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authorVladimir Glazounov <vg@openoffice.org>2009-01-20 09:49:16 +0000
committerVladimir Glazounov <vg@openoffice.org>2009-01-20 09:49:16 +0000
commit8cb613c6d0b96b899002ebde48ad80f445e7bc63 (patch)
treeba3360fb5715f0fbb2b42df727c7e47a037ace3d /drawinglayer/source/primitive2d/embedded3dprimitive2d.cxx
parent0144cb73a8f8533825c8623a7e0b65ae1193d367 (diff)
CWS-TOOLING: integrate CWS aw061
2009-01-13 19:18:08 +0100 aw r266250 : #i96669# changed initialisation order in Embedded3DPrimitive2D::Embedded3DPrimitive2D due to TinderBox 2009-01-13 19:15:37 +0100 aw r266249 : #i96669# changed initialisation order in Embedded3DPrimitive2D::Embedded3DPrimitive2D due to TinderBox 2009-01-12 11:53:37 +0100 aw r266141 : #i97874# corrected include for TinderBox build 2009-01-08 17:48:23 +0100 aw r266029 : #i97874# extended SdrTextObj::ImpConvertAddText to copy needed attributes from original object 2009-01-08 14:59:08 +0100 aw r266015 : #i96350# added fallback to solid fill in shadow TabPage when no fill is defined to get a reasonable shadow preview 2009-01-08 12:40:49 +0100 aw r265995 : #i94832# remuved not needed E3DModifySceneSnapRectUpdater usages 2009-01-08 01:53:46 +0100 thb r265982 : #i94860# Blacklisting another ATI card/driver that causes blank screens 2009-01-08 01:46:38 +0100 thb r265981 : #i97853# Changed all gradient texture methods to use basegfx gradienttools. consolidated quite some code 2009-01-08 01:45:09 +0100 thb r265980 : #i97853# Added lerp methods, slight changes to have everything necessary contained in the ODFGradientInfo struct 2009-01-08 00:01:54 +0100 thb r265979 : #i97853# First part of the move - duplicated the stuff to basegfx 2009-01-06 16:23:09 +0100 aw r265930 : #i97197# Changed SwDrawVirtObj to work well with changed aOutRect and bBoundRectValid functionality 2009-01-06 12:41:24 +0100 aw r265909 : #i97784# corrected regression with connectors 2009-01-05 17:30:31 +0100 aw r265881 : #i97772# added missing usage of reduce factor for BitmapPrimitive creation 2009-01-05 12:24:01 +0100 aw r265863 : #i97321# added direct handling of HatchTexturePrimitive3D to not use it's decomposition for HitTest 2008-12-23 13:57:27 +0100 aw r265782 : #i96669# changed SW's FlyFrame paint fallback with primitives to use createLocalDecomposition since get2Decomposition does not have to stay virtual on the long run 2008-12-23 13:47:59 +0100 aw r265781 : #i96669# optimized impCreateTextPortionPrimitive to only create TextDecoratedPortionPrimitive2D when needed 2008-12-23 13:44:45 +0100 aw r265780 : #i96669# added B2DRange buffering to some primitive implementations where it is most necessary 2008-12-19 15:45:45 +0100 aw r265729 : #i96669# prepared TextPrimitives to work without DXarray, too. Had to rework impSplitSingleWords which gets active when a text portion has some word-wise decorations. Tested before committing 2008-12-19 15:44:16 +0100 aw r265728 : #i96669# corrected error in createPolygonFromUnitEllipseSegment which popped up when investigating 2008-12-18 17:45:58 +0100 aw r265708 : #i97149# added ActionChanged() call when visualisation object is modified 2008-12-18 15:34:42 +0100 aw r265695 : #i96598# corrected SdrPageObj's usage of aOutRect 2008-12-17 16:59:37 +0100 aw r265647 : #i96537# exchanged the marker for point number in string with correct one 2008-12-16 17:50:33 +0100 aw r265566 : #i93170# added a bool to EndDrawLayer() and corresponding mechanisms to allow to end without drawing