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authorAndrea Gelmini <andrea.gelmini@gelma.net>2022-12-22 09:40:00 +0100
committerJulien Nabet <serval2412@yahoo.fr>2023-01-05 18:07:41 +0000
commit0d6dcc749f2dafe6a66f43524bb0bfe7491546ad (patch)
treeb9f1b09216a92109a79f0be51f4d295de6ebef50 /drawinglayer/source
parent22b7f83edd8a4aa4702b63e7183b371175d3810a (diff)
Fix typos
Change-Id: I49ca0e4e05420a4992acc348a3dc6e3533f4d30e Reviewed-on: https://gerrit.libreoffice.org/c/core/+/144618 Tested-by: Julien Nabet <serval2412@yahoo.fr> Reviewed-by: Julien Nabet <serval2412@yahoo.fr>
Diffstat (limited to 'drawinglayer/source')
-rwxr-xr-x[-rw-r--r--]drawinglayer/source/processor2d/d2dpixelprocessor2d.cxx26
1 files changed, 13 insertions, 13 deletions
diff --git a/drawinglayer/source/processor2d/d2dpixelprocessor2d.cxx b/drawinglayer/source/processor2d/d2dpixelprocessor2d.cxx
index 5de189f16244..2ed7ea526959 100644..100755
--- a/drawinglayer/source/processor2d/d2dpixelprocessor2d.cxx
+++ b/drawinglayer/source/processor2d/d2dpixelprocessor2d.cxx
@@ -115,8 +115,8 @@ public:
// interestingly this ID2D1DCRenderTarget already works and can hold
// created ID2D1Bitmap(s) in RenderTarget-specific form, *without*
// any call to "BindDC", thus *without* the need of a real HDC - nice :-)
- // When that would be needed, Application::GetDefaultDevice() would do
- // to have a HDC that is valid during LO livetime.
+ // When that would be needed, Application::GetDefaultDevice() would need
+ // to have a HDC that is valid during LO's lifetime.
if (!SUCCEEDED(hr))
const_cast<ID2D1GlobalRenderTargetProvider*>(this)->mpID2D1DCRenderTarget = nullptr;
@@ -455,7 +455,7 @@ ID2D1Bitmap* createB2DBitmap(const BitmapEx& rBitmapEx)
// use GlobalRenderTraget to allow usage combined with
// the Direct2D CreateSharedBitmap-mechanism. This is needed
- // since ID2D1Bitmap is a ID2D1RenderTarget-dependent ressource
+ // since ID2D1Bitmap is a ID2D1RenderTarget-dependent resource
// and thus - in principle - would have to be re-created for
// *each* new ID2D1RenderTarget, that means for *each* new
// target HDC, resp. OutputDevice
@@ -545,14 +545,14 @@ ID2D1Bitmap* getOrCreateB2DBitmap(ID2D1RenderTarget& rRT, const BitmapEx& rBitma
}
// This is a simple local derivation of D2DPixelProcessor2D to be used
-// when sub-content needs to be rendered to pixls. Hand over the adapted
+// when sub-content needs to be rendered to pixels. Hand over the adapted
// ViewInformation2D, a pixel size and the parent RenderTarget. It will
// locally create and use a ID2D1BitmapRenderTarget to render the stuff
// (you need to call process() with the primitives to be painted of
-// course). Then use the local helper getID2D1Bitmap() to acces the
+// course). Then use the local helper getID2D1Bitmap() to access the
// ID2D1Bitmap which was the target of that operation.
// The class does not need to call mpBitmapRenderTarget->Release() since
-// mpRT of parent is set to it and that calls Release() already itn it's
+// mpRT of parent is set to it and that calls Release() already in its
// destructor, so no destructor needed here.
class D2DBitmapPixelProcessor2D final : public drawinglayer::processor2d::D2DPixelProcessor2D
{
@@ -900,7 +900,7 @@ ID2D1Bitmap* D2DPixelProcessor2D::implCreateAlpha_Direct(
const basegfx::B2DRange& rVisibleRange)
{
// Try if we can use ID2D1DeviceContext/d2d1_1 by querying for interface.
- // ony then can we use ID2D1Effect/CLSID_D2D1LuminanceToAlpha and it makes
+ // Only then can we use ID2D1Effect/CLSID_D2D1LuminanceToAlpha and it makes
// sense to try to do it this way in this implementation
ID2D1DeviceContext* pID2D1DeviceContext(nullptr);
getRenderTarget().QueryInterface(__uuidof(ID2D1DeviceContext),
@@ -925,7 +925,7 @@ ID2D1Bitmap* D2DPixelProcessor2D::implCreateAlpha_Direct(
// of it when true by setting used colors to their LuminanceToAlpha values,
// so another necessity similar and besides a possible ColorModifierStack.
// That worked okay, since for now this is not complex to do since only
- // gradients (decomnposed to Polygons) get rendered for now when a
+ // gradients (decomposed to Polygons) get rendered for now when a
// TransparencePrimitive2D is processed, so it would work as long as only
// polygons are treated correctly.
// But the definition of TransparencePrimitive2D is (see include\
@@ -1006,7 +1006,7 @@ ID2D1Bitmap* D2DPixelProcessor2D::implCreateAlpha_Direct(
if (pID2D1DeviceContext)
{
- // crete the effect
+ // create the effect
ID2D1Effect* pLuminanceToAlpha(nullptr);
pID2D1DeviceContext->CreateEffect(CLSID_D2D1LuminanceToAlpha, &pLuminanceToAlpha);
@@ -1149,8 +1149,8 @@ void D2DPixelProcessor2D::processTransparencePrimitive2D(
return;
}
- // try to create directly, this needs the curent mpRT to be a ID2D1DeviceContext/d2d1_1
- // what is not guarenteed but usually works for more modern windows (after 7)
+ // try to create directly, this needs the current mpRT to be a ID2D1DeviceContext/d2d1_1
+ // what is not guaranteed but usually works for more modern windows (after 7)
ID2D1Bitmap* pAlphaBitmap(implCreateAlpha_Direct(rTransCandidate, aVisibleRange));
D2D1_MATRIX_3X2_F aMaskScale(D2D1::Matrix3x2F::Identity());
@@ -1428,7 +1428,7 @@ void D2DPixelProcessor2D::processMarkerArrayPrimitive2D(
void D2DPixelProcessor2D::processBackgroundColorPrimitive2D(
const primitive2d::BackgroundColorPrimitive2D& rBackgroundColorCandidate)
{
- // check for alloed range [0.0 .. 1.0[
+ // check for allowed range [0.0 .. 1.0[
if (rBackgroundColorCandidate.getTransparency() < 0.0
|| rBackgroundColorCandidate.getTransparency() >= 1.0)
return;
@@ -1605,7 +1605,7 @@ void D2DPixelProcessor2D::processPolygonStrokePrimitive2D(
// that a miter prolongation would have at that angle, so use some trigonometry.
// Unfortunately there is also some'precision' problem (probably), so I had to
// experimentally come to a correction value around 0.9925. Since that seems to
- // be no obvoius numerical value involved somehow (and as long as I find no other
+ // be no obvious numerical value involved somehow (and as long as I find no other
// explanation) I will have to use that.
// With both done I can use Direct2D for Miter completely - what is good for speed.
aLineJoin = D2D1_LINE_JOIN_MITER_OR_BEVEL;