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authorTamas Bunth <tamas.bunth@collabora.co.uk>2020-01-21 19:04:13 +0100
committerTamás Bunth <btomi96@gmail.com>2020-03-03 15:52:47 +0100
commitf9fc420dceb1ece2c98767da16a21aaff771f140 (patch)
tree299b9c856a3567ee85af11b7b314d2d02a03420b /drawinglayer/source/attribute
parent224ab38f747dcafe711c10b54ad53c52bda9e41d (diff)
tdf#101181 Implement glow effect on shapes
Glow effect is a color-blurred outline outside of the shape. In ooxml document it is specified with the <a:glow> element. The commit contains the following: - Add support for importing and exporting <a:glow> from ooxml documents. - Assign new properties to XShape which stores glow-related attributes. - A new 2D primitive is introduced in module 'drawinglayer' which is responsible for representing the glow primitive which is to be rendered. + A glow primitive is a clone of the original shape which has been scaled up slightly and a new color has been assigned to it. The radius of the glow effect and the color is defined in the <a:glow> element being imported. - A blur algorithm is introduced in module 'vcl', which is called during rendering the primitive. + The blur algorithm works on a bitmap. + Since the algorithm is CPU-intensive, the result is cached in the processor and it is recalculated only if needed. - Add support for importing and exporting glow effect to ODF format. For that, new attributes of element <style:graphic-properties> has been added: + loext:glow, which can have the values "visible" or "hidden" + loext:glow-radius: which holds the radius of the glow effect in cm. + loext:glow-color: holds the color of the glow effect - Tests have been added to assert properties after pptx import and export. Change-Id: I836aeb5e0f24e2c8d5725834c8c0f98083bc82e7 Reviewed-on: https://gerrit.libreoffice.org/c/core/+/89125 Tested-by: Jenkins Reviewed-by: Tamás Bunth <btomi96@gmail.com>
Diffstat (limited to 'drawinglayer/source/attribute')
-rw-r--r--drawinglayer/source/attribute/sdrglowattribute.cxx80
1 files changed, 80 insertions, 0 deletions
diff --git a/drawinglayer/source/attribute/sdrglowattribute.cxx b/drawinglayer/source/attribute/sdrglowattribute.cxx
new file mode 100644
index 000000000000..bc42b170a8e9
--- /dev/null
+++ b/drawinglayer/source/attribute/sdrglowattribute.cxx
@@ -0,0 +1,80 @@
+/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
+/*
+ * This file is part of the LibreOffice project.
+ *
+ * This Source Code Form is subject to the terms of the Mozilla Public
+ * License, v. 2.0. If a copy of the MPL was not distributed with this
+ * file, You can obtain one at http://mozilla.org/MPL/2.0/.
+ */
+
+#include <drawinglayer/attribute/sdrglowattribute.hxx>
+#include <basegfx/vector/b2dvector.hxx>
+#include <basegfx/matrix/b2dhommatrixtools.hxx>
+#include <basegfx/color/bcolor.hxx>
+#include <rtl/instance.hxx>
+
+#include <utility>
+
+#include <sal/log.hxx>
+
+namespace drawinglayer
+{
+namespace attribute
+{
+SdrGlowAttribute::SdrGlowAttribute(sal_Int32 nRadius, const basegfx::BColor& rColor)
+ : m_nRadius(nRadius)
+ , m_color(rColor)
+{
+}
+
+SdrGlowAttribute::SdrGlowAttribute()
+ : m_nRadius(0)
+{
+}
+
+SdrGlowAttribute::SdrGlowAttribute(const SdrGlowAttribute&) = default;
+
+SdrGlowAttribute::SdrGlowAttribute(SdrGlowAttribute&&) = default;
+
+SdrGlowAttribute::~SdrGlowAttribute() = default;
+
+SdrGlowAttribute& SdrGlowAttribute::operator=(const SdrGlowAttribute&) = default;
+
+SdrGlowAttribute& SdrGlowAttribute::operator=(SdrGlowAttribute&&) = default;
+
+bool SdrGlowAttribute::operator==(const SdrGlowAttribute& rCandidate) const
+{
+ if (rCandidate.isDefault() != isDefault())
+ return false;
+ return m_nRadius == rCandidate.m_nRadius && m_color == rCandidate.m_color;
+}
+
+const basegfx::B2DHomMatrix& SdrGlowAttribute::GetTransfMatrix(basegfx::B2DRange nRange) const
+{
+ if (!m_oTransfCache)
+ {
+ double dRadius100mm = static_cast<double>(m_nRadius) / 360.0;
+ // Apply a scaling with the center point of the shape as origin.
+ // 1) translate shape to the origin
+ basegfx::B2DHomMatrix matrix = basegfx::utils::createCoordinateSystemTransform(
+ nRange.getCenter(), basegfx::B2DVector(-1, 0), basegfx::B2DVector(0, -1));
+
+ basegfx::B2DHomMatrix inverse(matrix);
+ inverse.invert();
+
+ // 2) Scale up
+ double scale_x = (nRange.getWidth() + dRadius100mm) / nRange.getWidth();
+ double scale_y = (nRange.getHeight() + dRadius100mm) / nRange.getHeight();
+ matrix *= basegfx::utils::createScaleB2DHomMatrix(scale_x, scale_y);
+
+ // 3) Translate shape back to its place
+ matrix *= inverse;
+ m_oTransfCache = std::move(matrix);
+ }
+ return *m_oTransfCache;
+}
+
+} // end of namespace attribute
+} // end of namespace drawinglayer
+
+/* vim:set shiftwidth=4 softtabstop=4 expandtab: */