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author | Tamas Bunth <tamas.bunth@collabora.co.uk> | 2020-01-21 19:04:13 +0100 |
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committer | Tamás Bunth <btomi96@gmail.com> | 2020-03-03 15:52:47 +0100 |
commit | f9fc420dceb1ece2c98767da16a21aaff771f140 (patch) | |
tree | 299b9c856a3567ee85af11b7b314d2d02a03420b /drawinglayer/source/attribute | |
parent | 224ab38f747dcafe711c10b54ad53c52bda9e41d (diff) |
tdf#101181 Implement glow effect on shapes
Glow effect is a color-blurred outline outside of the shape. In ooxml
document it is specified with the <a:glow> element.
The commit contains the following:
- Add support for importing and exporting <a:glow> from ooxml documents.
- Assign new properties to XShape which stores glow-related attributes.
- A new 2D primitive is introduced in module 'drawinglayer' which is
responsible for representing the glow primitive which is to be rendered.
+ A glow primitive is a clone of the original shape which has been
scaled up slightly and a new color has been assigned to it. The
radius of the glow effect and the color is defined in the <a:glow>
element being imported.
- A blur algorithm is introduced in module 'vcl', which is called during
rendering the primitive.
+ The blur algorithm works on a bitmap.
+ Since the algorithm is CPU-intensive, the result is cached in the
processor and it is recalculated only if needed.
- Add support for importing and exporting glow effect to ODF format. For
that, new attributes of element <style:graphic-properties> has been
added:
+ loext:glow, which can have the values "visible" or "hidden"
+ loext:glow-radius: which holds the radius of the glow effect in cm.
+ loext:glow-color: holds the color of the glow effect
- Tests have been added to assert properties after pptx import and
export.
Change-Id: I836aeb5e0f24e2c8d5725834c8c0f98083bc82e7
Reviewed-on: https://gerrit.libreoffice.org/c/core/+/89125
Tested-by: Jenkins
Reviewed-by: Tamás Bunth <btomi96@gmail.com>
Diffstat (limited to 'drawinglayer/source/attribute')
-rw-r--r-- | drawinglayer/source/attribute/sdrglowattribute.cxx | 80 |
1 files changed, 80 insertions, 0 deletions
diff --git a/drawinglayer/source/attribute/sdrglowattribute.cxx b/drawinglayer/source/attribute/sdrglowattribute.cxx new file mode 100644 index 000000000000..bc42b170a8e9 --- /dev/null +++ b/drawinglayer/source/attribute/sdrglowattribute.cxx @@ -0,0 +1,80 @@ +/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */ +/* + * This file is part of the LibreOffice project. + * + * This Source Code Form is subject to the terms of the Mozilla Public + * License, v. 2.0. If a copy of the MPL was not distributed with this + * file, You can obtain one at http://mozilla.org/MPL/2.0/. + */ + +#include <drawinglayer/attribute/sdrglowattribute.hxx> +#include <basegfx/vector/b2dvector.hxx> +#include <basegfx/matrix/b2dhommatrixtools.hxx> +#include <basegfx/color/bcolor.hxx> +#include <rtl/instance.hxx> + +#include <utility> + +#include <sal/log.hxx> + +namespace drawinglayer +{ +namespace attribute +{ +SdrGlowAttribute::SdrGlowAttribute(sal_Int32 nRadius, const basegfx::BColor& rColor) + : m_nRadius(nRadius) + , m_color(rColor) +{ +} + +SdrGlowAttribute::SdrGlowAttribute() + : m_nRadius(0) +{ +} + +SdrGlowAttribute::SdrGlowAttribute(const SdrGlowAttribute&) = default; + +SdrGlowAttribute::SdrGlowAttribute(SdrGlowAttribute&&) = default; + +SdrGlowAttribute::~SdrGlowAttribute() = default; + +SdrGlowAttribute& SdrGlowAttribute::operator=(const SdrGlowAttribute&) = default; + +SdrGlowAttribute& SdrGlowAttribute::operator=(SdrGlowAttribute&&) = default; + +bool SdrGlowAttribute::operator==(const SdrGlowAttribute& rCandidate) const +{ + if (rCandidate.isDefault() != isDefault()) + return false; + return m_nRadius == rCandidate.m_nRadius && m_color == rCandidate.m_color; +} + +const basegfx::B2DHomMatrix& SdrGlowAttribute::GetTransfMatrix(basegfx::B2DRange nRange) const +{ + if (!m_oTransfCache) + { + double dRadius100mm = static_cast<double>(m_nRadius) / 360.0; + // Apply a scaling with the center point of the shape as origin. + // 1) translate shape to the origin + basegfx::B2DHomMatrix matrix = basegfx::utils::createCoordinateSystemTransform( + nRange.getCenter(), basegfx::B2DVector(-1, 0), basegfx::B2DVector(0, -1)); + + basegfx::B2DHomMatrix inverse(matrix); + inverse.invert(); + + // 2) Scale up + double scale_x = (nRange.getWidth() + dRadius100mm) / nRange.getWidth(); + double scale_y = (nRange.getHeight() + dRadius100mm) / nRange.getHeight(); + matrix *= basegfx::utils::createScaleB2DHomMatrix(scale_x, scale_y); + + // 3) Translate shape back to its place + matrix *= inverse; + m_oTransfCache = std::move(matrix); + } + return *m_oTransfCache; +} + +} // end of namespace attribute +} // end of namespace drawinglayer + +/* vim:set shiftwidth=4 softtabstop=4 expandtab: */ |