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authorCaolán McNamara <caolanm@redhat.com>2018-07-31 15:33:43 +0100
committerCaolán McNamara <caolanm@redhat.com>2018-07-31 18:18:52 +0200
commitaa2e694e8d9e22de94dbf21f81883f9af0e34ce9 (patch)
treebf51981134b07b7cf3c5973acaa37538850385f3 /drawinglayer/source
parent2a4b054b3685aaeca5bdcb2969bcfc25365421d9 (diff)
crashtesting: stack exhaustion exporting moz1253590-2.svg to odg
happens on the crashtesting box, but not locally, comparing the stack frames its clear that the stack used on the crashtester for VclPixelProcessor2D::processBasePrimitive2D is over double that used locally... comparison on > objdump -S workdir/CxxObject/drawinglayer/source/processor2d/vclmetafileprocessor2d.o |less gives... void VclMetafileProcessor2D::processBasePrimitive2D(const primitive2d::BasePrimitive2D& rCandidate) gcc-4.8.2-3.2.mga4 has... sub $0x5b0,%rsp vs... gcc-8.1.1-5.fc28.x86_64 has... sub $0x2e0,%rsp lets split up this method Change-Id: I6d84f555a01b5c58f530adb9b9b8cb8803c985bf Reviewed-on: https://gerrit.libreoffice.org/58364 Tested-by: Jenkins Reviewed-by: Caolán McNamara <caolanm@redhat.com> Tested-by: Caolán McNamara <caolanm@redhat.com>
Diffstat (limited to 'drawinglayer/source')
-rw-r--r--drawinglayer/source/processor2d/vclpixelprocessor2d.cxx1009
-rw-r--r--drawinglayer/source/processor2d/vclpixelprocessor2d.hxx27
2 files changed, 557 insertions, 479 deletions
diff --git a/drawinglayer/source/processor2d/vclpixelprocessor2d.cxx b/drawinglayer/source/processor2d/vclpixelprocessor2d.cxx
index aae85f6d0e06..bc234adc8337 100644
--- a/drawinglayer/source/processor2d/vclpixelprocessor2d.cxx
+++ b/drawinglayer/source/processor2d/vclpixelprocessor2d.cxx
@@ -285,113 +285,28 @@ namespace drawinglayer
{
case PRIMITIVE2D_ID_WRONGSPELLPRIMITIVE2D :
{
- // directdraw of wrong spell primitive; added test possibility to check wrong spell decompose
- static bool bHandleWrongSpellDirectly(true);
-
- if(bHandleWrongSpellDirectly)
- {
- const primitive2d::WrongSpellPrimitive2D& rWrongSpellPrimitive = static_cast< const primitive2d::WrongSpellPrimitive2D& >(rCandidate);
-
- if(!renderWrongSpellPrimitive2D(
- rWrongSpellPrimitive,
- *mpOutputDevice,
- maCurrentTransformation,
- maBColorModifierStack))
- {
- // fallback to decomposition (MetaFile)
- process(rWrongSpellPrimitive);
- }
- }
- else
- {
- process(rCandidate);
- }
+ processWrongSpellPrimitive2D(static_cast<const primitive2d::WrongSpellPrimitive2D&>(rCandidate));
break;
}
case PRIMITIVE2D_ID_TEXTSIMPLEPORTIONPRIMITIVE2D :
{
- // directdraw of text simple portion; added test possibility to check text decompose
- static bool bForceSimpleTextDecomposition(false);
-
- // Adapt evtl. used special DrawMode
- const DrawModeFlags nOriginalDrawMode(mpOutputDevice->GetDrawMode());
- adaptTextToFillDrawMode();
-
- if(!bForceSimpleTextDecomposition && getOptionsDrawinglayer().IsRenderSimpleTextDirect())
- {
- RenderTextSimpleOrDecoratedPortionPrimitive2D(static_cast< const primitive2d::TextSimplePortionPrimitive2D& >(rCandidate));
- }
- else
- {
- process(rCandidate);
- }
-
- // restore DrawMode
- mpOutputDevice->SetDrawMode(nOriginalDrawMode);
-
+ processTextSimplePortionPrimitive2D(static_cast<const primitive2d::TextSimplePortionPrimitive2D&>(rCandidate));
break;
}
case PRIMITIVE2D_ID_TEXTDECORATEDPORTIONPRIMITIVE2D :
{
- // directdraw of decorated text portion; added test possibility to check text decompose
- static bool bForceComplexTextDecomposition(false);
-
- // Adapt evtl. used special DrawMode
- const DrawModeFlags nOriginalDrawMode(mpOutputDevice->GetDrawMode());
- adaptTextToFillDrawMode();
-
- if(!bForceComplexTextDecomposition && getOptionsDrawinglayer().IsRenderDecoratedTextDirect())
- {
- RenderTextSimpleOrDecoratedPortionPrimitive2D(static_cast< const primitive2d::TextSimplePortionPrimitive2D& >(rCandidate));
- }
- else
- {
- process(rCandidate);
- }
-
- // restore DrawMode
- mpOutputDevice->SetDrawMode(nOriginalDrawMode);
-
+ processTextDecoratedPortionPrimitive2D(static_cast<const primitive2d::TextSimplePortionPrimitive2D&>(rCandidate));
break;
}
case PRIMITIVE2D_ID_POLYGONHAIRLINEPRIMITIVE2D :
{
- // try to use directly
- const primitive2d::PolygonHairlinePrimitive2D& rPolygonHairlinePrimitive2D = static_cast< const primitive2d::PolygonHairlinePrimitive2D& >(rCandidate);
- static bool bAllowed(true);
-
- if(bAllowed && tryDrawPolygonHairlinePrimitive2DDirect(rPolygonHairlinePrimitive2D, 0.0))
- {
- break;
- }
-
- // direct draw of hairline
- RenderPolygonHairlinePrimitive2D(rPolygonHairlinePrimitive2D, true);
+ processPolygonHairlinePrimitive2D(static_cast<const primitive2d::PolygonHairlinePrimitive2D&>(rCandidate));
break;
}
case PRIMITIVE2D_ID_BITMAPPRIMITIVE2D :
{
// direct draw of transformed BitmapEx primitive
- const primitive2d::BitmapPrimitive2D& rBitmapCandidate = static_cast< const primitive2d::BitmapPrimitive2D& >(rCandidate);
-
- // check if graphic content is inside discrete local ViewPort
- const basegfx::B2DRange& rDiscreteViewPort(getViewInformation2D().getDiscreteViewport());
- const basegfx::B2DHomMatrix aLocalTransform(maCurrentTransformation * rBitmapCandidate.getTransform());
-
- if(!rDiscreteViewPort.isEmpty())
- {
- basegfx::B2DRange aUnitRange(0.0, 0.0, 1.0, 1.0);
-
- aUnitRange.transform(aLocalTransform);
-
- if(!aUnitRange.overlaps(rDiscreteViewPort))
- {
- // content is outside discrete local ViewPort
- break;
- }
- }
-
- RenderBitmapPrimitive2D(static_cast< const primitive2d::BitmapPrimitive2D& >(rCandidate));
+ processBitmapPrimitive2D(static_cast<const primitive2d::BitmapPrimitive2D&>(rCandidate));
break;
}
case PRIMITIVE2D_ID_FILLGRAPHICPRIMITIVE2D :
@@ -402,30 +317,7 @@ namespace drawinglayer
}
case PRIMITIVE2D_ID_POLYPOLYGONGRADIENTPRIMITIVE2D :
{
- // direct draw of gradient
- const primitive2d::PolyPolygonGradientPrimitive2D& rPolygonCandidate = static_cast< const primitive2d::PolyPolygonGradientPrimitive2D& >(rCandidate);
