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author | Markus Mohrhard <markus.mohrhard@googlemail.com> | 2014-08-13 11:36:52 +0200 |
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committer | Markus Mohrhard <markus.mohrhard@googlemail.com> | 2014-08-13 11:38:23 +0200 |
commit | 0ea59fd0bb19dafabcfdacf16fcc27f46796df4c (patch) | |
tree | 132b0503cd0ede6f1cf8f1b94bc76e86e9754bc6 /configure.ac | |
parent | 2f0259d73f78e6a5ec08d2fe4941612a5b9fdb0e (diff) |
clean configure.ac enable-opengl for windows
It works now and should get the same treatment as the linux version.
Change-Id: I382cc7cae9358ce26e0c2d85acc6a67e991d8118
Diffstat (limited to 'configure.ac')
-rw-r--r-- | configure.ac | 7 |
1 files changed, 1 insertions, 6 deletions
diff --git a/configure.ac b/configure.ac index 1c204b6b198a..ff89d6005b90 100644 --- a/configure.ac +++ b/configure.ac @@ -10487,12 +10487,7 @@ AC_MSG_CHECKING([whether to build the OpenGL Transitions component]) ENABLE_OPENGL= if test -z "$enable_opengl"; then - if test $_os = WINNT; then - # By default disable the OpenGL transitions for Windows (the code compiles but works very - # badly and crashes). In other words, use --enable-opengl only if you plan to hack on that - # code for Windows. - enable_opengl=yes - elif test $_os = iOS; then + if test $_os = iOS; then # As such with some suitable minor tweaks the Mac OpenGL transitions code would presumably # build fine for iOS, too, but let's leave that for later enable_opengl=no |