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author | Andrea Gelmini <andrea.gelmini@gelma.net> | 2022-09-07 13:25:09 +0200 |
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committer | Julien Nabet <serval2412@yahoo.fr> | 2022-09-07 18:05:27 +0200 |
commit | 3b62c0018106adf493246cf129a4ff8b47067523 (patch) | |
tree | 7f2cff2d02d18a038a17f0f1ccc5d8a091da15db /drawinglayer/source/tools/converters.cxx | |
parent | e485d917058ff3c5ebf348c1e0ec28f0fa9b1b93 (diff) |
Fix typo
Change-Id: I4f4133ca077d69e3238aba809cd758455918bc39
Reviewed-on: https://gerrit.libreoffice.org/c/core/+/139586
Tested-by: Jenkins
Reviewed-by: Julien Nabet <serval2412@yahoo.fr>
Diffstat (limited to 'drawinglayer/source/tools/converters.cxx')
-rw-r--r-- | drawinglayer/source/tools/converters.cxx | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/drawinglayer/source/tools/converters.cxx b/drawinglayer/source/tools/converters.cxx index 6139fb296d71..84294b24af26 100644 --- a/drawinglayer/source/tools/converters.cxx +++ b/drawinglayer/source/tools/converters.cxx @@ -78,7 +78,7 @@ namespace drawinglayer // Create target VirtualDevice. Use a VirtualDevice in the Alpha-mode. // This creates the needed alpha channel 'in parallel'. It is not // cheaper though since the VDev in that mode internally uses two VDevs, - // so ressoure-wise it's more expensive, speed-wise pretty much the same + // so resource-wise it's more expensive, speed-wise pretty much the same // (the former two-path rendering created content & alpha separately in // two runs). The former method always created the correct Alpha, but // when transparent geometry was involved, the created content was |