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authorAndrea Gelmini <andrea.gelmini@gelma.net>2019-12-04 20:22:16 +0100
committerJulien Nabet <serval2412@yahoo.fr>2019-12-05 10:05:14 +0100
commit074bee8a968e479508f511061f3b8ad2d6e48c59 (patch)
treee854e445199d45d65c01319aba6d9f4180e3a8c2 /drawinglayer
parent304368c7be2c9e408cc3884183e39d90a4b15da7 (diff)
Fix typo
Change-Id: I4599fd3d0794144ca4b150978c4db628c605850f Reviewed-on: https://gerrit.libreoffice.org/84477 Reviewed-by: Julien Nabet <serval2412@yahoo.fr> Tested-by: Julien Nabet <serval2412@yahoo.fr>
Diffstat (limited to 'drawinglayer')
-rw-r--r--drawinglayer/source/processor2d/vclmetafileprocessor2d.cxx4
1 files changed, 2 insertions, 2 deletions
diff --git a/drawinglayer/source/processor2d/vclmetafileprocessor2d.cxx b/drawinglayer/source/processor2d/vclmetafileprocessor2d.cxx
index 2eb950d4046b..db5333541958 100644
--- a/drawinglayer/source/processor2d/vclmetafileprocessor2d.cxx
+++ b/drawinglayer/source/processor2d/vclmetafileprocessor2d.cxx
@@ -367,7 +367,7 @@ namespace drawinglayer
{
// #i113922# the LineWidth is duplicated in the MetaPolylineAction,
// and also inside the SvtGraphicStroke and needs transforming into
- // the same space as its co-ordinates here cf. fdo#61789
+ // the same space as its coordinates here cf. fdo#61789
// This is a partial fix. When an object transformation is used which
// e.g. contains a scaleX != scaleY, an unproportional scaling will happen.
const basegfx::B2DVector aDiscreteUnit( maCurrentTransformation * basegfx::B2DVector( fWidth, 0.0 ) );
@@ -1852,7 +1852,7 @@ namespace drawinglayer
// is written to the Metafile. This is the PolyPolygons building the gradient fill.
// These will need more space and time, but the result will be as if the Gradient
// was rotated with the object.
- // This mechanism is used by all exporters still not using Primtives (e.g. Print,
+ // This mechanism is used by all exporters still not using Primitives (e.g. Print,
// Slideshow, Export rto PDF, export to Picture, ...) but relying on Metafile
// transfers. One more reason to *change* these to primitives.
// BTW: One more example how useful the principles of primitives are; the decomposition