:36:11 +0200
committerMarkus Mohrhard <markus.mohrhard@collabora.co.uk>2014-05-12 03:00:09 +0200
commite799cd81b830ea8037c282c1950d49605db2867a (patch)
tree9a093c6f2aa35c6680418a682d13dc129ecdb3fc /chart2
parent2b5590f2c891da02009fc921ff1be81ae2ccf6dc (diff)
better colors for now
Change-Id: I0d236d48d02faf65da2dfc9d3ce8fbdc1ad759ef
Diffstat (limited to 'chart2')
-rw-r--r--chart2/source/view/charttypes/GL3DBarChart.cxx6
-rw-r--r--chart2/source/view/main/GL3DRenderer.cxx2
2 files changed, 4 insertions, 4 deletions
diff --git a/chart2/source/view/charttypes/GL3DBarChart.cxx b/chart2/source/view/charttypes/GL3DBarChart.cxx
index 5fc191491c87..eabc36ae0fef 100644
--- a/chart2/source/view/charttypes/GL3DBarChart.cxx
+++ b/chart2/source/view/charttypes/GL3DBarChart.cxx
@@ -120,7 +120,7 @@ void GL3DBarChart::create3DShapes()
glm::vec3 aEnd = aBegin;
aEnd.x = nXEnd;
pAxis->setPosition(aBegin, aEnd);
- pAxis->setLineColor(COL_WHITE);
+ pAxis->setLineColor(COL_BLUE);
// Y axis
maShapes.push_back(new opengl3D::Line(mpRenderer.get(), nId++));
@@ -129,7 +129,7 @@ void GL3DBarChart::create3DShapes()
aEnd = aBegin;
aEnd.y = nYPos;
pAxis->setPosition(aBegin, aEnd);
- pAxis->setLineColor(COL_WHITE);
+ pAxis->setLineColor(COL_BLUE);
// Chart background.
maShapes.push_back(new opengl3D::Rectangle(mpRenderer.get(), nId++));
@@ -141,7 +141,7 @@ void GL3DBarChart::create3DShapes()
aBottomRight.y = nYPos;
pRect->setPosition(aTopLeft, aTopRight, aBottomRight);
pRect->setFillColor(COL_BLACK);
- pRect->setLineColor(COL_WHITE);
+ pRect->setLineColor(COL_BLUE);
// Create category texts along X-axis at the bottom.
uno::Sequence<OUString> aCats = mrCatProvider.getSimpleCategories();
diff --git a/chart2/source/view/main/GL3DRenderer.cxx b/chart2/source/view/main/GL3DRenderer.cxx
index 24e00cc7e5a4..030e96815e5b 100644
--- a/chart2/source/view/main/GL3DRenderer.cxx
+++ b/chart2/source/view/main/GL3DRenderer.cxx
@@ -1427,7 +1427,7 @@ void OpenGL3DRenderer::ProcessUnrenderedShape()
glViewport(0, 0, m_iWidth, m_iHeight);
glClearDepth(1.0f);
glViewport(0, 0, m_iWidth, m_iHeight);
- glClearColor(0.0, 0.0, 1.0, 1.0);
+ glClearColor(1.0, 1.0, 1.0, 1.0);
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
//Polygon
RenderPolygon3DObject();