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authorNoel Grandin <noel@peralex.com>2015-12-10 12:27:50 +0200
committerNoel Grandin <noel@peralex.com>2015-12-11 10:11:23 +0200
commit58d8d8ac67aa9b907f1304a48efa0f7a473d9de4 (patch)
treea0d88f3c8a57ce9d08d97c803ea0ec83a3dd8b62 /drawinglayer/source/primitive2d/discreteshadowprimitive2d.cxx
parent44ad6aca0dee29841ec7cd15c6d0ad9b3dcaedbe (diff)
tdf#69977: uno::Sequence is expensive
when used as a mutable data-structure. Plain std::vector halves the time taken to display the chart dialog Create a class to represent the std::vector we are going to be passing around, and move some of the utility methods into it to make the code prettier. Also create an optimised append(&&) method for the common case of appending small temporaries. Change-Id: I7f5b43fb4a8a84e40e6a52fcb7e9f974091b4485
Diffstat (limited to 'drawinglayer/source/primitive2d/discreteshadowprimitive2d.cxx')
-rw-r--r--drawinglayer/source/primitive2d/discreteshadowprimitive2d.cxx8
1 files changed, 4 insertions, 4 deletions
diff --git a/drawinglayer/source/primitive2d/discreteshadowprimitive2d.cxx b/drawinglayer/source/primitive2d/discreteshadowprimitive2d.cxx
index b845602c4fb9..0f663a4345f2 100644
--- a/drawinglayer/source/primitive2d/discreteshadowprimitive2d.cxx
+++ b/drawinglayer/source/primitive2d/discreteshadowprimitive2d.cxx
@@ -163,9 +163,9 @@ namespace drawinglayer
{
namespace primitive2d
{
- Primitive2DSequence DiscreteShadowPrimitive2D::create2DDecomposition(const geometry::ViewInformation2D& /*rViewInformation*/) const
+ Primitive2DContainer DiscreteShadowPrimitive2D::create2DDecomposition(const geometry::ViewInformation2D& /*rViewInformation*/) const
{
- Primitive2DSequence xRetval;
+ Primitive2DContainer xRetval;
if(!getDiscreteShadow().getBitmapEx().IsEmpty())
{
@@ -178,7 +178,7 @@ namespace drawinglayer
const double fBigLenX((fBorderX * 2.0) + fSingleX);
const double fBigLenY((fBorderY * 2.0) + fSingleY);
- xRetval.realloc(8);
+ xRetval.resize(8);
// TopLeft
xRetval[0] = Primitive2DReference(
@@ -266,7 +266,7 @@ namespace drawinglayer
getTransform(),
xRetval));
- xRetval = Primitive2DSequence(&xTransformed, 1);
+ xRetval = Primitive2DContainer { xTransformed };
}
return xRetval;