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author | Luboš Luňák <l.lunak@suse.cz> | 2012-06-22 15:50:30 +0200 |
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committer | Luboš Luňák <l.lunak@suse.cz> | 2012-06-22 16:50:18 +0200 |
commit | baca49fdda5e350b7b0f122d50739ee98cc6fe25 (patch) | |
tree | c3b4c7bf29d7b9a343a0591d981721e31f6f262e /crashrep/source/all/crashrep.ulf | |
parent | 0c10b8ff9fa115ec2c315bd75a9eddc1cd4c0ac2 (diff) |
try somewhat harder to smoothscale objects (bnc#765998)
The used bilinear algorithm is apparently of a rather low quality,
use the new generic box algorithm instead. That makes it somewhat
slower, but the result is cached, and hopefully the speed difference
is not that significant.
Change-Id: I5a4dbe4851d467babc0d0fdcc3375b35441daf93
Diffstat (limited to 'crashrep/source/all/crashrep.ulf')
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