- const attribute::FillGradientAttribute& rGradient(rPolygonCandidate.getFillGradient());
- basegfx::BColor aStartColor(maBColorModifierStack.getModifiedColor(rGradient.getStartColor()));
- basegfx::BColor aEndColor(maBColorModifierStack.getModifiedColor(rGradient.getEndColor()));
- basegfx::B2DPolyPolygon aLocalPolyPolygon(rPolygonCandidate.getB2DPolyPolygon());
-
- if(aLocalPolyPolygon.count())
- {
- aLocalPolyPolygon.transform(maCurrentTransformation);
-
- if(aStartColor == aEndColor)
- {
- // no gradient at all, draw as polygon in AA and non-AA case
- mpOutputDevice->SetLineColor();
- mpOutputDevice->SetFillColor(Color(aStartColor));
- mpOutputDevice->DrawPolyPolygon(aLocalPolyPolygon);
- }
- else
- {
- // use the primitive decomposition of the metafile
- process(rPolygonCandidate);
- }
- }
+ processPolyPolygonGradientPrimitive2D(static_cast<const primitive2d::PolyPolygonGradientPrimitive2D&>(rCandidate));
break;
}
case PRIMITIVE2D_ID_POLYPOLYGONGRAPHICPRIMITIVE2D :
@@ -436,74 +328,12 @@ namespace drawinglayer
}
case PRIMITIVE2D_ID_POLYPOLYGONCOLORPRIMITIVE2D :
{
- // try to use directly
- const primitive2d::PolyPolygonColorPrimitive2D& rPolyPolygonColorPrimitive2D = static_cast< const primitive2d::PolyPolygonColorPrimitive2D& >(rCandidate);
- basegfx::B2DPolyPolygon aLocalPolyPolygon;
- static bool bAllowed(true);
-
- if(bAllowed)
- {
- tryDrawPolyPolygonColorPrimitive2DDirect(rPolyPolygonColorPrimitive2D, 0.0);
- // okay, done. In this case no gaps should have to be repaired, too
- }
- else
- {
- // direct draw of tools::PolyPolygon with color
- const basegfx::BColor aPolygonColor(maBColorModifierStack.getModifiedColor(rPolyPolygonColorPrimitive2D.getBColor()));
-
- mpOutputDevice->SetFillColor(Color(aPolygonColor));
- mpOutputDevice->SetLineColor();
- aLocalPolyPolygon = rPolyPolygonColorPrimitive2D.getB2DPolyPolygon();
- aLocalPolyPolygon.transform(maCurrentTransformation);
- mpOutputDevice->DrawPolyPolygon(aLocalPolyPolygon);
- }
-
- // when AA is on and this filled polygons are the result of stroked line geometry,
- // draw the geometry once extra as lines to avoid AA 'gaps' between partial polygons
- // Caution: This is needed in both cases (!)
- if(mnPolygonStrokePrimitive2D
- && getOptionsDrawinglayer().IsAntiAliasing()
- && (mpOutputDevice->GetAntialiasing() & AntialiasingFlags::EnableB2dDraw))
- {
- const basegfx::BColor aPolygonColor(maBColorModifierStack.getModifiedColor(rPolyPolygonColorPrimitive2D.getBColor()));
- sal_uInt32 nCount(aLocalPolyPolygon.count());
-
- if(!nCount)
- {
- aLocalPolyPolygon = rPolyPolygonColorPrimitive2D.getB2DPolyPolygon();
- aLocalPolyPolygon.transform(maCurrentTransformation);
- nCount = aLocalPolyPolygon.count();
- }
-
- mpOutputDevice->SetFillColor();
- mpOutputDevice->SetLineColor(Color(aPolygonColor));
-
- for(sal_uInt32 a(0); a < nCount; a++)
- {
- mpOutputDevice->DrawPolyLine(aLocalPolyPolygon.getB2DPolygon(a), 0.0);
- }
- }
-
+ processPolyPolygonColorPrimitive2D(static_cast<const primitive2d::PolyPolygonColorPrimitive2D&>(rCandidate));
break;
}
case PRIMITIVE2D_ID_METAFILEPRIMITIVE2D :
{
- // #i98289#
- const bool bForceLineSnap(getOptionsDrawinglayer().IsAntiAliasing() && getOptionsDrawinglayer().IsSnapHorVerLinesToDiscrete());
- const AntialiasingFlags nOldAntiAliase(mpOutputDevice->GetAntialiasing());
-
- if(bForceLineSnap)
- {
- mpOutputDevice->SetAntialiasing(nOldAntiAliase | AntialiasingFlags::PixelSnapHairline);
- }
-
- process(rCandidate);
-
- if(bForceLineSnap)
- {
- mpOutputDevice->SetAntialiasing(nOldAntiAliase);
- }
-
+ processMetaFilePrimitive2D(rCandidate);
break;
}
case PRIMITIVE2D_ID_MASKPRIMITIVE2D :
@@ -520,91 +350,7 @@ namespace drawinglayer
}
case PRIMITIVE2D_ID_UNIFIEDTRANSPARENCEPRIMITIVE2D :
{
- // Detect if a single PolyPolygonColorPrimitive2D is contained; in that case,
- // use the faster OutputDevice::DrawTransparent method
- const primitive2d::UnifiedTransparencePrimitive2D& rUniTransparenceCandidate = static_cast< const primitive2d::UnifiedTransparencePrimitive2D& >(rCandidate);
- const primitive2d::Primitive2DContainer& rContent = rUniTransparenceCandidate.getChildren();
-
- if(!rContent.empty())
- {
- if(0.0 == rUniTransparenceCandidate.getTransparence())
- {
- // not transparent at all, use content
- process(rUniTransparenceCandidate.getChildren());
- }
- else if(rUniTransparenceCandidate.getTransparence() > 0.0 && rUniTransparenceCandidate.getTransparence() < 1.0)
- {
- bool bDrawTransparentUsed(false);
-
- // since DEV300 m33 DrawTransparent is supported in VCL (for some targets
- // natively), so i am now enabling this shortcut
- static bool bAllowUsingDrawTransparent(true);
-
- if(bAllowUsingDrawTransparent && 1 == rContent.size())
- {
- const primitive2d::Primitive2DReference xReference(rContent[0]);
- const primitive2d::BasePrimitive2D* pBasePrimitive = dynamic_cast< const primitive2d::BasePrimitive2D* >(xReference.get());
-
- if(pBasePrimitive)
- {
- switch(pBasePrimitive->getPrimitive2DID())
- {
- case PRIMITIVE2D_ID_POLYPOLYGONCOLORPRIMITIVE2D:
- {
- // single transparent tools::PolyPolygon identified, use directly
- const primitive2d::PolyPolygonColorPrimitive2D* pPoPoColor = static_cast< const primitive2d::PolyPolygonColorPrimitive2D* >(pBasePrimitive);
- OSL_ENSURE(pPoPoColor, "OOps, PrimitiveID and PrimitiveType do not match (!)");
- bDrawTransparentUsed = true;
- tryDrawPolyPolygonColorPrimitive2DDirect(*pPoPoColor, rUniTransparenceCandidate.getTransparence());
- break;
- }
- case PRIMITIVE2D_ID_POLYGONHAIRLINEPRIMITIVE2D:
- {
- // single transparent PolygonHairlinePrimitive2D identified, use directly
- const primitive2d::PolygonHairlinePrimitive2D* pPoHair = static_cast< const primitive2d::PolygonHairlinePrimitive2D* >(pBasePrimitive);
- OSL_ENSURE(pPoHair, "OOps, PrimitiveID and PrimitiveType do not match (!)");
-
- // do no tallow by default - problem is that self-overlapping parts of this geometry will
- // not be in a all-same transparency but will already alpha-cover themselves with blending.
