diff options
author | Noel Grandin <noel@peralex.com> | 2015-12-10 12:27:50 +0200 |
---|---|---|
committer | Noel Grandin <noel@peralex.com> | 2015-12-11 10:11:23 +0200 |
commit | 58d8d8ac67aa9b907f1304a48efa0f7a473d9de4 (patch) | |
tree | a0d88f3c8a57ce9d08d97c803ea0ec83a3dd8b62 /drawinglayer/source/primitive2d/discreteshadowprimitive2d.cxx | |
parent | 44ad6aca0dee29841ec7cd15c6d0ad9b3dcaedbe (diff) |
tdf#69977: uno::Sequence is expensive
when used as a mutable data-structure. Plain std::vector halves the time
taken to display the chart dialog
Create a class to represent the std::vector we are going to be passing
around, and move some of the utility methods into it to make the code
prettier.
Also create an optimised append(&&) method for the common case of
appending small temporaries.
Change-Id: I7f5b43fb4a8a84e40e6a52fcb7e9f974091b4485
Diffstat (limited to 'drawinglayer/source/primitive2d/discreteshadowprimitive2d.cxx')
-rw-r--r-- | drawinglayer/source/primitive2d/discreteshadowprimitive2d.cxx | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/drawinglayer/source/primitive2d/discreteshadowprimitive2d.cxx b/drawinglayer/source/primitive2d/discreteshadowprimitive2d.cxx index b845602c4fb9..0f663a4345f2 100644 --- a/drawinglayer/source/primitive2d/discreteshadowprimitive2d.cxx +++ b/drawinglayer/source/primitive2d/discreteshadowprimitive2d.cxx @@ -163,9 +163,9 @@ namespace drawinglayer { namespace primitive2d { - Primitive2DSequence DiscreteShadowPrimitive2D::create2DDecomposition(const geometry::ViewInformation2D& /*rViewInformation*/) const + Primitive2DContainer DiscreteShadowPrimitive2D::create2DDecomposition(const geometry::ViewInformation2D& /*rViewInformation*/) const { - Primitive2DSequence xRetval; + Primitive2DContainer xRetval; if(!getDiscreteShadow().getBitmapEx().IsEmpty()) { @@ -178,7 +178,7 @@ namespace drawinglayer const double fBigLenX((fBorderX * 2.0) + fSingleX); const double fBigLenY((fBorderY * 2.0) + fSingleY); - xRetval.realloc(8); + xRetval.resize(8); // TopLeft xRetval[0] = Primitive2DReference( @@ -266,7 +266,7 @@ namespace drawinglayer getTransform(), xRetval)); - xRetval = Primitive2DSequence(&xTransformed, 1); + xRetval = Primitive2DContainer { xTransformed }; } return xRetval; |