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authorLuboš Luňák <l.lunak@collabora.com>2019-03-14 13:17:30 +0100
committerLuboš Luňák <l.lunak@collabora.com>2019-05-09 11:02:03 +0200
commitc6350b36860f3a3681722640b09f221489803e02 (patch)
treec0d4c458b8d6dc62757fd63daf5a28595aab462d /drawinglayer/inc
parenta3e92f9bcf72ebe94da181c0b1dd873ebbc2c9cc (diff)
regenerate PCH headers for the 4 new levels
Plus some build fixes triggered by this. Change-Id: I59b21def706598ceffd45ae5b1f0262ec9c1ad50 Reviewed-on: https://gerrit.libreoffice.org/71581 Tested-by: Jenkins Reviewed-by: Luboš Luňák <l.lunak@collabora.com>
Diffstat (limited to 'drawinglayer/inc')
-rw-r--r--drawinglayer/inc/pch/precompiled_drawinglayer.hxx56
1 files changed, 19 insertions, 37 deletions
diff --git a/drawinglayer/inc/pch/precompiled_drawinglayer.hxx b/drawinglayer/inc/pch/precompiled_drawinglayer.hxx
index d15d6cd75db6..4c6dfb76e334 100644
--- a/drawinglayer/inc/pch/precompiled_drawinglayer.hxx
+++ b/drawinglayer/inc/pch/precompiled_drawinglayer.hxx
@@ -13,33 +13,37 @@
manual changes will be rewritten by the next run of update_pch.sh (which presumably
also fixes all possible problems, so it's usually better to use it).
- Generated on 2017-09-20 22:52:28 using:
+ Generated on 2019-04-29 21:18:39 using:
./bin/update_pch drawinglayer drawinglayer --cutoff=4 --exclude:system --exclude:module --exclude:local
If after updating build fails, use the following command to locate conflicting headers:
./bin/update_pch_bisect ./drawinglayer/inc/pch/precompiled_drawinglayer.hxx "make drawinglayer.build" --find-conflicts
*/
+#if PCH_LEVEL >= 1
#include <algorithm>
#include <cassert>
#include <cstddef>
-#include <cstdlib>
#include <deque>
#include <limits.h>
+#include <limits>
#include <memory>
#include <new>
#include <numeric>
#include <ostream>
#include <string.h>
+#include <utility>
#include <vector>
+#endif // PCH_LEVEL >= 1
+#if PCH_LEVEL >= 2
#include <osl/diagnose.h>
+#include <osl/interlck.h>
#include <osl/mutex.hxx>
-#include <osl/process.h>
#include <rtl/alloc.h>
#include <rtl/instance.hxx>
-#include <rtl/locale.h>
#include <rtl/ref.hxx>
#include <rtl/strbuf.hxx>
+#include <rtl/string.h>
#include <rtl/string.hxx>
#include <rtl/stringutils.hxx>
#include <rtl/textenc.h>
@@ -50,29 +54,18 @@
#include <sal/config.h>
#include <sal/detail/log.h>
#include <sal/log.hxx>
-#include <sal/saldllapi.h>
#include <sal/types.h>
#include <vcl/bitmapex.hxx>
#include <vcl/canvastools.hxx>
-#include <vcl/cursor.hxx>
#include <vcl/dllapi.h>
-#include <vcl/event.hxx>
-#include <vcl/fntstyle.hxx>
-#include <vcl/font.hxx>
#include <vcl/graph.hxx>
-#include <vcl/inputctx.hxx>
-#include <vcl/inputtypes.hxx>
-#include <vcl/keycodes.hxx>
+#include <vcl/metaact.hxx>
#include <vcl/outdev.hxx>
-#include <vcl/region.hxx>
-#include <vcl/salnativewidgets.hxx>
#include <vcl/svapp.hxx>
-#include <vcl/uitest/factory.hxx>
#include <vcl/vclenum.hxx>
-#include <vcl/vclevent.hxx>
-#include <vcl/vclptr.hxx>
#include <vcl/virdev.hxx>
-#include <vcl/window.hxx>
+#endif // PCH_LEVEL >= 2
+#if PCH_LEVEL >= 3
#include <basegfx/basegfxdllapi.h>
#include <basegfx/color/bcolor.hxx>
#include <basegfx/color/bcolormodifier.hxx>