- // This is not what the UnifiedTransparencePrimitive2D defines: It requires all its
- // content to be uniformely transparent.
- // For hairline the effect is pretty minimal, but still not correct.
- static bool bAllowed(false);
-
- bDrawTransparentUsed = bAllowed && tryDrawPolygonHairlinePrimitive2DDirect(*pPoHair, rUniTransparenceCandidate.getTransparence());
- break;
- }
- case PRIMITIVE2D_ID_POLYGONSTROKEPRIMITIVE2D:
- {
- // single transparent PolygonStrokePrimitive2D identified, use directly
- const primitive2d::PolygonStrokePrimitive2D* pPoStroke = static_cast< const primitive2d::PolygonStrokePrimitive2D* >(pBasePrimitive);
- OSL_ENSURE(pPoStroke, "OOps, PrimitiveID and PrimitiveType do not match (!)");
-
- // do no tallow by default - problem is that self-overlapping parts of this geometry will
- // not be in a all-same transparency but will already alpha-cover themselves with blending.
- // This is not what the UnifiedTransparencePrimitive2D defines: It requires all its
- // content to be uniformely transparent.
- // To check, activate and draw a wide transparent self-crossing line/curve
- static bool bAllowed(false);
-
- bDrawTransparentUsed = bAllowed && tryDrawPolygonStrokePrimitive2DDirect(*pPoStroke, rUniTransparenceCandidate.getTransparence());
- break;
- }
- default:
- SAL_INFO("drawinglayer", "default case for " << drawinglayer::primitive2d::idToString(rCandidate.getPrimitive2DID()));
- break;
- }
- }
- }
-
- if(!bDrawTransparentUsed)
- {
- // unified sub-transparence. Draw to VDev first.
- RenderUnifiedTransparencePrimitive2D(rUniTransparenceCandidate);
- }
- }
- }
-
+ processUnifiedTransparencePrimitive2D(static_cast<const primitive2d::UnifiedTransparencePrimitive2D&>(rCandidate));
break;
}
case PRIMITIVE2D_ID_TRANSPARENCEPRIMITIVE2D :
@@ -639,199 +385,22 @@ namespace drawinglayer
}
case PRIMITIVE2D_ID_CONTROLPRIMITIVE2D :
{
- // control primitive
- const primitive2d::ControlPrimitive2D& rControlPrimitive = static_cast< const primitive2d::ControlPrimitive2D& >(rCandidate);
- const uno::Reference< awt::XControl >& rXControl(rControlPrimitive.getXControl());
-
- try
- {
- // remember old graphics and create new
- uno::Reference< awt::XView > xControlView(rXControl, uno::UNO_QUERY_THROW);
- const uno::Reference< awt::XGraphics > xOriginalGraphics(xControlView->getGraphics());
- const uno::Reference< awt::XGraphics > xNewGraphics(mpOutputDevice->CreateUnoGraphics());
-
- if(xNewGraphics.is())
- {
- // link graphics and view
- xControlView->setGraphics(xNewGraphics);
-
- // get position
- const basegfx::B2DHomMatrix aObjectToPixel(maCurrentTransformation * rControlPrimitive.getTransform());
- const basegfx::B2DPoint aTopLeftPixel(aObjectToPixel * basegfx::B2DPoint(0.0, 0.0));
-
- // find out if the control is already visualized as a VCL-ChildWindow. If yes,
- // it does not need to be painted at all.
- uno::Reference< awt::XWindow2 > xControlWindow(rXControl, uno::UNO_QUERY_THROW);
- const bool bControlIsVisibleAsChildWindow(rXControl->getPeer().is() && xControlWindow->isVisible());
-
- if(!bControlIsVisibleAsChildWindow)
- {
- // draw it. Do not forget to use the evtl. offsetted origin of the target device,
- // e.g. when used with mask/transparence buffer device
- const Point aOrigin(mpOutputDevice->GetMapMode().GetOrigin());
- xControlView->draw(
- aOrigin.X() + basegfx::fround(aTopLeftPixel.getX()),
- aOrigin.Y() + basegfx::fround(aTopLeftPixel.getY()));
- }
-
- // restore original graphics
- xControlView->setGraphics(xOriginalGraphics);
- }
- }
- catch(const uno::Exception&)
- {
- // #i116763# removing since there is a good alternative when the xControlView
- // is not found and it is allowed to happen
- // DBG_UNHANDLED_EXCEPTION();
-
- // process recursively and use the decomposition as Bitmap
- process(rCandidate);
- }
-
+ processControlPrimitive2D(static_cast<const primitive2d::ControlPrimitive2D&>(rCandidate));
break;
}
case PRIMITIVE2D_ID_POLYGONSTROKEPRIMITIVE2D:
{
- // try to use directly
- const primitive2d::PolygonStrokePrimitive2D& rPolygonStrokePrimitive2D = static_cast< const primitive2d::PolygonStrokePrimitive2D& >(rCandidate);
-
- if(tryDrawPolygonStrokePrimitive2DDirect(rPolygonStrokePrimitive2D, 0.0))
- {
- break;
- }
-
- // the stroke primitive may be decomposed to filled polygons. To keep
- // evtl. set DrawModes aka DrawModeFlags::BlackLine, DrawModeFlags::GrayLine,
- // DrawModeFlags::GhostedLine, DrawModeFlags::WhiteLine or DrawModeFlags::SettingsLine
- // working, these need to be copied to the corresponding fill modes
- const DrawModeFlags nOriginalDrawMode(mpOutputDevice->GetDrawMode());
- adaptLineToFillDrawMode();
-
- // polygon stroke primitive
- static bool bSuppressFatToHairlineCorrection(false);
-
- if(bSuppressFatToHairlineCorrection)
- {
- // remember that we enter a PolygonStrokePrimitive2D decomposition,
- // used for AA thick line drawing
- mnPolygonStrokePrimitive2D++;
-
- // with AA there is no need to handle thin lines special
- process(rCandidate);
-
- // leave PolygonStrokePrimitive2D
- mnPolygonStrokePrimitive2D--;
- }
- else
- {
- // Lines with 1 and 2 pixel width without AA need special treatment since their vsiualisation
- // as filled polygons is geometrically correct but looks wrong since polygon filling avoids
- // the right and bottom pixels. The used method evaluates that and takes the correct action,
- // including calling recursively with decomposition if line is wide enough
- RenderPolygonStrokePrimitive2D(rPolygonStrokePrimitive2D);
- }
-
- // restore DrawMode
- mpOutputDevice->SetDrawMode(nOriginalDrawMode);
-
+ processPolygonStrokePrimitive2D(static_cast<const primitive2d::PolygonStrokePrimitive2D&>(rCandidate));
break;
}
case PRIMITIVE2D_ID_FILLHATCHPRIMITIVE2D :
{
- static bool bForceIgnoreHatchSmoothing(false);
-
- if(bForceIgnoreHatchSmoothing || getOptionsDrawinglayer().IsAntiAliasing())
- {
- // if AA is used (or ignore smoothing is on), there is no need to smooth
- // hatch painting, use decomposition
- process(rCandidate);
- }
- else
- {
- // without AA, use VCL to draw the hatch. It snaps hatch distances to the next pixel
- // and forces hatch distance to be >= 3 pixels to make the hatch display look smoother.
