diff options
author | Tomaž Vajngerl <tomaz.vajngerl@collabora.co.uk> | 2019-06-28 00:03:19 +0900 |
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committer | Tomaž Vajngerl <quikee@gmail.com> | 2019-07-01 04:49:07 +0200 |
commit | bfc19d77cb8db445f1c6123347c19a4c0c6a6cf8 (patch) | |
tree | d5deaaa44975838dec487d977d064c37080cf40e /drawinglayer/source/processor2d/helperwrongspellrenderer.cxx | |
parent | 45a2eecfee472d8822130a90999b46ad371dee95 (diff) |
Improve the looks of a wave line by draw it with bezier curves
This adds drawing the wave line (typically used to underline the
wrongly spelled words) with bezier curves. Previously the wave
lines were drawn with drawing pixels, which didn't look that good,
especially on HiDPI display, so the looks of wave lines now is
therefor much better.
The creation of the wave line as a polygon has been added to the
basegfx module, so it can be reused if needed.
In addition, everytime we draw the waveline, we have to enable
antialiasing, to have a much better quality of the curves. By
default the antialiasing is disabled for some reason.
This also adds ScopedStates.hxx file which currently includes
ScopedAntialiasing, which sets the antialiasing to a certain state
for the time the object is in scope, and then sets it back to the
original state.
Change-Id: I4b866fc5d69725eb7f6f78a1acf4176b1205aa73
Reviewed-on: https://gerrit.libreoffice.org/74810
Tested-by: Jenkins
Reviewed-by: Tomaž Vajngerl <quikee@gmail.com>
Diffstat (limited to 'drawinglayer/source/processor2d/helperwrongspellrenderer.cxx')
-rw-r--r-- | drawinglayer/source/processor2d/helperwrongspellrenderer.cxx | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/drawinglayer/source/processor2d/helperwrongspellrenderer.cxx b/drawinglayer/source/processor2d/helperwrongspellrenderer.cxx index d690a77b6728..c359b3485bc6 100644 --- a/drawinglayer/source/processor2d/helperwrongspellrenderer.cxx +++ b/drawinglayer/source/processor2d/helperwrongspellrenderer.cxx @@ -22,10 +22,9 @@ #include <tools/gen.hxx> #include <vcl/outdev.hxx> #include <basegfx/color/bcolormodifier.hxx> +#include <vcl/outdev/ScopedStates.hxx> - -using namespace com::sun::star; - +using namespace css; namespace drawinglayer { @@ -55,6 +54,7 @@ namespace drawinglayer const basegfx::BColor aProcessedColor(rBColorModifierStack.getModifiedColor(rWrongSpellCandidate.getColor())); const bool bMapModeEnabledState(rOutputDevice.IsMapModeEnabled()); + vcl::ScopedAntialiasing a(rOutputDevice, true); rOutputDevice.EnableMapMode(false); rOutputDevice.SetLineColor(Color(aProcessedColor)); rOutputDevice.SetFillColor(); |