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authorAndrea Gelmini <andrea.gelmini@gelma.net>2022-11-13 20:41:31 +0100
committerJulien Nabet <serval2412@yahoo.fr>2022-11-13 22:21:58 +0100
commit517d05dbfd1e25e51d4b813f5a4c53b89464aa43 (patch)
treefef4e2f8a8bb820cdd5b86c260748cab7ca82c8c /drawinglayer/source
parent66d5ab895b75f0b81742d9c7806837cdd1acec74 (diff)
Fix typos
Change-Id: Ic1fb0ea483954f2994a87e05f33b320da3795227 Reviewed-on: https://gerrit.libreoffice.org/c/core/+/142661 Tested-by: Jenkins Reviewed-by: Julien Nabet <serval2412@yahoo.fr>
Diffstat (limited to 'drawinglayer/source')
-rw-r--r--drawinglayer/source/tools/converters.cxx8
1 files changed, 4 insertions, 4 deletions
diff --git a/drawinglayer/source/tools/converters.cxx b/drawinglayer/source/tools/converters.cxx
index 332d91dcc7c4..56d5d8a5fb47 100644
--- a/drawinglayer/source/tools/converters.cxx
+++ b/drawinglayer/source/tools/converters.cxx
@@ -151,7 +151,7 @@ BitmapEx convertToBitmapEx(drawinglayer::primitive2d::Primitive2DContainer&& rSe
const Size aSizePixel(nDiscreteWidth, nDiscreteHeight);
// Create target VirtualDevice. Go back to using a simple RGB
- // target version (comared with former version, see history).
+ // target version (compared with former version, see history).
// Reasons are manyfold:
// - Avoid the RGBA mode for VirtualDevice (two VDevs)
// - It's not suggested to be used outside presentation engine
@@ -163,13 +163,13 @@ BitmapEx convertToBitmapEx(drawinglayer::primitive2d::Primitive2DContainer&& rSe
// than the VCL-based ones) will probably not support splitted
// VDevs for content/alpha, so require a method that works with
// RGB targeting (for now)
- // - Less ressource usage, better speed (no 2 VDevs, no merge of
+ // - Less resource usage, better speed (no 2 VDevs, no merge of
// AlphaChannels)
// As long as not all our mechanisms are changed to RGBA completely,
// mixing these is just too dangerous and expensive and may to wrong
// or deliver bad quality results.
// Nonetheless we need a RGBA result here. Luckily we are able to
- // create a copmplete and valid AlphaChannel using 'createAlphaMask'
+ // create a complete and valid AlphaChannel using 'createAlphaMask'
// above.
// When we know the content (RGB result from renderer), alpha
// (result from createAlphaMask) and the start condition (content
@@ -181,7 +181,7 @@ BitmapEx convertToBitmapEx(drawinglayer::primitive2d::Primitive2DContainer&& rSe
// any other rendering. It could be further optimized, too.
// This gives good results, it is in principle comparable with
// the results using pre-multiplied alpha tooling, also reducing
- // the range of values where high alpha vlaues are used.
+ // the range of values where high alpha values are used.
ScopedVclPtrInstance< VirtualDevice > pContent(*Application::GetDefaultDevice());
// prepare vdev