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authorLuboš Luňák <l.lunak@suse.cz>2012-06-22 15:50:30 +0200
committerLuboš Luňák <l.lunak@suse.cz>2012-06-22 16:50:18 +0200
commitbaca49fdda5e350b7b0f122d50739ee98cc6fe25 (patch)
treec3b4c7bf29d7b9a343a0591d981721e31f6f262e /crashrep/source/all/crashrep.ulf
parent0c10b8ff9fa115ec2c315bd75a9eddc1cd4c0ac2 (diff)
try somewhat harder to smoothscale objects (bnc#765998)
The used bilinear algorithm is apparently of a rather low quality, use the new generic box algorithm instead. That makes it somewhat slower, but the result is cached, and hopefully the speed difference is not that significant. Change-Id: I5a4dbe4851d467babc0d0fdcc3375b35441daf93
Diffstat (limited to 'crashrep/source/all/crashrep.ulf')
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