- // This is wrong in principle, but looks nicer. This could also be done here directly
- // without VCL usage if needed
- const primitive2d::FillHatchPrimitive2D& rFillHatchPrimitive = static_cast< const primitive2d::FillHatchPrimitive2D& >(rCandidate);
- const attribute::FillHatchAttribute& rFillHatchAttributes = rFillHatchPrimitive.getFillHatch();
-
- // create hatch polygon in range size and discrete coordinates
- basegfx::B2DRange aHatchRange(rFillHatchPrimitive.getOutputRange());
- aHatchRange.transform(maCurrentTransformation);
- const basegfx::B2DPolygon aHatchPolygon(basegfx::utils::createPolygonFromRect(aHatchRange));
-
- if(rFillHatchAttributes.isFillBackground())
- {
- // #i111846# background fill is active; draw fill polygon
- const basegfx::BColor aPolygonColor(maBColorModifierStack.getModifiedColor(rFillHatchPrimitive.getBColor()));
-
- mpOutputDevice->SetFillColor(Color(aPolygonColor));
- mpOutputDevice->SetLineColor();
- mpOutputDevice->DrawPolygon(aHatchPolygon);
- }
-
- // set hatch line color
- const basegfx::BColor aHatchColor(maBColorModifierStack.getModifiedColor(rFillHatchPrimitive.getBColor()));
- mpOutputDevice->SetFillColor();
- mpOutputDevice->SetLineColor(Color(aHatchColor));
-
- // get hatch style
- HatchStyle eHatchStyle(HatchStyle::Single);
-
- switch(rFillHatchAttributes.getStyle())
- {
- default : // HatchStyle::Single
- {
- break;
- }
- case attribute::HatchStyle::Double :
- {
- eHatchStyle = HatchStyle::Double;
- break;
- }
- case attribute::HatchStyle::Triple :
- {
- eHatchStyle = HatchStyle::Triple;
- break;
- }
- }
-
- // create hatch
- const basegfx::B2DVector aDiscreteDistance(maCurrentTransformation * basegfx::B2DVector(rFillHatchAttributes.getDistance(), 0.0));
- const sal_uInt32 nDistance(basegfx::fround(aDiscreteDistance.getLength()));
- const sal_uInt16 nAngle10(static_cast<sal_uInt16>(basegfx::fround(rFillHatchAttributes.getAngle() / F_PI1800)));
- ::Hatch aVCLHatch(eHatchStyle, Color(rFillHatchAttributes.getColor()), nDistance, nAngle10);
-
- // draw hatch using VCL
- mpOutputDevice->DrawHatch(::tools::PolyPolygon(::tools::Polygon(aHatchPolygon)), aVCLHatch);
- }
+ processFillHatchPrimitive2D(static_cast<const primitive2d::FillHatchPrimitive2D&>(rCandidate));
break;
}
case PRIMITIVE2D_ID_BACKGROUNDCOLORPRIMITIVE2D :
{
- // #i98404# Handle directly, especially when AA is active
- const primitive2d::BackgroundColorPrimitive2D& rPrimitive = static_cast< const primitive2d::BackgroundColorPrimitive2D& >(rCandidate);
- const AntialiasingFlags nOriginalAA(mpOutputDevice->GetAntialiasing());
-
- // switch AA off in all cases
- mpOutputDevice->SetAntialiasing(mpOutputDevice->GetAntialiasing() & ~AntialiasingFlags::EnableB2dDraw);
-
- // create color for fill
- const basegfx::BColor aPolygonColor(maBColorModifierStack.getModifiedColor(rPrimitive.getBColor()));
- Color aFillColor(aPolygonColor);
- aFillColor.SetTransparency(sal_uInt8((rPrimitive.getTransparency() * 255.0) + 0.5));
- mpOutputDevice->SetFillColor(aFillColor);
- mpOutputDevice->SetLineColor();
-
- // create rectangle for fill
- const basegfx::B2DRange& aViewport(getViewInformation2D().getDiscreteViewport());
- const ::tools::Rectangle aRectangle(
- static_cast<sal_Int32>(floor(aViewport.getMinX())), static_cast<sal_Int32>(floor(aViewport.getMinY())),
- static_cast<sal_Int32>(ceil(aViewport.getMaxX())), static_cast<sal_Int32>(ceil(aViewport.getMaxY())));
- mpOutputDevice->DrawRect(aRectangle);
-
- // restore AA setting
- mpOutputDevice->SetAntialiasing(nOriginalAA);
+ processBackgroundColorPrimitive2D(static_cast<const primitive2d::BackgroundColorPrimitive2D&>(rCandidate));
break;
}
case PRIMITIVE2D_ID_TEXTHIERARCHYEDITPRIMITIVE2D :
@@ -847,20 +416,7 @@ namespace drawinglayer
}
case PRIMITIVE2D_ID_INVERTPRIMITIVE2D :
{
- // invert primitive (currently only used for HighContrast fallback for selection in SW and SC).
- // (Not true, also used at least for the drawing of dragged column and row boundaries in SC.)
- // Set OutDev to XOR and switch AA off (XOR does not work with AA)
- mpOutputDevice->Push();
- mpOutputDevice->SetRasterOp( RasterOp::Xor );
- const AntialiasingFlags nAntiAliasing(mpOutputDevice->GetAntialiasing());
- mpOutputDevice->SetAntialiasing(nAntiAliasing & ~AntialiasingFlags::EnableB2dDraw);
-
- // process content recursively
- process(rCandidate);
-
- // restore OutDev
- mpOutputDevice->Pop();
- mpOutputDevice->SetAntialiasing(nAntiAliasing);
+ processInvertPrimitive2D(rCandidate);
break;
}
case PRIMITIVE2D_ID_EPSPRIMITIVE2D :
@@ -880,26 +436,7 @@ namespace drawinglayer
}
case PRIMITIVE2D_ID_BORDERLINEPRIMITIVE2D:
{
- // process recursively, but switch off AntiAliasing for
- // horizontal/vertical lines (*not* diagonal lines).
- // Checked using AntialiasingFlags::PixelSnapHairline instead,
- // but with AntiAliasing on the display really is too 'ghosty' when
- // using fine stroking. Correct, but 'ghosty'.
