diff options
author | Andrea Gelmini <andrea.gelmini@gelma.net> | 2022-12-22 09:40:00 +0100 |
---|---|---|
committer | Julien Nabet <serval2412@yahoo.fr> | 2023-01-05 18:07:41 +0000 |
commit | 0d6dcc749f2dafe6a66f43524bb0bfe7491546ad (patch) | |
tree | b9f1b09216a92109a79f0be51f4d295de6ebef50 /drawinglayer/source | |
parent | 22b7f83edd8a4aa4702b63e7183b371175d3810a (diff) |
Fix typos
Change-Id: I49ca0e4e05420a4992acc348a3dc6e3533f4d30e
Reviewed-on: https://gerrit.libreoffice.org/c/core/+/144618
Tested-by: Julien Nabet <serval2412@yahoo.fr>
Reviewed-by: Julien Nabet <serval2412@yahoo.fr>
Diffstat (limited to 'drawinglayer/source')
-rwxr-xr-x[-rw-r--r--] | drawinglayer/source/processor2d/d2dpixelprocessor2d.cxx | 26 |
1 files changed, 13 insertions, 13 deletions
diff --git a/drawinglayer/source/processor2d/d2dpixelprocessor2d.cxx b/drawinglayer/source/processor2d/d2dpixelprocessor2d.cxx index 5de189f16244..2ed7ea526959 100644..100755 --- a/drawinglayer/source/processor2d/d2dpixelprocessor2d.cxx +++ b/drawinglayer/source/processor2d/d2dpixelprocessor2d.cxx @@ -115,8 +115,8 @@ public: // interestingly this ID2D1DCRenderTarget already works and can hold // created ID2D1Bitmap(s) in RenderTarget-specific form, *without* // any call to "BindDC", thus *without* the need of a real HDC - nice :-) - // When that would be needed, Application::GetDefaultDevice() would do - // to have a HDC that is valid during LO livetime. + // When that would be needed, Application::GetDefaultDevice() would need + // to have a HDC that is valid during LO's lifetime. if (!SUCCEEDED(hr)) const_cast<ID2D1GlobalRenderTargetProvider*>(this)->mpID2D1DCRenderTarget = nullptr; @@ -455,7 +455,7 @@ ID2D1Bitmap* createB2DBitmap(const BitmapEx& rBitmapEx) // use GlobalRenderTraget to allow usage combined with // the Direct2D CreateSharedBitmap-mechanism. This is needed - // since ID2D1Bitmap is a ID2D1RenderTarget-dependent ressource + // since ID2D1Bitmap is a ID2D1RenderTarget-dependent resource // and thus - in principle - would have to be re-created for // *each* new ID2D1RenderTarget, that means for *each* new // target HDC, resp. OutputDevice @@ -545,14 +545,14 @@ ID2D1Bitmap* getOrCreateB2DBitmap(ID2D1RenderTarget& rRT, const BitmapEx& rBitma } // This is a simple local derivation of D2DPixelProcessor2D to be used -// when sub-content needs to be rendered to pixls. Hand over the adapted +// when sub-content needs to be rendered to pixels. Hand over the adapted // ViewInformation2D, a pixel size and the parent RenderTarget. It will // locally create and use a ID2D1BitmapRenderTarget to render the stuff // (you need to call process() with the primitives to be painted of -// course). Then use the local helper getID2D1Bitmap() to acces the +// course). Then use the local helper getID2D1Bitmap() to access the // ID2D1Bitmap which was the target of that operation. // The class does not need to call mpBitmapRenderTarget->Release() since -// mpRT of parent is set to it and that calls Release() already itn it's +// mpRT of parent is set to it and that calls Release() already in its // destructor, so no destructor needed here. class D2DBitmapPixelProcessor2D final : public drawinglayer::processor2d::D2DPixelProcessor2D { @@ -900,7 +900,7 @@ ID2D1Bitmap* D2DPixelProcessor2D::implCreateAlpha_Direct( const basegfx::B2DRange& rVisibleRange) { // Try if we can use ID2D1DeviceContext/d2d1_1 by querying for interface. - // ony then can we use ID2D1Effect/CLSID_D2D1LuminanceToAlpha and it makes + // Only then can we use ID2D1Effect/CLSID_D2D1LuminanceToAlpha and it makes // sense to try to do it this way in this implementation ID2D1DeviceContext* pID2D1DeviceContext(nullptr); getRenderTarget().QueryInterface(__uuidof(ID2D1DeviceContext), @@ -925,7 +925,7 @@ ID2D1Bitmap* D2DPixelProcessor2D::implCreateAlpha_Direct( // of it when true by setting used colors to their LuminanceToAlpha values, // so another necessity similar and besides a possible ColorModifierStack. // That worked okay, since for now this is not complex to do since only - // gradients (decomnposed to Polygons) get rendered for now when a + // gradients (decomposed to Polygons) get rendered for now when a // TransparencePrimitive2D is processed, so it would work as long as only // polygons are treated correctly. // But the definition of TransparencePrimitive2D is (see include\ @@ -1006,7 +1006,7 @@ ID2D1Bitmap* D2DPixelProcessor2D::implCreateAlpha_Direct( if (pID2D1DeviceContext) { - // crete the effect + // create the effect ID2D1Effect* pLuminanceToAlpha(nullptr); pID2D1DeviceContext->CreateEffect(CLSID_D2D1LuminanceToAlpha, &pLuminanceToAlpha); @@ -1149,8 +1149,8 @@ void D2DPixelProcessor2D::processTransparencePrimitive2D( return; } - // try to create directly, this needs the curent mpRT to be a ID2D1DeviceContext/d2d1_1 - // what is not guarenteed but usually works for more modern windows (after 7) + // try to create directly, this needs the current mpRT to be a ID2D1DeviceContext/d2d1_1 + // what is not guaranteed but usually works for more modern windows (after 7) ID2D1Bitmap* pAlphaBitmap(implCreateAlpha_Direct(rTransCandidate, aVisibleRange)); D2D1_MATRIX_3X2_F aMaskScale(D2D1::Matrix3x2F::Identity()); @@ -1428,7 +1428,7 @@ void D2DPixelProcessor2D::processMarkerArrayPrimitive2D( void D2DPixelProcessor2D::processBackgroundColorPrimitive2D( const primitive2d::BackgroundColorPrimitive2D& rBackgroundColorCandidate) { - // check for alloed range [0.0 .. 1.0[ + // check for allowed range [0.0 .. 1.0[ if (rBackgroundColorCandidate.getTransparency() < 0.0 || rBackgroundColorCandidate.getTransparency() >= 1.0) return; @@ -1605,7 +1605,7 @@ void D2DPixelProcessor2D::processPolygonStrokePrimitive2D( // that a miter prolongation would have at that angle, so use some trigonometry. // Unfortunately there is also some'precision' problem (probably), so I had to // experimentally come to a correction value around 0.9925. Since that seems to - // be no obvoius numerical value involved somehow (and as long as I find no other + // be no obvious numerical value involved somehow (and as long as I find no other // explanation) I will have to use that. // With both done I can use Direct2D for Miter completely - what is good for speed. aLineJoin = D2D1_LINE_JOIN_MITER_OR_BEVEL; |