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author | Chris Sherlock <chris.sherlock79@gmail.com> | 2022-07-19 21:22:23 +1000 |
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committer | Tomaž Vajngerl <quikee@gmail.com> | 2022-09-16 10:08:43 +0200 |
commit | a2aaa6b77457041e08610eb4bced2d050ea7fa4f (patch) | |
tree | 73320fc2ffea386ae396016a5a33768c64b8caca /drawinglayer/source/primitive2d/graphicprimitive2d.cxx | |
parent | 3521cf575c1cede6b60318ddb561fc9184c8c16d (diff) |
vcl: AnimationBitmap -> AnimationFrame
The emphasis is not quite right. An animation is made up a sequence of
*frames*, not bitmaps. A frame includes such things as position, size,
timeout till the next frame *as well as* a bitmap.
Note: had to regenerate a bunch of precompiled headers
Change-Id: Ib1959452653857555f41e01ac0151d08c41a3b1c
Reviewed-on: https://gerrit.libreoffice.org/c/core/+/76460
Tested-by: Jenkins
Reviewed-by: Tomaž Vajngerl <quikee@gmail.com>
Diffstat (limited to 'drawinglayer/source/primitive2d/graphicprimitive2d.cxx')
0 files changed, 0 insertions, 0 deletions