- const drawinglayer::primitive2d::BorderLinePrimitive2D& rBorder =
- static_cast<const drawinglayer::primitive2d::BorderLinePrimitive2D&>(rCandidate);
-
- if (rBorder.isHorizontalOrVertical(getViewInformation2D()))
- {
- AntialiasingFlags nAntiAliasing = mpOutputDevice->GetAntialiasing();
- mpOutputDevice->SetAntialiasing(nAntiAliasing & ~AntialiasingFlags::EnableB2dDraw);
-
- process(rCandidate);
- mpOutputDevice->SetAntialiasing(nAntiAliasing);
- }
- else
- {
- process(rCandidate);
- }
+ processBorderLinePrimitive2D(static_cast<const drawinglayer::primitive2d::BorderLinePrimitive2D&>(rCandidate));
break;
}
default :
@@ -911,6 +448,522 @@ namespace drawinglayer
}
}
}
+
+ void VclPixelProcessor2D::processWrongSpellPrimitive2D(const primitive2d::WrongSpellPrimitive2D& rWrongSpellPrimitive)
+ {
+ // directdraw of wrong spell primitive; added test possibility to check wrong spell decompose
+ static bool bHandleWrongSpellDirectly(true);
+
+ if(bHandleWrongSpellDirectly)
+ {
+ if(!renderWrongSpellPrimitive2D(
+ rWrongSpellPrimitive,
+ *mpOutputDevice,
+ maCurrentTransformation,
+ maBColorModifierStack))
+ {
+ // fallback to decomposition (MetaFile)
+ process(rWrongSpellPrimitive);
+ }
+ }
+ else
+ {
+ process(rWrongSpellPrimitive);
+ }
+ }
+
+ void VclPixelProcessor2D::processTextSimplePortionPrimitive2D(const primitive2d::TextSimplePortionPrimitive2D& rCandidate)
+ {
+ // directdraw of text simple portion; added test possibility to check text decompose
+ static bool bForceSimpleTextDecomposition(false);
+
+ // Adapt evtl. used special DrawMode
+ const DrawModeFlags nOriginalDrawMode(mpOutputDevice->GetDrawMode());
+ adaptTextToFillDrawMode();
+
+ if(!bForceSimpleTextDecomposition && getOptionsDrawinglayer().IsRenderSimpleTextDirect())
+ {
+ RenderTextSimpleOrDecoratedPortionPrimitive2D(rCandidate);
+ }
+ else
+ {
+ process(rCandidate);
+ }
+
+ // restore DrawMode
+ mpOutputDevice->SetDrawMode(nOriginalDrawMode);
+ }
+
+ void VclPixelProcessor2D::processTextDecoratedPortionPrimitive2D(const primitive2d::TextSimplePortionPrimitive2D& rCandidate)
+ {
+ // directdraw of decorated text portion; added test possibility to check text decompose
+ static bool bForceComplexTextDecomposition(false);
+
+ // Adapt evtl. used special DrawMode
+ const DrawModeFlags nOriginalDrawMode(mpOutputDevice->GetDrawMode());
+ adaptTextToFillDrawMode();
+
+ if(!bForceComplexTextDecomposition && getOptionsDrawinglayer().IsRenderDecoratedTextDirect())
+ {
+ RenderTextSimpleOrDecoratedPortionPrimitive2D(rCandidate);
+ }
+ else
+ {
+ process(rCandidate);
+ }
+
+ // restore DrawMode
+ mpOutputDevice->SetDrawMode(nOriginalDrawMode);
+ }
+
+ void VclPixelProcessor2D::processPolygonHairlinePrimitive2D(const primitive2d::PolygonHairlinePrimitive2D& rPolygonHairlinePrimitive2D)
+ {
+ // try to use directly
+ static bool bAllowed(true);
+
+ if(bAllowed && tryDrawPolygonHairlinePrimitive2DDirect(rPolygonHairlinePrimitive2D, 0.0))
+ {
+ return;
+ }
+
+ // direct draw of hairline
+ RenderPolygonHairlinePrimitive2D(rPolygonHairlinePrimitive2D, true);
+ }
+
+ void VclPixelProcessor2D::processBitmapPrimitive2D(const primitive2d::BitmapPrimitive2D& rBitmapCandidate)
+ {
+ // check if graphic content is inside discrete local ViewPort
+ const basegfx::B2DRange& rDiscreteViewPort(getViewInformation2D().getDiscreteViewport());
+ const basegfx::B2DHomMatrix aLocalTransform(maCurrentTransformation * rBitmapCandidate.getTransform());
+
+ if(!rDiscreteViewPort.isEmpty())
+ {
+ basegfx::B2DRange aUnitRange(0.0, 0.0, 1.0, 1.0);
+
+ aUnitRange.transform(aLocalTransform);
+
+ if(!aUnitRange.overlaps(rDiscreteViewPort))
+ {
+ // content is outside discrete local ViewPort
+ return;
+ }
+ }
+
+ RenderBitmapPrimitive2D(rBitmapCandidate);
+ }
+
+ void VclPixelProcessor2D::processPolyPolygonGradientPrimitive2D(const primitive2d::PolyPolygonGradientPrimitive2D& rPolygonCandidate)
+ {
+ // direct draw of gradient
+ const attribute::FillGradientAttribute& rGradient(rPolygonCandidate.getFillGradient());
+ basegfx::BColor aStartColor(maBColorModifierStack.getModifiedColor(rGradient.getStartColor()));
+ basegfx::BColor aEndColor(maBColorModifierStack.getModifiedColor(rGradient.getEndColor()));
+ basegfx::B2DPolyPolygon aLocalPolyPolygon(rPolygonCandidate.getB2DPolyPolygon());
+
+ if(aLocalPolyPolygon.count())
+ {
+ aLocalPolyPolygon.transform(maCurrentTransformation);
+
+ if(aStartColor == aEndColor)
+ {
+ // no gradient at all, draw as polygon in AA and non-AA case
+ mpOutputDevice->SetLineColor();
+ mpOutputDevice->SetFillColor(Color(aStartColor));
+ mpOutputDevice->DrawPolyPolygon(aLocalPolyPolygon);
+ }
+ else
+ {
+ // use the primitive decomposition of the metafile
+ process(rPolygonCandidate);
+ }
+ }
+ }
+
+ void VclPixelProcessor2D::processPolyPolygonColorPrimitive2D(const primitive2d::PolyPolygonColorPrimitive2D& rPolyPolygonColorPrimitive2D)
+ {
+ // try to use directly
+ basegfx::B2DPolyPolygon aLocalPolyPolygon;
+ static bool bAllowed(true);
+
+ if(bAllowed)
+ {
+ tryDrawPolyPolygonColorPrimitive2DDirect(rPolyPolygonColorPrimitive2D, 0.0);
+ // okay, done. In this case no gaps should have to be repaired, too
+ }
+ else
+ {
+ // direct draw of tools::PolyPolygon with color
+ const basegfx::BColor aPolygonColor(maBColorModifierStack.getModifiedColor(rPolyPolygonColorPrimitive2D.getBColor()));
+
+ mpOutputDevice->SetFillColor(Color(aPolygonColor));
+ mpOutputDevice->SetLineColor();
+ aLocalPolyPolygon = rPolyPolygonColorPrimitive2D.getB2DPolyPolygon();
+ aLocalPolyPolygon.transform(maCurrentTransformation);
+ mpOutputDevice->DrawPolyPolygon(aLocalPolyPolygon);
+ }
+
+ // when AA is on and this filled polygons are the result of stroked line geometry,
+ // draw the geometry once extra as lines to avoid AA 'gaps' between partial polygons
+ // Caution: This is needed in both cases (!)
