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authorNoel Grandin <noel.grandin@collabora.co.uk>2023-07-20 08:19:52 +0200
committerNoel Grandin <noel.grandin@collabora.co.uk>2023-08-02 08:13:15 +0200
commitb6b26421a1029b18b48b69dbdac4bb70fb622604 (patch)
tree97b9ab25fef28063a3de4e3a67544d2ea13a70e0 /desktop
parentd66ffef8558785f19908c8e526211b8225fa9125 (diff)
split Point/Size/Rectangle into AbsoluteScreenPixel* types
to attempt to make it obvious in code what kind of coordinate system we are dealing with. The idea is that by doing this, the compile-time type checking will flush out inconsistencies between different code. I started with vcl::Window::OutputToAbsoluteScreenPixel and worked outwards from there. Change-Id: Ia967d7a0bb38886695f3a761b85c8b9340ddb1c0 Reviewed-on: https://gerrit.libreoffice.org/c/core/+/154676 Tested-by: Jenkins Reviewed-by: Noel Grandin <noel.grandin@collabora.co.uk>
Diffstat (limited to 'desktop')
-rw-r--r--desktop/source/splash/splash.cxx4
1 files changed, 2 insertions, 2 deletions
diff --git a/desktop/source/splash/splash.cxx b/desktop/source/splash/splash.cxx
index f3146b2b5782..17cc7fb53438 100644
--- a/desktop/source/splash/splash.cxx
+++ b/desktop/source/splash/splash.cxx
@@ -466,7 +466,7 @@ void SplashScreen::SetScreenBitmap(BitmapEx &rBitmap)
if ( nCount > 0 )
{
// retrieve size from first screen
- tools::Rectangle aScreenArea = Application::GetScreenPosSizePixel(static_cast<unsigned int>(0));
+ AbsoluteScreenPixelRectangle aScreenArea = Application::GetScreenPosSizePixel(static_cast<unsigned int>(0));
nWidth = aScreenArea.GetWidth();
nHeight = aScreenArea.GetHeight();
}
@@ -494,7 +494,7 @@ void SplashScreen::determineProgressRatioValues(
if ( nCount > 0 )
{
// retrieve size from first screen
- tools::Rectangle aScreenArea = Application::GetScreenPosSizePixel(static_cast<unsigned int>(0));
+ AbsoluteScreenPixelRectangle aScreenArea = Application::GetScreenPosSizePixel(static_cast<unsigned int>(0));
sal_Int32 nWidth = aScreenArea.GetWidth();
sal_Int32 nHeight = aScreenArea.GetHeight();
nScreenRatio = nHeight ? sal_Int32( rtl::math::round( double( nWidth ) / double( nHeight ), 2 ) * 100 ) : 0;