diff options
author | Miklos Vajna <vmiklos@collabora.com> | 2019-05-09 09:18:00 +0200 |
---|---|---|
committer | Miklos Vajna <vmiklos@collabora.com> | 2019-05-09 10:46:55 +0200 |
commit | f8b4d371eddd27594d549fb00294c01229a9bd24 (patch) | |
tree | 424a678ec749aca0431ef09d3eafff54d8c3eb13 /drawinglayer/source | |
parent | c1bcdf9aa5d8ea99435906ffa9787232a909ff0f (diff) |
drawinglayer: avoid AA for hairline polygons built from hori/vert lines only
For one, it seems this was the intention already since commit
85c70f37b56299f6fa02312c0fb73cc55af084ef (CWS-TOOLING: integrate CWS
aw063, 2009-03-04): "suppress AntiAliasing for pure horizontal or
vertical lines".
For another, this fixes the TileCacheTests::testTileWireIDHandling()
testcase in online.git, which assumes that the indicators at the corners
of the Writer body frame (paragraph marks hidden / default case) can be
painted multiple times, producing pixel-by-pixel matching results. But
in reality AA breaks that assumption, and we know these indicators are
never diagonal lines.
Change-Id: Ib74f823165799991296b64cee58ec106dbdcedcf
Reviewed-on: https://gerrit.libreoffice.org/72000
Reviewed-by: Miklos Vajna <vmiklos@collabora.com>
Tested-by: Jenkins
Diffstat (limited to 'drawinglayer/source')
-rw-r--r-- | drawinglayer/source/processor2d/vclpixelprocessor2d.cxx | 10 | ||||
-rw-r--r-- | drawinglayer/source/processor2d/vclprocessor2d.cxx | 10 |
2 files changed, 20 insertions, 0 deletions
diff --git a/drawinglayer/source/processor2d/vclpixelprocessor2d.cxx b/drawinglayer/source/processor2d/vclpixelprocessor2d.cxx index 03012fb5d35a..db65dc3de4bb 100644 --- a/drawinglayer/source/processor2d/vclpixelprocessor2d.cxx +++ b/drawinglayer/source/processor2d/vclpixelprocessor2d.cxx @@ -140,6 +140,16 @@ namespace drawinglayer mpOutputDevice->SetLineColor(Color(aLineColor)); //aLocalPolygon.transform(maCurrentTransformation); + if (getOptionsDrawinglayer().IsAntiAliasing() && getOptionsDrawinglayer().IsSnapHorVerLinesToDiscrete()) + { + if (basegfx::utils::containsOnlyHorizontalOrVerticalLines(rLocalPolygon)) + { + // DrawPolyLineDirect() only works in AA mode, but pure horizontal or vertical + // lines are better with AA off. + return false; + } + } + // try drawing; if it did not work, use standard fallback return mpOutputDevice->DrawPolyLineDirect( maCurrentTransformation, diff --git a/drawinglayer/source/processor2d/vclprocessor2d.cxx b/drawinglayer/source/processor2d/vclprocessor2d.cxx index 361f7a5bd5a3..335e30a56ce9 100644 --- a/drawinglayer/source/processor2d/vclprocessor2d.cxx +++ b/drawinglayer/source/processor2d/vclprocessor2d.cxx @@ -331,6 +331,7 @@ namespace drawinglayer basegfx::B2DPolygon aLocalPolygon(rPolygonCandidate.getB2DPolygon()); aLocalPolygon.transform(maCurrentTransformation); + bool bDisableAA = false; if(bPixelBased && getOptionsDrawinglayer().IsAntiAliasing() && getOptionsDrawinglayer().IsSnapHorVerLinesToDiscrete()) { // #i98289# @@ -339,9 +340,18 @@ namespace drawinglayer // not-AntiAliased such lines look more pleasing to the eye (e.g. 2D chart content). This // NEEDS to be done in discrete coordinates, so only useful for pixel based rendering. aLocalPolygon = basegfx::utils::snapPointsOfHorizontalOrVerticalEdges(aLocalPolygon); + + // Also disable AA, snap would leave the start/end of lines still anti-aliased when + // their coordinates are provided in logic units. + bDisableAA = basegfx::utils::containsOnlyHorizontalOrVerticalLines(aLocalPolygon); } + const AntialiasingFlags nOriginalAA(mpOutputDevice->GetAntialiasing()); + if (bDisableAA && (nOriginalAA & AntialiasingFlags::EnableB2dDraw)) + mpOutputDevice->SetAntialiasing(nOriginalAA & ~AntialiasingFlags::EnableB2dDraw); mpOutputDevice->DrawPolyLine(aLocalPolygon, 0.0); + if (bDisableAA && (nOriginalAA & AntialiasingFlags::EnableB2dDraw)) + mpOutputDevice->SetAntialiasing(mpOutputDevice->GetAntialiasing() | AntialiasingFlags::EnableB2dDraw); } // direct draw of transformed BitmapEx primitive |