+ if(mnPolygonStrokePrimitive2D
+ && getOptionsDrawinglayer().IsAntiAliasing()
+ && (mpOutputDevice->GetAntialiasing() & AntialiasingFlags::EnableB2dDraw))
+ {
+ const basegfx::BColor aPolygonColor(maBColorModifierStack.getModifiedColor(rPolyPolygonColorPrimitive2D.getBColor()));
+ sal_uInt32 nCount(aLocalPolyPolygon.count());
+
+ if(!nCount)
+ {
+ aLocalPolyPolygon = rPolyPolygonColorPrimitive2D.getB2DPolyPolygon();
+ aLocalPolyPolygon.transform(maCurrentTransformation);
+ nCount = aLocalPolyPolygon.count();
+ }
+
+ mpOutputDevice->SetFillColor();
+ mpOutputDevice->SetLineColor(Color(aPolygonColor));
+
+ for(sal_uInt32 a(0); a < nCount; a++)
+ {
+ mpOutputDevice->DrawPolyLine(aLocalPolyPolygon.getB2DPolygon(a), 0.0);
+ }
+ }
+ }
+
+ void VclPixelProcessor2D::processUnifiedTransparencePrimitive2D(const primitive2d::UnifiedTransparencePrimitive2D& rUniTransparenceCandidate)
+ {
+ // Detect if a single PolyPolygonColorPrimitive2D is contained; in that case,
+ // use the faster OutputDevice::DrawTransparent method
+ const primitive2d::Primitive2DContainer& rContent = rUniTransparenceCandidate.getChildren();
+
+ if(!rContent.empty())
+ {
+ if(0.0 == rUniTransparenceCandidate.getTransparence())
+ {
+ // not transparent at all, use content
+ process(rUniTransparenceCandidate.getChildren());
+ }
+ else if(rUniTransparenceCandidate.getTransparence() > 0.0 && rUniTransparenceCandidate.getTransparence() < 1.0)
+ {
+ bool bDrawTransparentUsed(false);
+
+ // since DEV300 m33 DrawTransparent is supported in VCL (for some targets
+ // natively), so i am now enabling this shortcut
+ static bool bAllowUsingDrawTransparent(true);
+
+ if(bAllowUsingDrawTransparent && 1 == rContent.size())
+ {
+ const primitive2d::Primitive2DReference xReference(rContent[0]);
+ const primitive2d::BasePrimitive2D* pBasePrimitive = dynamic_cast< const primitive2d::BasePrimitive2D* >(xReference.get());
+
+ if(pBasePrimitive)
+ {
+ switch(pBasePrimitive->getPrimitive2DID())
+ {
+ case PRIMITIVE2D_ID_POLYPOLYGONCOLORPRIMITIVE2D:
+ {
+ // single transparent tools::PolyPolygon identified, use directly
+ const primitive2d::PolyPolygonColorPrimitive2D* pPoPoColor = static_cast< const primitive2d::PolyPolygonColorPrimitive2D* >(pBasePrimitive);
+ OSL_ENSURE(pPoPoColor, "OOps, PrimitiveID and PrimitiveType do not match (!)");
+ bDrawTransparentUsed = true;
+ tryDrawPolyPolygonColorPrimitive2DDirect(*pPoPoColor, rUniTransparenceCandidate.getTransparence());
+ break;
+ }
+ case PRIMITIVE2D_ID_POLYGONHAIRLINEPRIMITIVE2D:
+ {
+ // single transparent PolygonHairlinePrimitive2D identified, use directly
+ const primitive2d::PolygonHairlinePrimitive2D* pPoHair = static_cast< const primitive2d::PolygonHairlinePrimitive2D* >(pBasePrimitive);
+ OSL_ENSURE(pPoHair, "OOps, PrimitiveID and PrimitiveType do not match (!)");
+
+ // do no tallow by default - problem is that self-overlapping parts of this geometry will
+ // not be in a all-same transparency but will already alpha-cover themselves with blending.
+ // This is not what the UnifiedTransparencePrimitive2D defines: It requires all its
+ // content to be uniformely transparent.
+ // For hairline the effect is pretty minimal, but still not correct.
+ static bool bAllowed(false);
+
+ bDrawTransparentUsed = bAllowed && tryDrawPolygonHairlinePrimitive2DDirect(*pPoHair, rUniTransparenceCandidate.getTransparence());
+ break;
+ }
+ case PRIMITIVE2D_ID_POLYGONSTROKEPRIMITIVE2D:
+ {
+ // single transparent PolygonStrokePrimitive2D identified, use directly
+ const primitive2d::PolygonStrokePrimitive2D* pPoStroke = static_cast< const primitive2d::PolygonStrokePrimitive2D* >(pBasePrimitive);
+ OSL_ENSURE(pPoStroke, "OOps, PrimitiveID and PrimitiveType do not match (!)");
+
+ // do no tallow by default - problem is that self-overlapping parts of this geometry will
+ // not be in a all-same transparency but will already alpha-cover themselves with blending.
+ // This is not what the UnifiedTransparencePrimitive2D defines: It requires all its
+ // content to be uniformely transparent.
+ // To check, activate and draw a wide transparent self-crossing line/curve
+ static bool bAllowed(false);
+
+ bDrawTransparentUsed = bAllowed && tryDrawPolygonStrokePrimitive2DDirect(*pPoStroke, rUniTransparenceCandidate.getTransparence());
+ break;
+ }
+ default:
+ SAL_INFO("drawinglayer", "default case for " << drawinglayer::primitive2d::idToString(rUniTransparenceCandidate.getPrimitive2DID()));
+ break;
+ }
+ }
+ }
+
+ if(!bDrawTransparentUsed)
+ {
+ // unified sub-transparence. Draw to VDev first.
+ RenderUnifiedTransparencePrimitive2D(rUniTransparenceCandidate);
+ }
+ }
+ }
+ }
+
+ void VclPixelProcessor2D::processControlPrimitive2D(const primitive2d::ControlPrimitive2D& rControlPrimitive)
+ {
+ // control primitive
+ const uno::Reference< awt::XControl >& rXControl(rControlPrimitive.getXControl());
+
+ try
+ {
+ // remember old graphics and create new
+ uno::Reference< awt::XView > xControlView(rXControl, uno::UNO_QUERY_THROW);
+ const uno::Reference< awt::XGraphics > xOriginalGraphics(xControlView->getGraphics());
+ const uno::Reference< awt::XGraphics > xNewGraphics(mpOutputDevice->CreateUnoGraphics());
+
+ if(xNewGraphics.is())
+ {
+ // link graphics and view
+ xControlView->setGraphics(xNewGraphics);
+
+ // get position
+ const basegfx::B2DHomMatrix aObjectToPixel(maCurrentTransformation * rControlPrimitive.getTransform());
+ const basegfx::B2DPoint aTopLeftPixel(aObjectToPixel * basegfx::B2DPoint(0.0, 0.0));
+
+ // find out if the control is already visualized as a VCL-ChildWindow. If yes,
+ // it does not need to be painted at all.
