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author | Andrea Gelmini <andrea.gelmini@gelma.net> | 2023-03-24 11:37:25 +0100 |
---|---|---|
committer | Julien Nabet <serval2412@yahoo.fr> | 2023-03-24 17:56:51 +0000 |
commit | ae4e5e38b5ec99123ef478143501a9b0a3650171 (patch) | |
tree | b3053d2f689ce5ab35e538a32b580debc70c5225 /drawinglayer/source/processor2d | |
parent | 8bc0c3013089b291bd6c4cb65f944db64373dcb5 (diff) |
Fix typo
Change-Id: I8106dc197585b823b52d675698533e8a5167819b
Reviewed-on: https://gerrit.libreoffice.org/c/core/+/149537
Tested-by: Julien Nabet <serval2412@yahoo.fr>
Reviewed-by: Julien Nabet <serval2412@yahoo.fr>
Diffstat (limited to 'drawinglayer/source/processor2d')
-rw-r--r-- | drawinglayer/source/processor2d/vclpixelprocessor2d.cxx | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/drawinglayer/source/processor2d/vclpixelprocessor2d.cxx b/drawinglayer/source/processor2d/vclpixelprocessor2d.cxx index d6a259157886..0f77b4eada3a 100644 --- a/drawinglayer/source/processor2d/vclpixelprocessor2d.cxx +++ b/drawinglayer/source/processor2d/vclpixelprocessor2d.cxx @@ -1008,7 +1008,7 @@ void VclPixelProcessor2D::processFillGradientPrimitive2D( // color gradients). // To handle a primitive that needs paint, either use decompose, or - when you // do not want that for any reason, e.g. extra primitives created - implement - // a direct handling in your primitive rendererer. This is always possible + // a direct handling in your primitive renderer. This is always possible // since primitives by definition are self-contained what means they have all // needed data locally available to do so. // The question is the complexity to invest - the implemented decompose |