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author | Luboš Luňák <l.lunak@collabora.com> | 2019-04-14 18:01:59 +0200 |
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committer | Luboš Luňák <l.lunak@collabora.com> | 2019-04-16 17:09:02 +0200 |
commit | daaef8cbe4d3a67996c6410c24eca19ecf0a810e (patch) | |
tree | bf0304047e3cbda7ecca12a2d9b3d063089128a6 /dictionaries | |
parent | 85847b1bd7245de246fa419ec686b8bead660497 (diff) |
abort() in dbgutil mode if OpenGL shader compilation fails
Otherwise it's quite annoying to miss e.g. a typo in the shader code
if the code falls back to another way of handling the operation.
Change-Id: I585be85f739929f0f422dc031a36dc83077f6820
Reviewed-on: https://gerrit.libreoffice.org/70771
Tested-by: Jenkins
Reviewed-by: Luboš Luňák <l.lunak@collabora.com>
Diffstat (limited to 'dictionaries')
0 files changed, 0 insertions, 0 deletions