+ uno::Reference< awt::XWindow2 > xControlWindow(rXControl, uno::UNO_QUERY_THROW);
+ const bool bControlIsVisibleAsChildWindow(rXControl->getPeer().is() && xControlWindow->isVisible());
+
+ if(!bControlIsVisibleAsChildWindow)
+ {
+ // draw it. Do not forget to use the evtl. offsetted origin of the target device,
+ // e.g. when used with mask/transparence buffer device
+ const Point aOrigin(mpOutputDevice->GetMapMode().GetOrigin());
+ xControlView->draw(
+ aOrigin.X() + basegfx::fround(aTopLeftPixel.getX()),
+ aOrigin.Y() + basegfx::fround(aTopLeftPixel.getY()));
+ }
+
+ // restore original graphics
+ xControlView->setGraphics(xOriginalGraphics);
+ }
+ }
+ catch(const uno::Exception&)
+ {
+ // #i116763# removing since there is a good alternative when the xControlView
+ // is not found and it is allowed to happen
+ // DBG_UNHANDLED_EXCEPTION();
+
+ // process recursively and use the decomposition as Bitmap
+ process(rControlPrimitive);
+ }
+ }
+
+ void VclPixelProcessor2D::processPolygonStrokePrimitive2D(const primitive2d::PolygonStrokePrimitive2D& rPolygonStrokePrimitive2D)
+ {
+ // try to use directly
+ if(tryDrawPolygonStrokePrimitive2DDirect(rPolygonStrokePrimitive2D, 0.0))
+ {
+ return;
+ }
+
+ // the stroke primitive may be decomposed to filled polygons. To keep
+ // evtl. set DrawModes aka DrawModeFlags::BlackLine, DrawModeFlags::GrayLine,
+ // DrawModeFlags::GhostedLine, DrawModeFlags::WhiteLine or DrawModeFlags::SettingsLine
+ // working, these need to be copied to the corresponding fill modes
+ const DrawModeFlags nOriginalDrawMode(mpOutputDevice->GetDrawMode());
+ adaptLineToFillDrawMode();
+
+ // polygon stroke primitive
+ static bool bSuppressFatToHairlineCorrection(false);
+
+ if(bSuppressFatToHairlineCorrection)
+ {
+ // remember that we enter a PolygonStrokePrimitive2D decomposition,
+ // used for AA thick line drawing
+ mnPolygonStrokePrimitive2D++;
+
+ // with AA there is no need to handle thin lines special
+ process(rPolygonStrokePrimitive2D);
+
+ // leave PolygonStrokePrimitive2D
+ mnPolygonStrokePrimitive2D--;
+ }
+ else
+ {
+ // Lines with 1 and 2 pixel width without AA need special treatment since their vsiualisation
+ // as filled polygons is geometrically correct but looks wrong since polygon filling avoids
+ // the right and bottom pixels. The used method evaluates that and takes the correct action,
+ // including calling recursively with decomposition if line is wide enough
+ RenderPolygonStrokePrimitive2D(rPolygonStrokePrimitive2D);
+ }
+
+ // restore DrawMode
+ mpOutputDevice->SetDrawMode(nOriginalDrawMode);
+ }
+
+ void VclPixelProcessor2D::processFillHatchPrimitive2D(const primitive2d::FillHatchPrimitive2D& rFillHatchPrimitive)
+ {
+ static bool bForceIgnoreHatchSmoothing(false);
+
+ if(bForceIgnoreHatchSmoothing || getOptionsDrawinglayer().IsAntiAliasing())
+ {
+ // if AA is used (or ignore smoothing is on), there is no need to smooth
+ // hatch painting, use decomposition
+ process(rFillHatchPrimitive);
+ }
+ else
+ {
+ // without AA, use VCL to draw the hatch. It snaps hatch distances to the next pixel
+ // and forces hatch distance to be >= 3 pixels to make the hatch display look smoother.
+ // This is wrong in principle, but looks nicer. This could also be done here directly
+ // without VCL usage if needed
+ const attribute::FillHatchAttribute& rFillHatchAttributes = rFillHatchPrimitive.getFillHatch();
+
+ // create hatch polygon in range size and discrete coordinates
+ basegfx::B2DRange aHatchRange(rFillHatchPrimitive.getOutputRange());
+ aHatchRange.transform(maCurrentTransformation);
+ const basegfx::B2DPolygon aHatchPolygon(basegfx::utils::createPolygonFromRect(aHatchRange));
+
+ if(rFillHatchAttributes.isFillBackground())
+ {
+ // #i111846# background fill is active; draw fill polygon
+ const basegfx::BColor aPolygonColor(maBColorModifierStack.getModifiedColor(rFillHatchPrimitive.getBColor()));
+
+ mpOutputDevice->SetFillColor(Color(aPolygonColor));
+ mpOutputDevice->SetLineColor();
+ mpOutputDevice->DrawPolygon(aHatchPolygon);
+ }
+
+ // set hatch line color
+ const basegfx::BColor aHatchColor(maBColorModifierStack.getModifiedColor(rFillHatchPrimitive.getBColor()));
+ mpOutputDevice->SetFillColor();
+ mpOutputDevice->SetLineColor(Color(aHatchColor));
+
+ // get hatch style
+ HatchStyle eHatchStyle(HatchStyle::Single);
+
+ switch(rFillHatchAttributes.getStyle())
+ {
+ default : // HatchStyle::Single
+ {
+ break;
+ }
+ case attribute::HatchStyle::Double :
+ {
+ eHatchStyle = HatchStyle::Double;
+ break;
+ }
+ case attribute::HatchStyle::Triple :
+ {
+ eHatchStyle = HatchStyle::Triple;
+ break;
+ }
+ }
+
+ // create hatch
+ const basegfx::B2DVector aDiscreteDistance(maCurrentTransformation * basegfx::B2DVector(rFillHatchAttributes.getDistance(), 0.0));
+ const sal_uInt32 nDistance(basegfx::fround(aDiscreteDistance.getLength()));
+ const sal_uInt16 nAngle10(static_cast<sal_uInt16>(basegfx::fround(rFillHatchAttributes.getAngle() / F_PI1800)));
+ ::Hatch aVCLHatch(eHatchStyle, Color(rFillHatchAttributes.getColor()), nDistance, nAngle10);
+
+ // draw hatch using VCL
+ mpOutputDevice->DrawHatch(::tools::PolyPolygon(::tools::Polygon(aHatchPolygon)), aVCLHatch);
+ }
+ }
+
+ void VclPixelProcessor2D::processBackgroundColorPrimitive2D(const primitive2d::BackgroundColorPrimitive2D& rPrimitive)
+ {
+ // #i98404# Handle directly, especially when AA is active
+ const AntialiasingFlags nOriginalAA(mpOutputDevice->GetAntialiasing());
+
+ // switch AA off in all cases
+ mpOutputDevice->SetAntialiasing(mpOutputDevice->GetAntialiasing() & ~AntialiasingFlags::EnableB2dDraw);
+
+ // create color for fill
+ const basegfx::BColor aPolygonColor(maBColorModifierStack.getModifiedColor(rPrimitive.getBColor()));
+ Color aFillColor(aPolygonColor);
+ aFillColor.SetTransparency(sal_uInt8((rPrimitive.getTransparency() * 255.0) + 0.5));
+ mpOutputDevice->SetFillColor(aFillColor);
+ mpOutputDevice->SetLineColor();
+
+ // create rectangle for fill
+ const basegfx::B2DRange& aViewport(getViewInformation2D().getDiscreteViewport());
+ const ::tools::Rectangle aRectangle(
+ static_cast<sal_Int32>(floor(aViewport.getMinX())), static_cast<sal_Int32>(floor(aViewport.getMinY())),
+ static_cast<sal_Int32>(ceil(aViewport.getMaxX())), static_cast<sal_Int32>(ceil(aViewport.getMaxY())));
+ mpOutputDevice->DrawRect(aRectangle);
+
+ // restore AA setting
+ mpOutputDevice->SetAntialiasing(nOriginalAA);
+ }
+
+ void VclPixelProcessor2D::processBorderLinePrimitive2D(const drawinglayer::primitive2d::BorderLinePrimitive2D& rBorder)
+ {
+ // process recursively, but switch off AntiAliasing for
+ // horizontal/vertical lines (*not* diagonal lines).
