diff options
author | Stephan Bergmann <sbergman@redhat.com> | 2021-08-19 08:08:20 +0200 |
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committer | Stephan Bergmann <sbergman@redhat.com> | 2021-08-20 14:25:38 +0200 |
commit | 2bc1a0431becd1c6d4c888a6e301237dcecefd97 (patch) | |
tree | f1a10ef12eeb5e854c561f98abcc57cf32dd4f1f /comphelper | |
parent | 46d3fdeb4fa35e0575395a3a91213fd81fda0e50 (diff) |
New loplugin:unusedcapturedefault
In sc/qa/unit/ucalc_formula.cxx, dropping the capture-default from the
lExpectedinF lambda revealed that MSVC in C++17 mode (i.e., when building
without --with-latest-c++) requires ROW_RANGE (a local const int variable from
the enclosing TestFormula::testTdf97369) to be captured, even though all uses of
that variable within the lambda body are constant expressions. That is still
true at least for the latest Visual Studio 2019 version 16.11.1. (This is not
an issue for the lExpectedinH and lExpectedinI lambdas a few lines further down,
as they, in addition to using that ROW_RANGE, also use the local const double
variables SHIFT1 and SHIFT2, whose uses are not constant expressions, so
they are implicitly captured and loplugin:unusedcapturedefault does not suggest
dropping those lambdas' capture-defaults in the first place.)
Change-Id: Iee7efb485187cbe8eba6a2d470afca4993eb1816
Reviewed-on: https://gerrit.libreoffice.org/c/core/+/120693
Tested-by: Jenkins
Reviewed-by: Stephan Bergmann <sbergman@redhat.com>
Diffstat (limited to 'comphelper')
-rw-r--r-- | comphelper/source/misc/threadpool.cxx | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/comphelper/source/misc/threadpool.cxx b/comphelper/source/misc/threadpool.cxx index 1ef0eeaaba5c..a89c8e1610b6 100644 --- a/comphelper/source/misc/threadpool.cxx +++ b/comphelper/source/misc/threadpool.cxx @@ -129,7 +129,7 @@ ThreadPool& ThreadPool::getSharedOptimalPool() sal_Int32 ThreadPool::getPreferredConcurrency() { - static sal_Int32 ThreadCount = [&]() + static sal_Int32 ThreadCount = []() { const sal_Int32 nHardThreads = std::max(std::thread::hardware_concurrency(), 1U); sal_Int32 nThreads = nHardThreads; |