diff options
author | Noel Grandin <noel.grandin@collabora.co.uk> | 2023-07-20 08:19:52 +0200 |
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committer | Noel Grandin <noel.grandin@collabora.co.uk> | 2023-08-02 08:13:15 +0200 |
commit | b6b26421a1029b18b48b69dbdac4bb70fb622604 (patch) | |
tree | 97b9ab25fef28063a3de4e3a67544d2ea13a70e0 /desktop | |
parent | d66ffef8558785f19908c8e526211b8225fa9125 (diff) |
split Point/Size/Rectangle into AbsoluteScreenPixel* types
to attempt to make it obvious in code what kind of coordinate
system we are dealing with.
The idea is that by doing this, the compile-time type checking
will flush out inconsistencies between different code.
I started with vcl::Window::OutputToAbsoluteScreenPixel
and worked outwards from there.
Change-Id: Ia967d7a0bb38886695f3a761b85c8b9340ddb1c0
Reviewed-on: https://gerrit.libreoffice.org/c/core/+/154676
Tested-by: Jenkins
Reviewed-by: Noel Grandin <noel.grandin@collabora.co.uk>
Diffstat (limited to 'desktop')
-rw-r--r-- | desktop/source/splash/splash.cxx | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/desktop/source/splash/splash.cxx b/desktop/source/splash/splash.cxx index f3146b2b5782..17cc7fb53438 100644 --- a/desktop/source/splash/splash.cxx +++ b/desktop/source/splash/splash.cxx @@ -466,7 +466,7 @@ void SplashScreen::SetScreenBitmap(BitmapEx &rBitmap) if ( nCount > 0 ) { // retrieve size from first screen - tools::Rectangle aScreenArea = Application::GetScreenPosSizePixel(static_cast<unsigned int>(0)); + AbsoluteScreenPixelRectangle aScreenArea = Application::GetScreenPosSizePixel(static_cast<unsigned int>(0)); nWidth = aScreenArea.GetWidth(); nHeight = aScreenArea.GetHeight(); } @@ -494,7 +494,7 @@ void SplashScreen::determineProgressRatioValues( if ( nCount > 0 ) { // retrieve size from first screen - tools::Rectangle aScreenArea = Application::GetScreenPosSizePixel(static_cast<unsigned int>(0)); + AbsoluteScreenPixelRectangle aScreenArea = Application::GetScreenPosSizePixel(static_cast<unsigned int>(0)); sal_Int32 nWidth = aScreenArea.GetWidth(); sal_Int32 nHeight = aScreenArea.GetHeight(); nScreenRatio = nHeight ? sal_Int32( rtl::math::round( double( nWidth ) / double( nHeight ), 2 ) * 100 ) : 0; |