+ // Checked using AntialiasingFlags::PixelSnapHairline instead,
+ // but with AntiAliasing on the display really is too 'ghosty' when
+ // using fine stroking. Correct, but 'ghosty'.
+
+ if (rBorder.isHorizontalOrVertical(getViewInformation2D()))
+ {
+ AntialiasingFlags nAntiAliasing = mpOutputDevice->GetAntialiasing();
+ mpOutputDevice->SetAntialiasing(nAntiAliasing & ~AntialiasingFlags::EnableB2dDraw);
+
+ process(rBorder);
+ mpOutputDevice->SetAntialiasing(nAntiAliasing);
+ }
+ else
+ {
+ process(rBorder);
+ }
+ }
+
+ void VclPixelProcessor2D::processInvertPrimitive2D(const primitive2d::BasePrimitive2D& rCandidate)
+ {
+ // invert primitive (currently only used for HighContrast fallback for selection in SW and SC).
+ // (Not true, also used at least for the drawing of dragged column and row boundaries in SC.)
+ // Set OutDev to XOR and switch AA off (XOR does not work with AA)
+ mpOutputDevice->Push();
+ mpOutputDevice->SetRasterOp( RasterOp::Xor );
+ const AntialiasingFlags nAntiAliasing(mpOutputDevice->GetAntialiasing());
+ mpOutputDevice->SetAntialiasing(nAntiAliasing & ~AntialiasingFlags::EnableB2dDraw);
+
+ // process content recursively
+ process(rCandidate);
+
+ // restore OutDev
+ mpOutputDevice->Pop();
+ mpOutputDevice->SetAntialiasing(nAntiAliasing);
+ }
+
+ void VclPixelProcessor2D::processMetaFilePrimitive2D(const primitive2d::BasePrimitive2D& rCandidate)
+ {
+ // #i98289#
+ const bool bForceLineSnap(getOptionsDrawinglayer().IsAntiAliasing() && getOptionsDrawinglayer().IsSnapHorVerLinesToDiscrete());
+ const AntialiasingFlags nOldAntiAliase(mpOutputDevice->GetAntialiasing());
+
+ if(bForceLineSnap)
+ {
+ mpOutputDevice->SetAntialiasing(nOldAntiAliase | AntialiasingFlags::PixelSnapHairline);
+ }
+
+ process(rCandidate);
+
+ if(bForceLineSnap)
+ {
+ mpOutputDevice->SetAntialiasing(nOldAntiAliase);
+ }
+ }
} // end of namespace processor2d
} // end of namespace drawinglayer
diff --git a/drawinglayer/source/processor2d/vclpixelprocessor2d.hxx b/drawinglayer/source/processor2d/vclpixelprocessor2d.hxx
index 216abc70c331..1111943a62c8 100644
--- a/drawinglayer/source/processor2d/vclpixelprocessor2d.hxx
+++ b/drawinglayer/source/processor2d/vclpixelprocessor2d.hxx
@@ -34,9 +34,18 @@ namespace drawinglayer { namespace primitive2d {
class PolyPolygonColorPrimitive2D;
class PolygonHairlinePrimitive2D;
class PolygonStrokePrimitive2D;
+ class WrongSpellPrimitive2D;
+ class TextSimplePortionPrimitive;
+ class BitmapPrimitive2D;
+ class PolyPolygonGradientPrimitive2D;
+ class UnifiedTransparencePrimitive2D;
+ class ControlPrimitive2D;
+ class PolygonStrokePrimitive2D;
+ class FillHatchPrimitive2D;
+ class BackgroundColorPrimitive2D;
+ class BorderLinePrimitive2D;
}}
-
namespace drawinglayer
{
namespace processor2d
@@ -62,6 +71,22 @@ namespace drawinglayer
bool tryDrawPolygonHairlinePrimitive2DDirect(const drawinglayer::primitive2d::PolygonHairlinePrimitive2D& rSource, double fTransparency);
bool tryDrawPolygonStrokePrimitive2DDirect(const drawinglayer::primitive2d::PolygonStrokePrimitive2D& rSource, double fTransparency);
+ void processWrongSpellPrimitive2D(const primitive2d::WrongSpellPrimitive2D& rWrongSpellPrimitive);
+ void processTextSimplePortionPrimitive2D(const primitive2d::TextSimplePortionPrimitive2D& rCandidate);
+ void processTextDecoratedPortionPrimitive2D(const primitive2d::TextSimplePortionPrimitive2D& rCandidate);
+ void processPolygonHairlinePrimitive2D(const primitive2d::PolygonHairlinePrimitive2D& rPolygonHairlinePrimitive2D);
+ void processBitmapPrimitive2D(const primitive2d::BitmapPrimitive2D& rBitmapCandidate);
+ void processPolyPolygonGradientPrimitive2D(const primitive2d::PolyPolygonGradientPrimitive2D& rPolygonCandidate);
+ void processPolyPolygonColorPrimitive2D(const primitive2d::PolyPolygonColorPrimitive2D& rPolyPolygonColorPrimitive2D);
+ void processUnifiedTransparencePrimitive2D(const primitive2d::UnifiedTransparencePrimitive2D& rUniTransparenceCandidate);
+ void processControlPrimitive2D(const primitive2d::ControlPrimitive2D& rControlPrimitive);
+ void processPolygonStrokePrimitive2D(const primitive2d::PolygonStrokePrimitive2D& rPolygonStrokePrimitive2D);
+ void processFillHatchPrimitive2D(const primitive2d::FillHatchPrimitive2D& rFillHatchPrimitive);
+ void processBackgroundColorPrimitive2D(const primitive2d::BackgroundColorPrimitive2D& rPrimitive);
+ void processBorderLinePrimitive2D(const drawinglayer::primitive2d::BorderLinePrimitive2D& rBorder);
+ void processInvertPrimitive2D(const primitive2d::BasePrimitive2D& rCandidate);
+ void processMetaFilePrimitive2D(const primitive2d::BasePrimitive2D& rCandidate);
+
public:
/// constructor/destructor
VclPixelProcessor2D(