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authorMarkus Mohrhard <markus.mohrhard@collabora.co.uk>2014-05-29 02:00:24 +0200
committerMarkus Mohrhard <markus.mohrhard@collabora.co.uk>2014-05-30 22:45:35 +0200
commite7aa4170212612f8b6bead91ceb6b4e86cf008d4 (patch)
tree540b921eb007deed16a16314570193688fdb1b23 /chart2
parentea15c9dc4da75fcd56e6b0dbce473b9e912fa4e2 (diff)
pass more parameters by const reference
Change-Id: I46be96d6ba9f3fecb590c4be62775824194c380a
Diffstat (limited to 'chart2')
-rw-r--r--chart2/source/view/inc/GL3DRenderer.hxx22
-rw-r--r--chart2/source/view/main/GL3DRenderer.cxx20
2 files changed, 20 insertions, 22 deletions
diff --git a/chart2/source/view/inc/GL3DRenderer.hxx b/chart2/source/view/inc/GL3DRenderer.hxx
index a0036ed45234..61d297be8291 100644
--- a/chart2/source/view/inc/GL3DRenderer.hxx
+++ b/chart2/source/view/inc/GL3DRenderer.hxx
@@ -168,17 +168,15 @@ public:
void AddShape3DExtrudeObject(bool roundedCorner, sal_uInt32 color, sal_uInt32 specular, const glm::mat4& modelMatrix, sal_uInt32 nUniqueId);
void EndAddShape3DExtrudeObject();
void SetSize(const Size& rSize);
- void SetCameraInfo(glm::vec3 pos, glm::vec3 direction, glm::vec3 up);
+ void SetCameraInfo(const glm::vec3& pos, const glm::vec3& direction, const glm::vec3& up);
void CreateTextTexture(const boost::shared_array<sal_uInt8> &bitmapBuf,
::Size maSizePixels,
- glm::vec3 vTopLeft,glm::vec3 vTopRight,
- glm::vec3 vBottomRight, glm::vec3 vBottomLeft,
+ const glm::vec3& vTopLeft, const glm::vec3& vTopRight,
+ const glm::vec3& vBottomRight, const glm::vec3& vBottomLeft,
sal_uInt32 nUniqueId);
void CreateScreenTextTexture(const boost::shared_array<sal_uInt8> &bitmapBuf,
- ::Size maSizePixels,
-
- glm::vec2 vTopLeft, glm::vec2 vBottomRight,
- sal_uInt32 nUniqueId);
+ ::Size maSizePixels, const glm::vec2& vTopLeft,
+ const glm::vec2& vBottomRight, sal_uInt32 nUniqueId);
void ProcessUnrenderedShape(bool bNewScene);
void SetPickingMode(bool bPickingMode);
@@ -188,12 +186,12 @@ public:
void ReleaseShapes();
void ReleaseScreenTextShapes();
private:
- void MoveModelf(PosVecf3& trans,PosVecf3& angle,PosVecf3& scale);
+ void MoveModelf( const PosVecf3& trans, const PosVecf3& angle, const PosVecf3& scale);
void ClearBuffer();
void RenderPolygon3DObject();
- void RenderLine3D(Polygon3DInfo &polygon);
- void RenderPolygon3D(Polygon3DInfo &polygon);
+ void RenderLine3D(const Polygon3DInfo &polygon);
+ void RenderPolygon3D(const Polygon3DInfo &polygon);
void Init3DUniformBlock();
void Update3DUniformBlock();
void RenderExtrude3DObject();
@@ -228,8 +226,8 @@ private:
void ReleaseTextShapes();
void ReleaseBatchBarInfo();
void GetBatchBarsInfo();
- void GetBatchTopAndFlatInfo(Extrude3DInfo &extrude3D);
- void GetBatchMiddleInfo(Extrude3DInfo &extrude3D);
+ void GetBatchTopAndFlatInfo(const Extrude3DInfo &extrude3D);
+ void GetBatchMiddleInfo(const Extrude3DInfo &extrude3D);
void InitBatch3DUniformBlock();
void UpdateBatch3DUniformBlock();
void RenderBatchBars(bool bNewScene);
diff --git a/chart2/source/view/main/GL3DRenderer.cxx b/chart2/source/view/main/GL3DRenderer.cxx
index 8ee66c2c55c3..5281387b9e88 100644
--- a/chart2/source/view/main/GL3DRenderer.cxx
