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author | Armin Le Grand <Armin.Le.Grand@cib.de> | 2018-06-06 13:28:09 +0200 |
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committer | Armin Le Grand <Armin.Le.Grand@cib.de> | 2018-06-07 08:42:30 +0200 |
commit | aa5d7477e8e1e4bcd0e56496e745c3dc3b05c369 (patch) | |
tree | 49d00abe946d397622a18a6705cf1825a96c12a7 /drawinglayer | |
parent | 90088d43a20cff2623c2f01949955099f9b92845 (diff) |
tdf#117949 Use small overlap for SVG gradient representation
Change-Id: Idd55df31aa87cc40dbb15001479cdc79e918ac19
Reviewed-on: https://gerrit.libreoffice.org/55376
Tested-by: Jenkins <ci@libreoffice.org>
Reviewed-by: Armin Le Grand <Armin.Le.Grand@cib.de>
Diffstat (limited to 'drawinglayer')
-rw-r--r-- | drawinglayer/source/primitive2d/svggradientprimitive2d.cxx | 11 |
1 files changed, 9 insertions, 2 deletions
diff --git a/drawinglayer/source/primitive2d/svggradientprimitive2d.cxx b/drawinglayer/source/primitive2d/svggradientprimitive2d.cxx index 0197b4199fb2..12eef36c16ac 100644 --- a/drawinglayer/source/primitive2d/svggradientprimitive2d.cxx +++ b/drawinglayer/source/primitive2d/svggradientprimitive2d.cxx @@ -915,14 +915,21 @@ namespace drawinglayer // use color distance and discrete lengths to calculate step count const sal_uInt32 nSteps(calculateStepsForSvgGradient(getColorA(), getColorB(), fDelta, fDiscreteUnit)); + // tdf#117949 Use a small amount of discrete overlap at the edges. Usually this + // should be exactly 0.0 and 1.0, but there were cases when this gets clipped + // against the mask polygon which got numerically problematic. + // This change is unnecessary in that respect, but avoids that numerical havoc + // by at the same time doing no real harm AFAIK + // TTTT: Remove again when clipping is fixed (!) + // prepare polygon in needed width at start position (with discrete overlap) const basegfx::B2DPolygon aPolygon( basegfx::utils::createPolygonFromRect( basegfx::B2DRange( getOffsetA() - fDiscreteUnit, - 0.0, + -0.0001, // TTTT -> should be 0.0, see comment above getOffsetA() + (fDelta / nSteps) + fDiscreteUnit, - 1.0))); + 1.0001))); // TTTT -> should be 1.0, see comment above // prepare loop (inside to outside, [0.0 .. 1.0[) double fUnitScale(0.0); |