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author | Markus Mohrhard <markus.mohrhard@collabora.co.uk> | 2014-05-06 07:21:43 +0200 |
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committer | Markus Mohrhard <markus.mohrhard@googlemail.com> | 2014-05-06 07:25:51 +0200 |
commit | c2941322d2d8bfe2a596b87f935be13b15268778 (patch) | |
tree | af367e896bae0b02cdc29a06d08e7d8c4fec975e /chart2 | |
parent | 8f46d30923f841322fa762580bac4ef0182e4ba8 (diff) |
fix wrong shader names
Change-Id: Icd2d219446cdf78c4be97f96e38c9e4b174f9ddd
Diffstat (limited to 'chart2')
-rw-r--r-- | chart2/source/view/main/GL3DRenderer.cxx | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/chart2/source/view/main/GL3DRenderer.cxx b/chart2/source/view/main/GL3DRenderer.cxx index 661781024d99..3197c564fe3a 100644 --- a/chart2/source/view/main/GL3DRenderer.cxx +++ b/chart2/source/view/main/GL3DRenderer.cxx @@ -106,7 +106,7 @@ GLfloat texCoords[] = { void OpenGL3DRenderer::LoadShaders() { - m_3DProID = OpenGLHelper::LoadShaders("Shape3DVertexShader", "Shape3DFragmentShader"); + m_3DProID = OpenGLHelper::LoadShaders("shape3DVertexShader", "shape3DFragmentShader"); m_3DProjectionID = glGetUniformLocation(m_3DProID, "P"); m_3DViewID = glGetUniformLocation(m_3DProID, "V"); m_3DModelID = glGetUniformLocation(m_3DProID, "M"); |