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authorMarkus Mohrhard <markus.mohrhard@collabora.co.uk>2014-05-06 07:21:43 +0200
committerMarkus Mohrhard <markus.mohrhard@googlemail.com>2014-05-06 07:25:51 +0200
commitc2941322d2d8bfe2a596b87f935be13b15268778 (patch)
treeaf367e896bae0b02cdc29a06d08e7d8c4fec975e /chart2
parent8f46d30923f841322fa762580bac4ef0182e4ba8 (diff)
fix wrong shader names
Change-Id: Icd2d219446cdf78c4be97f96e38c9e4b174f9ddd
Diffstat (limited to 'chart2')
-rw-r--r--chart2/source/view/main/GL3DRenderer.cxx2
1 files changed, 1 insertions, 1 deletions
diff --git a/chart2/source/view/main/GL3DRenderer.cxx b/chart2/source/view/main/GL3DRenderer.cxx
index 661781024d99..3197c564fe3a 100644
--- a/chart2/source/view/main/GL3DRenderer.cxx
+++ b/chart2/source/view/main/GL3DRenderer.cxx
@@ -106,7 +106,7 @@ GLfloat texCoords[] = {
void OpenGL3DRenderer::LoadShaders()
{
- m_3DProID = OpenGLHelper::LoadShaders("Shape3DVertexShader", "Shape3DFragmentShader");
+ m_3DProID = OpenGLHelper::LoadShaders("shape3DVertexShader", "shape3DFragmentShader");
m_3DProjectionID = glGetUniformLocation(m_3DProID, "P");
m_3DViewID = glGetUniformLocation(m_3DProID, "V");
m_3DModelID = glGetUniformLocation(m_3DProID, "M");