FormLayer 2008-12-16 17:50:17 +0100 aw r265565 : #i93170# added a bool to EndDrawLayer() and corresponding mechanisms to allow to end without drawing FormLayer 2008-12-16 17:50:00 +0100 aw r265564 : #i93170# added a bool to EndDrawLayer() and corresponding mechanisms to allow to end without drawing FormLayer 2008-12-16 17:49:48 +0100 aw r265563 : #i93170# added a bool to EndDrawLayer() and corresponding mechanisms to allow to end without drawing FormLayer 2008-12-16 17:49:35 +0100 aw r265562 : #i93170# added a bool to EndDrawLayer() and corresponding mechanisms to allow to end without drawing FormLayer
Diffstat (limited to 'drawinglayer/source/primitive2d/embedded3dprimitive2d.cxx')
-rw-r--r--drawinglayer/source/primitive2d/embedded3dprimitive2d.cxx43
1 files changed, 25 insertions, 18 deletions
diff --git a/drawinglayer/source/primitive2d/embedded3dprimitive2d.cxx b/drawinglayer/source/primitive2d/embedded3dprimitive2d.cxx
index c4377bb16c62..5805c02a61ed 100644
--- a/drawinglayer/source/primitive2d/embedded3dprimitive2d.cxx
+++ b/drawinglayer/source/primitive2d/embedded3dprimitive2d.cxx
@@ -110,6 +110,7 @@ namespace drawinglayer
mfShadowSlant(fShadowSlant),
maScene3DRange(rScene3DRange),
maShadowPrimitives(),
+ maB2DRange(),
mbShadow3DChecked(false)
{
maLightNormal.normalize();
@@ -134,29 +135,35 @@ namespace drawinglayer
basegfx::B2DRange Embedded3DPrimitive2D::getB2DRange(const geometry::ViewInformation2D& rViewInformation) const
{
- // use the 3d transformation stack to create a projection of the 3D range
- basegfx::B3DRange a3DRange(primitive3d::getB3DRangeFromPrimitive3DSequence(getChildren3D(), getViewInformation3D()));
- a3DRange.transform(getViewInformation3D().getObjectToView());
-
- // create 2d range from projected 3d and transform with scene's object transformation
- basegfx::B2DRange aRetval;
- aRetval.expand(basegfx::B2DPoint(a3DRange.getMinX(), a3DRange.getMinY()));
- aRetval.expand(basegfx::B2DPoint(a3DRange.getMaxX(), a3DRange.getMaxY()));
- aRetval.transform(getObjectTransformation());
-
- // cehck for 3D shadows and their 2D projections. If those exist, they need to be
- // taken into account
- if(impGetShadow3D(rViewInformation))
+ if(maB2DRange.isEmpty())
{
- const basegfx::B2DRange aShadow2DRange(getB2DRangeFromPrimitive2DSequence(maShadowPrimitives, rViewInformation));
-
- if(!aShadow2DRange.isEmpty())
+ // use the 3d transformation stack to create a projection of the 3D range
+ basegfx::B3DRange a3DRange(primitive3d::getB3DRangeFromPrimitive3DSequence(getChildren3D(), getViewInformation3D()));
+ a3DRange.transform(getViewInformation3D().getObjectToView());
+
+ // create 2d range from projected 3d and transform with scene's object transformation
+ basegfx::B2DRange aNewRange;
+ aNewRange.expand(basegfx::B2DPoint(a3DRange.getMinX(), a3DRange.getMinY()));
+ aNewRange.expand(basegfx::B2DPoint(a3DRange.getMaxX(), a3DRange.getMaxY()));
+ aNewRange.transform(getObjectTransformation());
+
+ // cehck for 3D shadows and their 2D projections. If those exist, they need to be
+ // taken into account
+ if(impGetShadow3D(rViewInformation))
{
- aRetval.expand(aShadow2DRange);
+ const basegfx::B2DRange aShadow2DRange(getB2DRangeFromPrimitive2DSequence(maShadowPrimitives, rViewInformation));
+
+ if(!aShadow2DRange.isEmpty())
+ {
+ aNewRange.expand(aShadow2DRange);
+ }
}
+
+ // assign to buffered value
+ const_cast< Embedded3DPrimitive2D* >(this)->maB2DRange = aNewRange;
}
- return aRetval;
+ return maB2DRange;
}
// provide unique ID