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author | Kohei Yoshida <kohei.yoshida@collabora.com> | 2014-09-23 13:46:23 -0400 |
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committer | Kohei Yoshida <kohei.yoshida@collabora.com> | 2014-09-23 13:54:56 -0400 |
commit | 3a4f5b47222a399d0745c4ae5eb000f4e75a7041 (patch) | |
tree | 277cddb2316edb88f8dbf500adcd8f6c9ea17459 /chart2 | |
parent | eae5d8de6dde0ea4dd1494b0e1f036789b7c6220 (diff) |
This guard blocks main loop.
And I've been told that by design the main thread doesn't need to be
aware of the rendering threads, so no need to take mutex here.
Change-Id: I78ec348ccc28dd67284ecdfccebb915cc1942fa8
Diffstat (limited to 'chart2')
-rw-r--r-- | chart2/source/view/charttypes/GL3DBarChart.cxx | 1 |
1 files changed, 0 insertions, 1 deletions
diff --git a/chart2/source/view/charttypes/GL3DBarChart.cxx b/chart2/source/view/charttypes/GL3DBarChart.cxx index 5a05323bdb78..625ee69e734e 100644 --- a/chart2/source/view/charttypes/GL3DBarChart.cxx +++ b/chart2/source/view/charttypes/GL3DBarChart.cxx @@ -1176,7 +1176,6 @@ int GL3DBarChart::calcTimeInterval(TimeValue &startTime, TimeValue &endTime) void GL3DBarChart::updateScreenText() { SharedResourceAccess(maCond1, maCond2); - osl::MutexGuard aGuard(maMutex); maScreenTextShapes.clear(); mpRenderer->ReleaseScreenTextShapes(); updateRenderFPS(); |