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authorMarkus Mohrhard <markus.mohrhard@googlemail.com>2014-08-13 11:36:52 +0200
committerMarkus Mohrhard <markus.mohrhard@googlemail.com>2014-08-13 11:38:23 +0200
commit0ea59fd0bb19dafabcfdacf16fcc27f46796df4c (patch)
tree132b0503cd0ede6f1cf8f1b94bc76e86e9754bc6 /configure.ac
parent2f0259d73f78e6a5ec08d2fe4941612a5b9fdb0e (diff)
clean configure.ac enable-opengl for windows
It works now and should get the same treatment as the linux version. Change-Id: I382cc7cae9358ce26e0c2d85acc6a67e991d8118
Diffstat (limited to 'configure.ac')
-rw-r--r--configure.ac7
1 files changed, 1 insertions, 6 deletions
diff --git a/configure.ac b/configure.ac
index 1c204b6b198a..ff89d6005b90 100644
--- a/configure.ac
+++ b/configure.ac
@@ -10487,12 +10487,7 @@ AC_MSG_CHECKING([whether to build the OpenGL Transitions component])
ENABLE_OPENGL=
if test -z "$enable_opengl"; then
- if test $_os = WINNT; then
- # By default disable the OpenGL transitions for Windows (the code compiles but works very
- # badly and crashes). In other words, use --enable-opengl only if you plan to hack on that
- # code for Windows.
- enable_opengl=yes
- elif test $_os = iOS; then
+ if test $_os = iOS; then
# As such with some suitable minor tweaks the Mac OpenGL transitions code would presumably
# build fine for iOS, too, but let's leave that for later
enable_opengl=no