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author | Tor Lillqvist <tml@collabora.com> | 2014-10-03 14:51:51 +0300 |
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committer | Tor Lillqvist <tml@collabora.com> | 2014-10-03 15:00:24 +0300 |
commit | 8717cbc9848efc1ee1284fac15ffc5c4ff080297 (patch) | |
tree | 57956d2835e023a92687615eaedb57862cd393ce /chart2 | |
parent | fd26de3b4a4e8be165f7627cb22029841ba4ab31 (diff) |
GLSL files should go into $(LIBO_ETC_FOLDER)/opengl
(And not $(LIBO_BIN_FOLDER)/opengl. Note that on Linux and Windows,
LIBO_ETC_FOLDER and LIBO_BIN_FOLDER are the same, "program".)
That's where getShaderFolder() in vcl/source/opengl/OpenGLHelper.cxx
looks for them. Also, as they are data and not executable code, to
conform to strict OS X code signing and sandboxing requirements, they
definitely should not be in $(LIBO_BIN_FOLDER)
Change-Id: I902e08f7a1f142697df827d50e0bda74be918eb4
Diffstat (limited to 'chart2')
-rw-r--r-- | chart2/Package_opengl.mk | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/chart2/Package_opengl.mk b/chart2/Package_opengl.mk index 820cf35fc693..aa12a9578366 100644 --- a/chart2/Package_opengl.mk +++ b/chart2/Package_opengl.mk @@ -9,7 +9,7 @@ $(eval $(call gb_Package_Package,chart2_opengl_shader,$(SRCDIR)/chart2/opengl)) -$(eval $(call gb_Package_add_files,chart2_opengl_shader,$(LIBO_BIN_FOLDER)/opengl,\ +$(eval $(call gb_Package_add_files,chart2_opengl_shader,$(LIBO_ETC_FOLDER)/opengl,\ backgroundFragmentShader.glsl \ backgroundVertexShader.glsl \ commonFragmentShader.glsl \ |