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author | Markus Mohrhard <markus.mohrhard@collabora.co.uk> | 2014-05-15 10:59:35 +0200 |
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committer | Markus Mohrhard <markus.mohrhard@collabora.co.uk> | 2014-05-15 14:01:10 +0200 |
commit | 7c2acb873d32a3e17ef9bd6ea89c7c8800f98f4a (patch) | |
tree | 917e093c3caf50d63e433ada3fb68ff6ef24c0ab /chart2 | |
parent | 2941d38cb19465ae217602b687e6ddcae6712d76 (diff) |
remove some misleading comments
Change-Id: I939c676ffd71357dcf73f24c56c5fd70a3a67a28
Diffstat (limited to 'chart2')
-rw-r--r-- | chart2/source/view/main/GL3DRenderer.cxx | 7 |
1 files changed, 3 insertions, 4 deletions
diff --git a/chart2/source/view/main/GL3DRenderer.cxx b/chart2/source/view/main/GL3DRenderer.cxx index 6645b92a8f9f..bc756a7ce9e9 100644 --- a/chart2/source/view/main/GL3DRenderer.cxx +++ b/chart2/source/view/main/GL3DRenderer.cxx @@ -689,7 +689,7 @@ void OpenGL3DRenderer::RenderLine3D(Polygon3DInfo &polygon) // 1rst attribute buffer : vertices glEnableVertexAttribArray(pResources->m_2DVertexID); glBindBuffer(GL_ARRAY_BUFFER, m_VertexBuffer); - glVertexAttribPointer(pResources->m_2DVertexID, // attribute. No particular reason for 0, but must match the layout in the shader. + glVertexAttribPointer(pResources->m_2DVertexID, // attribute 3, // size GL_FLOAT, // type GL_FALSE, // normalized? @@ -1171,7 +1171,6 @@ void OpenGL3DRenderer::RenderExtrude3DObject() glEnable(GL_CULL_FACE); glCullFace(GL_BACK); Update3DUniformBlock(); - //render to fbo glUseProgram(pResources->m_3DProID); size_t extrude3DNum = m_Extrude3DList.size(); for (size_t i = 0; i < extrude3DNum; i++) @@ -1182,7 +1181,7 @@ void OpenGL3DRenderer::RenderExtrude3DObject() // 1st attribute buffer : vertices glEnableVertexAttribArray(pResources->m_3DVertexID); glBindBuffer(GL_ARRAY_BUFFER, vertexBuf); - glVertexAttribPointer(pResources->m_3DVertexID, // attribute. No particular reason for 0, but must match the layout in the shader. + glVertexAttribPointer(pResources->m_3DVertexID, // attribute 3, // size GL_FLOAT, // type GL_FALSE, // normalized? @@ -1192,7 +1191,7 @@ void OpenGL3DRenderer::RenderExtrude3DObject() // 2nd attribute buffer : normals glEnableVertexAttribArray(pResources->m_3DNormalID); glBindBuffer(GL_ARRAY_BUFFER, normalBuf); - glVertexAttribPointer(pResources->m_3DNormalID, // attribute. No particular reason for 0, but must match the layout in the shader. + glVertexAttribPointer(pResources->m_3DNormalID, // attribute 3, // size GL_FLOAT, // type GL_FALSE, // normalized? |