+++ b/chart2/source/view/main/GL3DRenderer.cxx
@@ -227,7 +227,7 @@ void OpenGL3DRenderer::PickingShaderResources::LoadShaders()
m_2DColorID = glGetUniformLocation(m_CommonProID, "vColor");
}
-void OpenGL3DRenderer::SetCameraInfo(glm::vec3 pos, glm::vec3 direction, glm::vec3 up)
+void OpenGL3DRenderer::SetCameraInfo(const glm::vec3& pos, const glm::vec3& direction, const glm::vec3& up)
{
m_CameraInfo.cameraPos = pos;
m_CameraInfo.cameraOrg = direction;
@@ -712,7 +712,7 @@ int OpenGL3DRenderer::GenerateRoundCornerBar(std::vector<glm::vec3> &vertices, s
return iFacesAdded;
}
-void OpenGL3DRenderer::RenderLine3D(Polygon3DInfo &polygon)
+void OpenGL3DRenderer::RenderLine3D(const Polygon3DInfo& polygon)
{
glUseProgram(maResources.m_CommonProID);
PosVecf3 trans = {0.0f, 0, 0.0};
@@ -756,7 +756,7 @@ void OpenGL3DRenderer::RenderLine3D(Polygon3DInfo &polygon)
glUseProgram(0);
}
-void OpenGL3DRenderer::RenderPolygon3D(Polygon3DInfo &polygon)
+void OpenGL3DRenderer::RenderPolygon3D(const Polygon3DInfo& polygon)
{
size_t verticesNum = polygon.verticesList.size();
size_t normalsNum = polygon.normalsList.size();
@@ -1455,8 +1455,8 @@ void OpenGL3DRenderer::RenderExtrude3DObject()
void OpenGL3DRenderer::CreateScreenTextTexture(
const boost::shared_array<sal_uInt8> &bitmapBuf,
- ::Size maSizePixels,
- glm::vec2 vTopLeft, glm::vec2 vBottomRight, sal_uInt32 nUniqueId)
+ ::Size maSizePixels, const glm::vec2& vTopLeft,
+ const glm::vec2& vBottomRight, sal_uInt32 nUniqueId)
{
long bmpWidth = maSizePixels.Width();
long bmpHeight = maSizePixels.Height();
@@ -1501,8 +1501,8 @@ void OpenGL3DRenderer::CreateScreenTextTexture(
void OpenGL3DRenderer::CreateTextTexture(const boost::shared_array<sal_uInt8> &bitmapBuf,
::Size maSizePixels,
- glm::vec3 vTopLeft,glm::vec3 vTopRight,
- glm::vec3 vBottomRight, glm::vec3 vBottomLeft,
+ const glm::vec3& vTopLeft, const glm::vec3& vTopRight,
+ const glm::vec3& vBottomRight, const glm::vec3& vBottomLeft,
sal_uInt32 nUniqueId)
{
long bmpWidth = maSizePixels.Width();
@@ -1744,7 +1744,7 @@ void OpenGL3DRenderer::ProcessUnrenderedShape(bool bNewScene)
#endif
}
-void OpenGL3DRenderer::MoveModelf(PosVecf3& trans,PosVecf3& angle,PosVecf3& scale)
+void OpenGL3DRenderer::MoveModelf(const PosVecf3& trans, const PosVecf3& angle, const PosVecf3& scale)
{
glm::mat4 aTranslationMatrix = glm::translate(glm::vec3(trans.x, trans.y, trans.z));
glm::mat4 aScaleMatrix = glm::scale(glm::vec3(scale.x, scale.y, scale.z));
@@ -1797,7 +1797,7 @@ void OpenGL3DRenderer::ReleaseShapes()
ReleaseBatchBarInfo();
}
-void OpenGL3DRenderer::GetBatchMiddleInfo(Extrude3DInfo &extrude3D)
+void OpenGL3DRenderer::GetBatchMiddleInfo(const Extrude3DInfo &extrude3D)
{
float xyScale = extrude3D.xScale;
float zScale = extrude3D.zScale;
@@ -1822,7 +1822,7 @@ void OpenGL3DRenderer::GetBatchMiddleInfo(Extrude3DInfo &extrude3D)
m_BarSurface[MIDDLE_SURFACE].colorList.push_back(extrude3D.material.materialColor);
}
-void OpenGL3DRenderer::GetBatchTopAndFlatInfo(Extrude3DInfo &extrude3D)
+void OpenGL3DRenderer::GetBatchTopAndFlatInfo(const Extrude3DInfo &extrude3D)
{
float xyScale = extrude3D.xScale;
float zScale = extrude3D.zScale;