@@ -93,55 +86,42 @@
#include <basegfx/polygon/b3dpolypolygon.hxx>
#include <basegfx/polygon/b3dpolypolygontools.hxx>
#include <basegfx/range/b2drange.hxx>
-#include <basegfx/range/b2drectangle.hxx>
#include <basegfx/range/b3drange.hxx>
#include <basegfx/range/basicrange.hxx>
-#include <basegfx/utils/canvastools.hxx>
-#include <basegfx/utils/gradienttools.hxx>
-#include <basegfx/utils/tools.hxx>
#include <basegfx/tuple/b2dtuple.hxx>
#include <basegfx/tuple/b3dtuple.hxx>
-#include <basegfx/vector/b2dsize.hxx>
+#include <basegfx/utils/canvastools.hxx>
#include <basegfx/vector/b2dvector.hxx>
#include <basegfx/vector/b2enums.hxx>
#include <basegfx/vector/b2ivector.hxx>
#include <basegfx/vector/b3dvector.hxx>
#include <com/sun/star/beans/XPropertySet.hpp>
-#include <com/sun/star/drawing/LineCap.hpp>
#include <com/sun/star/drawing/NormalsKind.hpp>
#include <com/sun/star/drawing/TextureKind2.hpp>
#include <com/sun/star/drawing/TextureMode.hpp>
#include <com/sun/star/drawing/TextureProjectionMode.hpp>
#include <com/sun/star/graphic/XPrimitive2D.hpp>
#include <com/sun/star/graphic/XPrimitive3D.hpp>
-#include <com/sun/star/lang/Locale.hpp>
-#include <com/sun/star/rendering/PathCapType.hpp>
-#include <com/sun/star/rendering/PathJoinType.hpp>
-#include <com/sun/star/rendering/TexturingMode.hpp>
-#include <com/sun/star/rendering/XCanvas.hpp>
-#include <com/sun/star/uno/Reference.hxx>
#include <com/sun/star/util/XAccounting.hpp>
#include <comphelper/comphelperdllapi.h>
#include <comphelper/processfactory.hxx>
#include <comphelper/sequence.hxx>
#include <cppuhelper/basemutex.hxx>
#include <cppuhelper/compbase.hxx>
-#include <cppuhelper/weakref.hxx>
-#include <i18nlangtag/i18nlangtagdllapi.h>
-#include <i18nlangtag/lang.h>
#include <i18nlangtag/languagetag.hxx>
#include <o3tl/cow_wrapper.hxx>
-#include <o3tl/strong_int.hxx>
#include <o3tl/typed_flags_set.hxx>
-#include <svtools/optionsdrawinglayer.hxx>
#include <svtools/svtdllapi.h>
#include <tools/color.hxx>
#include <tools/fontenum.hxx>
#include <tools/gen.hxx>
-#include <tools/solar.h>
+#include <tools/link.hxx>
+#include <tools/stream.hxx>
#include <tools/toolsdllapi.h>
-#include <tools/wintypes.hxx>
+#endif // PCH_LEVEL >= 3
+#if PCH_LEVEL >= 4
#include <drawinglayer/attribute/fillgradientattribute.hxx>
+#include <drawinglayer/attribute/lineattribute.hxx>
#include <drawinglayer/attribute/materialattribute3d.hxx>
#include <drawinglayer/attribute/sdrallattribute3d.hxx>
#include <drawinglayer/attribute/sdrfillattribute.hxx>
@@ -169,6 +149,7 @@
#include <drawinglayer/primitive2d/maskprimitive2d.hxx>
#include <drawinglayer/primitive2d/metafileprimitive2d.hxx>
#include <drawinglayer/primitive2d/modifiedcolorprimitive2d.hxx>
+#include <drawinglayer/primitive2d/objectinfoprimitive2d.hxx>
#include <drawinglayer/primitive2d/pagepreviewprimitive2d.hxx>
#include <drawinglayer/primitive2d/pointarrayprimitive2d.hxx>
#include <drawinglayer/primitive2d/polygonprimitive2d.hxx>
@@ -195,5 +176,6 @@
#include <drawinglayer/processor2d/baseprocessor2d.hxx>
#include <drawinglayer/processor3d/baseprocessor3d.hxx>
#include <drawinglayer/texture/texture.hxx>
+#endif // PCH_LEVEL >= 4
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