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authorTor Lillqvist <tml@collabora.com>2019-05-20 23:53:12 +0300
committerTor Lillqvist <tml@collabora.com>2019-05-21 02:32:51 +0300
commit123c7b80447a2b433e19d0d04be444c4dfdd0551 (patch)
tree37f38216f50b7cb16880b315715deff3b401549a /desktop
parentb26b6cab5d8147d35f76a21c333719c80840d08d (diff)
tdf#125397: Fixes for threads and SolarMutex on iOS
We need to call SfxApplication::GetOrCreate() in lo_initialize() now. Otherwise we will crash in sfx2. No idea why it worked earlier. I think we want to avoid the "VCLXToolkit VCL main thread" ever running in the iOS app. I don't think we had it running earlier, but now for some reason it got started when creating a document from a template, and that seemed to cause a hang. Also, when creating a document from a template, lo_initialize() is called from the app's real main thread (the one that the process starts in). In that case we do want to release the SolarMutex after InitVCL() if this was the first time we called InitVCL(). Awful crack. Not really sure I fully understand all that is going on, but this change does seem to fix recent problems... All this thread and SolarMutex stuff is so incredibly fragile. Change-Id: Ib04498ad199b64f27701f89d2df7003bca316406
Diffstat (limited to 'desktop')
-rw-r--r--desktop/source/lib/init.cxx15
1 files changed, 14 insertions, 1 deletions
diff --git a/desktop/source/lib/init.cxx b/desktop/source/lib/init.cxx
index 22a646ef934a..646505603311 100644
--- a/desktop/source/lib/init.cxx
+++ b/desktop/source/lib/init.cxx
@@ -96,6 +96,7 @@
#include <editeng/fontitem.hxx>
#include <editeng/flstitem.hxx>
+#include <sfx2/app.hxx>
#include <sfx2/objsh.hxx>
#include <sfx2/viewsh.hxx>
#include <sfx2/viewfrm.hxx>
@@ -4598,7 +4599,6 @@ static void lo_runLoop(LibreOfficeKit* /*pThis*/,
void* pData)
{
#ifdef IOS // Maybe ANDROID, too?
- InitVCL();
Application::GetSolarMutex().acquire();
#endif
@@ -4922,6 +4922,19 @@ static int lo_initialize(LibreOfficeKit* pThis, const char* pAppPath, const char
// CommandLineArgs):
desktop::Desktop::GetCommandLineArgs().setHeadless();
+#ifdef IOS
+ if (InitVCL() && [NSThread isMainThread])
+ {
+ static bool bFirstTime = true;
+ if (bFirstTime)
+ {
+ Application::GetSolarMutex().release();
+ bFirstTime = false;
+ }
+ }
+ SfxApplication::GetOrCreate();
+#endif
+
if (eStage == PRE_INIT)
{
{