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authorLuboš Luňák <l.lunak@collabora.com>2020-02-01 11:00:54 +0100
committerLuboš Luňák <l.lunak@collabora.com>2020-02-01 20:12:21 +0100
commit69e0d871ec1de2260f9213d3113464155eac173c (patch)
tree8e2d70bcd7eaef2c0dec275dd89050bf499e17b9 /drawinglayer/inc
parent961f7e8ec8ef188c361b2b20b60b95e78ecccd33 (diff)
make update_pch also consider files in <module>/src/**/inc
With --enable-pch=full there's not much difference between a "public" header in <module>/inc and a private one in <module>/src/somewhere/inc . And since the script searches recursively, this apparently helps to find even more headers for lower pch levels. Change-Id: I8483d0aa5b4fea5a59107c20a8aa5f1ef694af0a Reviewed-on: https://gerrit.libreoffice.org/c/core/+/87799 Tested-by: Jenkins Reviewed-by: Luboš Luňák <l.lunak@collabora.com>
Diffstat (limited to 'drawinglayer/inc')
-rw-r--r--drawinglayer/inc/pch/precompiled_drawinglayer.hxx23
1 files changed, 12 insertions, 11 deletions
diff --git a/drawinglayer/inc/pch/precompiled_drawinglayer.hxx b/drawinglayer/inc/pch/precompiled_drawinglayer.hxx
index 9d4e057ab7ff..c07ffd345150 100644
--- a/drawinglayer/inc/pch/precompiled_drawinglayer.hxx
+++ b/drawinglayer/inc/pch/precompiled_drawinglayer.hxx
@@ -13,7 +13,7 @@
manual changes will be rewritten by the next run of update_pch.sh (which presumably
also fixes all possible problems, so it's usually better to use it).
- Generated on 2019-10-17 15:14:39 using:
+ Generated on 2020-01-22 15:57:44 using:
./bin/update_pch drawinglayer drawinglayer --cutoff=4 --exclude:system --exclude:module --exclude:local
If after updating build fails, use the following command to locate conflicting headers:
@@ -29,13 +29,12 @@
#include <limits>
#include <memory>
#include <new>
-#include <numeric>
#include <ostream>
#include <string.h>
#include <string_view>
#include <utility>
#include <vector>
-#include <boost/property_tree/ptree.hpp>
+#include <boost/property_tree/ptree_fwd.hpp>
#endif // PCH_LEVEL >= 1
#if PCH_LEVEL >= 2
#include <osl/diagnose.h>
@@ -62,7 +61,6 @@
#include <vcl/canvastools.hxx>
#include <vcl/dllapi.h>
#include <vcl/graph.hxx>
-#include <vcl/metaact.hxx>
#include <vcl/outdev.hxx>
#include <vcl/svapp.hxx>
#include <vcl/vclenum.hxx>
@@ -77,8 +75,8 @@
#include <basegfx/matrix/b3dhommatrix.hxx>
#include <basegfx/numeric/ftools.hxx>
#include <basegfx/point/b2dpoint.hxx>
+#include <basegfx/point/b2ipoint.hxx>
#include <basegfx/point/b3dpoint.hxx>
-#include <basegfx/polygon/b2dlinegeometry.hxx>
#include <basegfx/polygon/b2dpolygon.hxx>
#include <basegfx/polygon/b2dpolygonclipper.hxx>
#include <basegfx/polygon/b2dpolygontools.hxx>
@@ -99,11 +97,11 @@
#include <basegfx/vector/b2ivector.hxx>
#include <basegfx/vector/b3dvector.hxx>
#include <com/sun/star/beans/XPropertySet.hpp>
+#include <com/sun/star/drawing/LineCap.hpp>
#include <com/sun/star/drawing/NormalsKind.hpp>
#include <com/sun/star/drawing/TextureKind2.hpp>
#include <com/sun/star/drawing/TextureMode.hpp>
#include <com/sun/star/drawing/TextureProjectionMode.hpp>
-#include <com/sun/star/graphic/XPrimitive2D.hpp>
#include <com/sun/star/graphic/XPrimitive3D.hpp>
#include <com/sun/star/util/XAccounting.hpp>
#include <comphelper/comphelperdllapi.h>
@@ -111,10 +109,12 @@
#include <comphelper/sequence.hxx>
#include <cppuhelper/basemutex.hxx>
#include <cppuhelper/compbase.hxx>
+#include <i18nlangtag/lang.h>
#include <i18nlangtag/languagetag.hxx>
#include <o3tl/cow_wrapper.hxx>
+#include <o3tl/strong_int.hxx>
#include <o3tl/typed_flags_set.hxx>
-#include <svtools/svtdllapi.h>
+#include <salhelper/simplereferenceobject.hxx>
#include <tools/color.hxx>
#include <tools/fontenum.hxx>
#include <tools/gen.hxx>
@@ -124,28 +124,29 @@
#endif // PCH_LEVEL >= 3
#if PCH_LEVEL >= 4
#include <drawinglayer/attribute/fillgradientattribute.hxx>
+#include <drawinglayer/attribute/fontattribute.hxx>
#include <drawinglayer/attribute/lineattribute.hxx>
#include <drawinglayer/attribute/materialattribute3d.hxx>
#include <drawinglayer/attribute/sdrallattribute3d.hxx>
#include <drawinglayer/attribute/sdrfillattribute.hxx>
-#include <drawinglayer/attribute/sdrfillgraphicattribute.hxx>
#include <drawinglayer/attribute/sdrlineattribute.hxx>
#include <drawinglayer/attribute/sdrlinestartendattribute.hxx>
#include <drawinglayer/attribute/sdrobjectattribute3d.hxx>
#include <drawinglayer/attribute/sdrshadowattribute.hxx>
-#include <drawinglayer/attribute/strokeattribute.hxx>
#include <drawinglayer/drawinglayerdllapi.h>
#include <drawinglayer/geometry/viewinformation2d.hxx>
#include <drawinglayer/geometry/viewinformation3d.hxx>
+#include <drawinglayer/primitive2d/CommonTypes.hxx>
+#include <drawinglayer/primitive2d/Primitive2DContainer.hxx>
+#include <drawinglayer/primitive2d/Primitive2DVisitor.hxx>
+#include <drawinglayer/primitive2d/Tools.hxx>
#include <drawinglayer/primitive2d/baseprimitive2d.hxx>
#include <drawinglayer/primitive2d/bitmapprimitive2d.hxx>
-#include <drawinglayer/primitive2d/controlprimitive2d.hxx>
#include <drawinglayer/primitive2d/drawinglayer_primitivetypes2d.hxx>
#include <drawinglayer/primitive2d/epsprimitive2d.hxx>
#include <drawinglayer/primitive2d/fillgradientprimitive2d.hxx>
#include <drawinglayer/primitive2d/fillgraphicprimitive2d.hxx>
#include <drawinglayer/primitive2d/fillhatchprimitive2d.hxx>
-#include <drawinglayer/primitive2d/graphicprimitive2d.hxx>
#include <drawinglayer/primitive2d/groupprimitive2d.hxx>
#include <drawinglayer/primitive2d/hiddengeometryprimitive2d.hxx>
#include <drawinglayer/primitive2d/markerarrayprimitive2d.hxx>